--- deliantra/server/include/network.h 2007/07/29 19:11:47 1.17 +++ deliantra/server/include/network.h 2007/08/16 06:36:56 1.18 @@ -149,45 +149,6 @@ #define SF_FIREON 0x01 #define SF_RUNON 0x02 -/* The following are the color flags passed to new_draw_info. - * - * We also set up some control flags - * - * NDI = New Draw Info - */ - -/* Color specifications - note these match the order in xutil.c */ -/* Note 2: Black, the default color, is 0. Thus, it does not need to - * be implicitly specified. - */ -#define NDI_BLACK 0 -#define NDI_WHITE 1 -#define NDI_NAVY 2 -#define NDI_RED 3 -#define NDI_ORANGE 4 -#define NDI_BLUE 5 /* Actually, it is Dodger Blue */ -#define NDI_DK_ORANGE 6 /* DarkOrange2 */ -#define NDI_GREEN 7 /* SeaGreen */ -#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ - /* Than seagreen - also background color */ -#define NDI_GREY 9 -#define NDI_BROWN 10 /* Sienna */ -#define NDI_GOLD 11 -#define NDI_TAN 12 /* Khaki */ - -#define NDI_MAX_COLOR 12 /* Last value in */ -#define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ - /* using an int anyways, so we have the space */ - /* to still do all the flags */ - -#define NDI_REPLY 0x20 // is a direct reply to a user command -#define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist -#define NDI_CLIENT_MASK 0x7f // what the client is allowed to see - -#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ -#define NDI_ALL 0x2000 /* Inform all players of this message */ -#define NDI_DEF 0x4000 // ignore colour for channel protocol - /* Flags for the item command */ enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; #define F_APPLIED 0x000F