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Comparing deliantra/server/include/network.h (file contents):
Revision 1.28 by root, Fri Mar 26 00:59:21 2010 UTC vs.
Revision 1.35 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file defines various flags that both the new client and 25/* This file defines various flags that both the new client and
26 * newserver uses. These should never be changed, only expanded. 26 * newserver uses. These should never be changed, only expanded.
58 58
59#define CS_QUERY_YESNO 0x1 /* Yes/no question */ 59#define CS_QUERY_YESNO 0x1 /* Yes/no question */
60#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ 60#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
61#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ 61#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
62 62
63/* These are multiplication values that should be used when changing 63/* These are multiplication values that should be used when changing
64 * floats to ints, and vice version. MULTI is integer representatin 64 * floats to ints, and vice version. MULTI is integer representatin
65 * (float to int), MULTF is float, for going from int to float. 65 * (float to int), MULTF is float, for going from int to float.
66 */ 66 */
67#define FLOAT_MULTI 100000 67#define FLOAT_MULTI 100000
68#define FLOAT_MULTF 100000.0 68#define FLOAT_MULTF 100000.0
120#define CS_STAT_RES_DEPLETE 114 120#define CS_STAT_RES_DEPLETE 114
121#define CS_STAT_RES_DEATH 115 121#define CS_STAT_RES_DEATH 115
122#define CS_STAT_RES_HOLYWORD 116 122#define CS_STAT_RES_HOLYWORD 116
123#define CS_STAT_RES_BLIND 117 123#define CS_STAT_RES_BLIND 117
124 124
125/* Start & end of skill experience + skill level, inclusive. */
126#define CS_STAT_SKILLEXP_START 118
127#define CS_STAT_SKILLEXP_END 129
128#define CS_STAT_SKILLEXP_AGILITY 118
129#define CS_STAT_SKILLEXP_AGLEVEL 119
130#define CS_STAT_SKILLEXP_PERSONAL 120
131#define CS_STAT_SKILLEXP_PELEVEL 121
132#define CS_STAT_SKILLEXP_MENTAL 122
133#define CS_STAT_SKILLEXP_MELEVEL 123
134#define CS_STAT_SKILLEXP_PHYSIQUE 124
135#define CS_STAT_SKILLEXP_PHLEVEL 125
136#define CS_STAT_SKILLEXP_MAGIC 126
137#define CS_STAT_SKILLEXP_MALEVEL 127
138#define CS_STAT_SKILLEXP_WISDOM 128
139#define CS_STAT_SKILLEXP_WILEVEL 129
140
141/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name 125/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
142 * map is generated dynamically for the client, so a bunch of entries will 126 * map is generated dynamically for the client, so a bunch of entries will
143 * be used here. CS_NUM_SKILLS does not match how many skills there really 127 * be used here. CS_NUM_SKILLS does not match how many skills there really
144 * are - instead, it is used as a range of values so that the client 128 * are - instead, it is used as a range of values so that the client
145 * can have some idea how many skill categories there may be. 129 * can have some idea how many skill categories there may be.

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