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/cvs/deliantra/server/include/network.h
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Comparing deliantra/server/include/network.h (file contents):
Revision 1.29 by root, Fri Mar 26 01:04:44 2010 UTC vs.
Revision 1.30 by root, Thu Apr 15 00:36:51 2010 UTC

120#define CS_STAT_RES_DEPLETE 114 120#define CS_STAT_RES_DEPLETE 114
121#define CS_STAT_RES_DEATH 115 121#define CS_STAT_RES_DEATH 115
122#define CS_STAT_RES_HOLYWORD 116 122#define CS_STAT_RES_HOLYWORD 116
123#define CS_STAT_RES_BLIND 117 123#define CS_STAT_RES_BLIND 117
124 124
125/* Start & end of skill experience + skill level, inclusive. */
126#define CS_STAT_SKILLEXP_START 118
127#define CS_STAT_SKILLEXP_END 129
128#define CS_STAT_SKILLEXP_AGILITY 118
129#define CS_STAT_SKILLEXP_AGLEVEL 119
130#define CS_STAT_SKILLEXP_PERSONAL 120
131#define CS_STAT_SKILLEXP_PELEVEL 121
132#define CS_STAT_SKILLEXP_MENTAL 122
133#define CS_STAT_SKILLEXP_MELEVEL 123
134#define CS_STAT_SKILLEXP_PHYSIQUE 124
135#define CS_STAT_SKILLEXP_PHLEVEL 125
136#define CS_STAT_SKILLEXP_MAGIC 126
137#define CS_STAT_SKILLEXP_MALEVEL 127
138#define CS_STAT_SKILLEXP_WISDOM 128
139#define CS_STAT_SKILLEXP_WILEVEL 129
140
141/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name 125/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
142 * map is generated dynamically for the client, so a bunch of entries will 126 * map is generated dynamically for the client, so a bunch of entries will
143 * be used here. CS_NUM_SKILLS does not match how many skills there really 127 * be used here. CS_NUM_SKILLS does not match how many skills there really
144 * are - instead, it is used as a range of values so that the client 128 * are - instead, it is used as a range of values so that the client
145 * can have some idea how many skill categories there may be. 129 * can have some idea how many skill categories there may be.

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