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Comparing deliantra/server/include/network.h (file contents):
Revision 1.13 by root, Sat Jun 9 22:54:03 2007 UTC vs.
Revision 1.30 by root, Thu Apr 15 00:36:51 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file defines various flags that both the new client and 25/* This file defines various flags that both the new client and
26 * newserver uses. These should never be changed, only expanded. 26 * newserver uses. These should never be changed, only expanded.
27 * Changing them will likely cause all old clients to not work properly. 27 * Changing them will likely cause all old clients to not work properly.
38 * or server area. But keeping one common file should make things 38 * or server area. But keeping one common file should make things
39 * more reliable, as both the client and server will definately be 39 * more reliable, as both the client and server will definately be
40 * talking about the same values. 40 * talking about the same values.
41 */ 41 */
42 42
43
44#ifndef NETWORK_H 43#ifndef NETWORK_H
45#define NETWORK_H 44#define NETWORK_H
46 45
46//+GPL
47
47#include <cstdarg> 48#include <cstdarg>
49
50#include "compiler.h"
48 51
49/* Maximum size of any packet we expect. 52/* Maximum size of any packet we expect.
50 * 53 *
51 * The size must be the same in the server and the client (stupid), and its also NOT 54 * The size must be the same in the server and the client (stupid).
52 * the maximum buffer size as one would expect, but the maximum buffer size + 1. 55 * TODO: make the actual network configurable per client and use 2**16.
53 */ 56 */
54#define MAXSOCKBUF 10240 57#define MAXSOCKBUF 10239
55 58
56#define CS_QUERY_YESNO 0x1 /* Yes/no question */ 59#define CS_QUERY_YESNO 0x1 /* Yes/no question */
57#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ 60#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
58#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ 61#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
59 62
117#define CS_STAT_RES_DEPLETE 114 120#define CS_STAT_RES_DEPLETE 114
118#define CS_STAT_RES_DEATH 115 121#define CS_STAT_RES_DEATH 115
119#define CS_STAT_RES_HOLYWORD 116 122#define CS_STAT_RES_HOLYWORD 116
120#define CS_STAT_RES_BLIND 117 123#define CS_STAT_RES_BLIND 117
121 124
122/* Start & end of skill experience + skill level, inclusive. */
123#define CS_STAT_SKILLEXP_START 118
124#define CS_STAT_SKILLEXP_END 129
125#define CS_STAT_SKILLEXP_AGILITY 118
126#define CS_STAT_SKILLEXP_AGLEVEL 119
127#define CS_STAT_SKILLEXP_PERSONAL 120
128#define CS_STAT_SKILLEXP_PELEVEL 121
129#define CS_STAT_SKILLEXP_MENTAL 122
130#define CS_STAT_SKILLEXP_MELEVEL 123
131#define CS_STAT_SKILLEXP_PHYSIQUE 124
132#define CS_STAT_SKILLEXP_PHLEVEL 125
133#define CS_STAT_SKILLEXP_MAGIC 126
134#define CS_STAT_SKILLEXP_MALEVEL 127
135#define CS_STAT_SKILLEXP_WISDOM 128
136#define CS_STAT_SKILLEXP_WILEVEL 129
137
138/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name 125/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
139 * map is generated dynamically for the client, so a bunch of entries will 126 * map is generated dynamically for the client, so a bunch of entries will
140 * be used here. CS_NUM_SKILLS does not match how many skills there really 127 * be used here. CS_NUM_SKILLS does not match how many skills there really
141 * are - instead, it is used as a range of values so that the client 128 * are - instead, it is used as a range of values so that the client
142 * can have some idea how many skill categories there may be. 129 * can have some idea how many skill categories there may be.
148 * server thinks the fireon & runon states are. 135 * server thinks the fireon & runon states are.
149 */ 136 */
150#define SF_FIREON 0x01 137#define SF_FIREON 0x01
151#define SF_RUNON 0x02 138#define SF_RUNON 0x02
152 139
153/* The following are the color flags passed to new_draw_info.
154 *
155 * We also set up some control flags
156 *
157 * NDI = New Draw Info
158 */
159
160/* Color specifications - note these match the order in xutil.c */
161/* Note 2: Black, the default color, is 0. Thus, it does not need to
162 * be implicitly specified.
163 */
164#define NDI_BLACK 0
165#define NDI_WHITE 1
166#define NDI_NAVY 2
167#define NDI_RED 3
168#define NDI_ORANGE 4
169#define NDI_BLUE 5 /* Actually, it is Dodger Blue */
170#define NDI_DK_ORANGE 6 /* DarkOrange2 */
171#define NDI_GREEN 7 /* SeaGreen */
172#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
173 /* Than seagreen - also background color */
174#define NDI_GREY 9
175#define NDI_BROWN 10 /* Sienna */
176#define NDI_GOLD 11
177#define NDI_TAN 12 /* Khaki */
178
179#define NDI_MAX_COLOR 12 /* Last value in */
180#define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
181 /* using an int anyways, so we have the space */
182 /* to still do all the flags */
183
184
185#define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
186#define NDI_ALL 0x200 /* Inform all players of this message */
187
188/* Flags for the item command */ 140/* Flags for the item command */
189enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; 141enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
142
190#define F_APPLIED 0x000F 143#define F_APPLIED 0x000F
191#define F_LOCATION 0x00F0 144#define F_LOCATION 0x00F0
192#define F_UNPAID 0x0200 145#define F_UNPAID 0x0200
193#define F_MAGIC 0x0400 146#define F_MAGIC 0x0400
194#define F_CURSED 0x0800 147#define F_CURSED 0x0800
223#define UPD_NROF 0x80 176#define UPD_NROF 0x80
224 177
225/* The flag values sent by the updspell command */ 178/* The flag values sent by the updspell command */
226#define UPD_SP_MANA 0x01 179#define UPD_SP_MANA 0x01
227#define UPD_SP_GRACE 0x02 180#define UPD_SP_GRACE 0x02
228#define UPD_SP_DAMAGE 0x04 181#define UPD_SP_LEVEL 0x04 // was UPD_SP_DAMAGE in <= server 2.93, client 2.10
229 182
230#define SOUND_NORMAL 0 183#define SOUND_NORMAL 0
231#define SOUND_SPELL 1 184#define SOUND_SPELL 1
232 185
186//-GPL
187
233struct data 188struct data
234{ 189{
235 unsigned int len; 190 unsigned int len;
236 const void *ptr; 191 const void *ptr;
237 192
238 data (const void *ptr, int len) : len (len), ptr (ptr) { } 193 data (const void *ptr, int len) : len (len), ptr (ptr) { }
239 data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } 194 data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
240 data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } 195 data (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
196 data (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
241}; 197};
242 198
243struct data8 199struct data8
244{ 200{
245 unsigned int len; 201 unsigned int len;
246 const void *ptr; 202 const void *ptr;
247 203
248 data8 (const void *ptr, int len) : len (len), ptr (ptr) { } 204 data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
249 data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } 205 data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
250 data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } 206 data8 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
207 data8 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
251}; 208};
252 209
253struct data16 210struct data16
254{ 211{
255 unsigned int len; 212 unsigned int len;
256 const void *ptr; 213 const void *ptr;
257 214
258 data16 (const void *ptr, int len) : len (len), ptr (ptr) { } 215 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
259 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } 216 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
260 data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } 217 data16 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
218 data16 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
261}; 219};
262 220
263struct ber32 221struct ber32
264{ 222{
265 enum { size = 5 }; // maximum length of an encoded ber32 223 enum { size = 5 }; // maximum length of an encoded ber32
266 uint32 val; 224 uint32 val;
267 225
268 ber32 (uint32 val) : val (val) { } 226 ber32 (uint32 val) : val (val) { }
227
228 static int encoded_size (uint32 val)
229 {
230 if (val >= (1 << 7*4)) return 5;
231 if (val >= (1 << 7*3)) return 4;
232 if (val >= (1 << 7*2)) return 3;
233 if (val >= (1 << 7*1)) return 2;
234 return 1;
235 }
269}; 236};
270 237
271/* Contains the base information we use to make up a packet we want to send. */ 238/* Contains the base information we use to make up a packet we want to send. */
272struct packet 239struct packet
273{ 240{
314 packet &operator <<(const data &v); 281 packet &operator <<(const data &v);
315 packet &operator <<(const data8 &v); 282 packet &operator <<(const data8 &v);
316 packet &operator <<(const data16 &v); 283 packet &operator <<(const data16 &v);
317 284
318 packet &operator <<(const char *v); 285 packet &operator <<(const char *v);
319 packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); } 286 packet &operator <<(shstr_tmp sh) { return *this << data (sh); }
320 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); } 287 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
321 288
322 void vprintf (const char *format, va_list ap); 289 void vprintf (const char *format, va_list ap);
323 290
324 void printf (const char *format, ...) 291 void printf (const char *format, ...) attribute ((format (printf, 2, 3)))
325 { 292 {
326 va_list ap; 293 va_list ap;
327 va_start (ap, format); 294 va_start (ap, format);
328 vprintf (format, ap); 295 vprintf (format, ap);
329 va_end (ap); 296 va_end (ap);

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