ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/network.h
(Generate patch)

Comparing deliantra/server/include/network.h (file contents):
Revision 1.24 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.32 by root, Tue Jan 3 11:25:32 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
38 * or server area. But keeping one common file should make things 38 * or server area. But keeping one common file should make things
39 * more reliable, as both the client and server will definately be 39 * more reliable, as both the client and server will definately be
40 * talking about the same values. 40 * talking about the same values.
41 */ 41 */
42 42
43
44#ifndef NETWORK_H 43#ifndef NETWORK_H
45#define NETWORK_H 44#define NETWORK_H
46 45
46//+GPL
47
47#include <cstdarg> 48#include <cstdarg>
49
50#include "compiler.h"
48 51
49/* Maximum size of any packet we expect. 52/* Maximum size of any packet we expect.
50 * 53 *
51 * The size must be the same in the server and the client (stupid). 54 * The size must be the same in the server and the client (stupid).
52 * TODO: make the actual network configurable per client and use 2**16. 55 * TODO: make the actual network configurable per client and use 2**16.
117#define CS_STAT_RES_DEPLETE 114 120#define CS_STAT_RES_DEPLETE 114
118#define CS_STAT_RES_DEATH 115 121#define CS_STAT_RES_DEATH 115
119#define CS_STAT_RES_HOLYWORD 116 122#define CS_STAT_RES_HOLYWORD 116
120#define CS_STAT_RES_BLIND 117 123#define CS_STAT_RES_BLIND 117
121 124
122/* Start & end of skill experience + skill level, inclusive. */
123#define CS_STAT_SKILLEXP_START 118
124#define CS_STAT_SKILLEXP_END 129
125#define CS_STAT_SKILLEXP_AGILITY 118
126#define CS_STAT_SKILLEXP_AGLEVEL 119
127#define CS_STAT_SKILLEXP_PERSONAL 120
128#define CS_STAT_SKILLEXP_PELEVEL 121
129#define CS_STAT_SKILLEXP_MENTAL 122
130#define CS_STAT_SKILLEXP_MELEVEL 123
131#define CS_STAT_SKILLEXP_PHYSIQUE 124
132#define CS_STAT_SKILLEXP_PHLEVEL 125
133#define CS_STAT_SKILLEXP_MAGIC 126
134#define CS_STAT_SKILLEXP_MALEVEL 127
135#define CS_STAT_SKILLEXP_WISDOM 128
136#define CS_STAT_SKILLEXP_WILEVEL 129
137
138/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name 125/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
139 * map is generated dynamically for the client, so a bunch of entries will 126 * map is generated dynamically for the client, so a bunch of entries will
140 * be used here. CS_NUM_SKILLS does not match how many skills there really 127 * be used here. CS_NUM_SKILLS does not match how many skills there really
141 * are - instead, it is used as a range of values so that the client 128 * are - instead, it is used as a range of values so that the client
142 * can have some idea how many skill categories there may be. 129 * can have some idea how many skill categories there may be.
150#define SF_FIREON 0x01 137#define SF_FIREON 0x01
151#define SF_RUNON 0x02 138#define SF_RUNON 0x02
152 139
153/* Flags for the item command */ 140/* Flags for the item command */
154enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; 141enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
142
155#define F_APPLIED 0x000F 143#define F_APPLIED 0x000F
156#define F_LOCATION 0x00F0 144#define F_LOCATION 0x00F0
157#define F_UNPAID 0x0200 145#define F_UNPAID 0x0200
158#define F_MAGIC 0x0400 146#define F_MAGIC 0x0400
159#define F_CURSED 0x0800 147#define F_CURSED 0x0800
188#define UPD_NROF 0x80 176#define UPD_NROF 0x80
189 177
190/* The flag values sent by the updspell command */ 178/* The flag values sent by the updspell command */
191#define UPD_SP_MANA 0x01 179#define UPD_SP_MANA 0x01
192#define UPD_SP_GRACE 0x02 180#define UPD_SP_GRACE 0x02
193#define UPD_SP_DAMAGE 0x04 181#define UPD_SP_LEVEL 0x04 // was UPD_SP_DAMAGE in <= server 2.93, client 2.10
194 182
195#define SOUND_NORMAL 0 183#define SOUND_NORMAL 0
196#define SOUND_SPELL 1 184#define SOUND_SPELL 1
185
186//-GPL
197 187
198struct data 188struct data
199{ 189{
200 unsigned int len; 190 unsigned int len;
201 const void *ptr; 191 const void *ptr;
296 packet &operator <<(shstr_tmp sh) { return *this << data (sh); } 286 packet &operator <<(shstr_tmp sh) { return *this << data (sh); }
297 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); } 287 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
298 288
299 void vprintf (const char *format, va_list ap); 289 void vprintf (const char *format, va_list ap);
300 290
301 void printf (const char *format, ...) 291 void printf (const char *format, ...) attribute ((format (printf, 2, 3)))
302 { 292 {
303 va_list ap; 293 va_list ap;
304 va_start (ap, format); 294 va_start (ap, format);
305 vprintf (format, ap); 295 vprintf (format, ap);
306 va_end (ap); 296 va_end (ap);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines