1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file defines various flags that both the new client and |
25 | /* This file defines various flags that both the new client and |
26 | * newserver uses. These should never be changed, only expanded. |
26 | * newserver uses. These should never be changed, only expanded. |
… | |
… | |
120 | #define CS_STAT_RES_DEPLETE 114 |
120 | #define CS_STAT_RES_DEPLETE 114 |
121 | #define CS_STAT_RES_DEATH 115 |
121 | #define CS_STAT_RES_DEATH 115 |
122 | #define CS_STAT_RES_HOLYWORD 116 |
122 | #define CS_STAT_RES_HOLYWORD 116 |
123 | #define CS_STAT_RES_BLIND 117 |
123 | #define CS_STAT_RES_BLIND 117 |
124 | |
124 | |
125 | /* Start & end of skill experience + skill level, inclusive. */ |
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126 | #define CS_STAT_SKILLEXP_START 118 |
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127 | #define CS_STAT_SKILLEXP_END 129 |
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128 | #define CS_STAT_SKILLEXP_AGILITY 118 |
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129 | #define CS_STAT_SKILLEXP_AGLEVEL 119 |
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130 | #define CS_STAT_SKILLEXP_PERSONAL 120 |
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131 | #define CS_STAT_SKILLEXP_PELEVEL 121 |
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132 | #define CS_STAT_SKILLEXP_MENTAL 122 |
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133 | #define CS_STAT_SKILLEXP_MELEVEL 123 |
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134 | #define CS_STAT_SKILLEXP_PHYSIQUE 124 |
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135 | #define CS_STAT_SKILLEXP_PHLEVEL 125 |
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136 | #define CS_STAT_SKILLEXP_MAGIC 126 |
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137 | #define CS_STAT_SKILLEXP_MALEVEL 127 |
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138 | #define CS_STAT_SKILLEXP_WISDOM 128 |
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139 | #define CS_STAT_SKILLEXP_WILEVEL 129 |
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140 | |
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141 | /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name |
125 | /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name |
142 | * map is generated dynamically for the client, so a bunch of entries will |
126 | * map is generated dynamically for the client, so a bunch of entries will |
143 | * be used here. CS_NUM_SKILLS does not match how many skills there really |
127 | * be used here. CS_NUM_SKILLS does not match how many skills there really |
144 | * are - instead, it is used as a range of values so that the client |
128 | * are - instead, it is used as a range of values so that the client |
145 | * can have some idea how many skill categories there may be. |
129 | * can have some idea how many skill categories there may be. |