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Comparing deliantra/server/include/network.h (file contents):
Revision 1.14 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.36 by root, Wed Nov 14 23:24:27 2018 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* This file defines various flags that both the new client and 26/* This file defines various flags that both the new client and
25 * newserver uses. These should never be changed, only expanded. 27 * newserver uses. These should never be changed, only expanded.
26 * Changing them will likely cause all old clients to not work properly. 28 * Changing them will likely cause all old clients to not work properly.
37 * or server area. But keeping one common file should make things 39 * or server area. But keeping one common file should make things
38 * more reliable, as both the client and server will definately be 40 * more reliable, as both the client and server will definately be
39 * talking about the same values. 41 * talking about the same values.
40 */ 42 */
41 43
42
43#ifndef NETWORK_H 44#ifndef NETWORK_H
44#define NETWORK_H 45#define NETWORK_H
45 46
47//+GPL
48
46#include <cstdarg> 49#include <cstdarg>
47 50
51#include "compiler.h"
52
48/* Maximum size of any packet we expect. 53/* Maximum size of any packet we expect.
49 * 54 *
50 * The size must be the same in the server and the client (stupid), and its also NOT 55 * The size must be the same in the server and the client (stupid).
51 * the maximum buffer size as one would expect, but the maximum buffer size + 1. 56 * TODO: make the actual network configurable per client and use 2**16.
52 */ 57 */
53#define MAXSOCKBUF 10240 58#define MAXSOCKBUF 10239
54 59
55#define CS_QUERY_YESNO 0x1 /* Yes/no question */ 60#define CS_QUERY_YESNO 0x1 /* Yes/no question */
56#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ 61#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
57#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ 62#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
58 63
59/* These are multiplication values that should be used when changing 64/* These are multiplication values that should be used when changing
60 * floats to ints, and vice version. MULTI is integer representatin 65 * floats to ints, and vice version. MULTI is integer representatin
61 * (float to int), MULTF is float, for going from int to float. 66 * (float to int), MULTF is float, for going from int to float.
62 */ 67 */
63#define FLOAT_MULTI 100000 68#define FLOAT_MULTI 100000
64#define FLOAT_MULTF 100000.0 69#define FLOAT_MULTF 100000.0
116#define CS_STAT_RES_DEPLETE 114 121#define CS_STAT_RES_DEPLETE 114
117#define CS_STAT_RES_DEATH 115 122#define CS_STAT_RES_DEATH 115
118#define CS_STAT_RES_HOLYWORD 116 123#define CS_STAT_RES_HOLYWORD 116
119#define CS_STAT_RES_BLIND 117 124#define CS_STAT_RES_BLIND 117
120 125
121/* Start & end of skill experience + skill level, inclusive. */
122#define CS_STAT_SKILLEXP_START 118
123#define CS_STAT_SKILLEXP_END 129
124#define CS_STAT_SKILLEXP_AGILITY 118
125#define CS_STAT_SKILLEXP_AGLEVEL 119
126#define CS_STAT_SKILLEXP_PERSONAL 120
127#define CS_STAT_SKILLEXP_PELEVEL 121
128#define CS_STAT_SKILLEXP_MENTAL 122
129#define CS_STAT_SKILLEXP_MELEVEL 123
130#define CS_STAT_SKILLEXP_PHYSIQUE 124
131#define CS_STAT_SKILLEXP_PHLEVEL 125
132#define CS_STAT_SKILLEXP_MAGIC 126
133#define CS_STAT_SKILLEXP_MALEVEL 127
134#define CS_STAT_SKILLEXP_WISDOM 128
135#define CS_STAT_SKILLEXP_WILEVEL 129
136
137/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name 126/* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
138 * map is generated dynamically for the client, so a bunch of entries will 127 * map is generated dynamically for the client, so a bunch of entries will
139 * be used here. CS_NUM_SKILLS does not match how many skills there really 128 * be used here. CS_NUM_SKILLS does not match how many skills there really
140 * are - instead, it is used as a range of values so that the client 129 * are - instead, it is used as a range of values so that the client
141 * can have some idea how many skill categories there may be. 130 * can have some idea how many skill categories there may be.
147 * server thinks the fireon & runon states are. 136 * server thinks the fireon & runon states are.
148 */ 137 */
149#define SF_FIREON 0x01 138#define SF_FIREON 0x01
150#define SF_RUNON 0x02 139#define SF_RUNON 0x02
151 140
152/* The following are the color flags passed to new_draw_info.
153 *
154 * We also set up some control flags
155 *
156 * NDI = New Draw Info
157 */
158
159/* Color specifications - note these match the order in xutil.c */
160/* Note 2: Black, the default color, is 0. Thus, it does not need to
161 * be implicitly specified.
162 */
163#define NDI_BLACK 0
164#define NDI_WHITE 1
165#define NDI_NAVY 2
166#define NDI_RED 3
167#define NDI_ORANGE 4
168#define NDI_BLUE 5 /* Actually, it is Dodger Blue */
169#define NDI_DK_ORANGE 6 /* DarkOrange2 */
170#define NDI_GREEN 7 /* SeaGreen */
171#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
172 /* Than seagreen - also background color */
173#define NDI_GREY 9
174#define NDI_BROWN 10 /* Sienna */
175#define NDI_GOLD 11
176#define NDI_TAN 12 /* Khaki */
177
178#define NDI_MAX_COLOR 12 /* Last value in */
179#define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
180 /* using an int anyways, so we have the space */
181 /* to still do all the flags */
182
183
184#define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
185#define NDI_ALL 0x200 /* Inform all players of this message */
186
187/* Flags for the item command */ 141/* Flags for the item command */
188enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; 142enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
143
189#define F_APPLIED 0x000F 144#define F_APPLIED 0x000F
190#define F_LOCATION 0x00F0 145#define F_LOCATION 0x00F0
191#define F_UNPAID 0x0200 146#define F_UNPAID 0x0200
192#define F_MAGIC 0x0400 147#define F_MAGIC 0x0400
193#define F_CURSED 0x0800 148#define F_CURSED 0x0800
222#define UPD_NROF 0x80 177#define UPD_NROF 0x80
223 178
224/* The flag values sent by the updspell command */ 179/* The flag values sent by the updspell command */
225#define UPD_SP_MANA 0x01 180#define UPD_SP_MANA 0x01
226#define UPD_SP_GRACE 0x02 181#define UPD_SP_GRACE 0x02
227#define UPD_SP_DAMAGE 0x04 182#define UPD_SP_LEVEL 0x04 // was UPD_SP_DAMAGE in <= server 2.93, client 2.10
228 183
229#define SOUND_NORMAL 0 184#define SOUND_NORMAL 0
230#define SOUND_SPELL 1 185#define SOUND_SPELL 1
231 186
187//-GPL
188
189template<int unique>
232struct data 190struct databuf
233{ 191{
234 unsigned int len; 192 unsigned int len;
235 const void *ptr; 193 const void *ptr;
236 194
237 data (const void *ptr, int len) : len (len), ptr (ptr) { } 195 databuf (const void *ptr, int len) : len (len), ptr (ptr) { }
238 data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } 196 databuf (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
239 data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } 197 databuf (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
198 databuf (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
240}; 199};
241 200
242struct data8 201using data_n = databuf<0>;
243{ 202using data8 = databuf<1>;
244 unsigned int len; 203using data16 = databuf<2>;
245 const void *ptr;
246
247 data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
248 data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
249 data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
250};
251
252struct data16
253{
254 unsigned int len;
255 const void *ptr;
256
257 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
258 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
259 data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
260};
261 204
262struct ber32 205struct ber32
263{ 206{
264 enum { size = 5 }; // maximum length of an encoded ber32 207 enum { size = 5 }; // maximum length of an encoded ber32
265 uint32 val; 208 uint32 val;
266 209
267 ber32 (uint32 val) : val (val) { } 210 ber32 (uint32 val) : val (val) { }
211
212 static int encoded_size (uint32 val)
213 {
214 if (val >= (1 << 7*4)) return 5;
215 if (val >= (1 << 7*3)) return 4;
216 if (val >= (1 << 7*2)) return 3;
217 if (val >= (1 << 7*1)) return 2;
218 return 1;
219 }
268}; 220};
269 221
270/* Contains the base information we use to make up a packet we want to send. */ 222/* Contains the base information we use to make up a packet we want to send. */
271struct packet 223struct packet
272{ 224{
308 packet &operator <<(sint64 v) { return *this << (uint64)v; } 260 packet &operator <<(sint64 v) { return *this << (uint64)v; }
309 261
310 // checked 262 // checked
311 packet &operator <<(const ber32 v); 263 packet &operator <<(const ber32 v);
312 264
313 packet &operator <<(const data &v); 265 packet &operator <<(const data_n &v);
314 packet &operator <<(const data8 &v); 266 packet &operator <<(const data8 &v);
315 packet &operator <<(const data16 &v); 267 packet &operator <<(const data16 &v);
316 268
317 packet &operator <<(const char *v); 269 packet &operator <<(const char *v);
318 packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); } 270 packet &operator <<(shstr_tmp sh) { return *this << data_n (sh); }
319 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); } 271 packet &operator <<(const std::string &s) { return *this << data_n (s.data (), s.size ()); }
320 272
321 void vprintf (const char *format, va_list ap); 273 void vprintf (const char *format, va_list ap);
322 274
323 void printf (const char *format, ...) 275 void printf (const char *format, ...) attribute ((format (printf, 2, 3)))
324 { 276 {
325 va_list ap; 277 va_list ap;
326 va_start (ap, format); 278 va_start (ap, format);
327 vprintf (format, ap); 279 vprintf (format, ap);
328 va_end (ap); 280 va_end (ap);

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