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Comparing deliantra/server/include/network.h (file contents):
Revision 1.7 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.9 by root, Mon Apr 2 19:56:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23*/ 23 */
24 24
25/* This file defines various flags that both the new client and 25/* This file defines various flags that both the new client and
26 * newserver uses. These should never be changed, only expanded. 26 * newserver uses. These should never be changed, only expanded.
27 * Changing them will likely cause all old clients to not work properly. 27 * Changing them will likely cause all old clients to not work properly.
28 * While called newclient, it is really used by both the client and 28 * While called newclient, it is really used by both the client and
258 data16 (const void *ptr, int len) : len (len), ptr (ptr) { } 258 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
259 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } 259 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
260 data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } 260 data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
261}; 261};
262 262
263struct ber32
264{
265 uint32 val;
266
267 ber32 (uint32 val) : val (val) { }
268};
269
263/* Contains the base information we use to make up a packet we want to send. */ 270/* Contains the base information we use to make up a packet we want to send. */
264struct packet 271struct packet
265{ 272{
266 enum { bufsize = MAXSOCKBUF }; 273 enum { bufsize = MAXSOCKBUF };
267 enum { hdrlen = 2 }; // keep this many bytes free at the front 274 enum { hdrlen = 2 }; // keep this many bytes free at the front
299 packet &operator <<(sint16 v) { return *this << (uint16)v; } 306 packet &operator <<(sint16 v) { return *this << (uint16)v; }
300 packet &operator <<(sint32 v) { return *this << (uint32)v; } 307 packet &operator <<(sint32 v) { return *this << (uint32)v; }
301 packet &operator <<(sint64 v) { return *this << (uint64)v; } 308 packet &operator <<(sint64 v) { return *this << (uint64)v; }
302 309
303 // checked 310 // checked
311 packet &operator <<(const ber32 v);
312
304 packet &operator <<(const data &v); 313 packet &operator <<(const data &v);
305 packet &operator <<(const data8 &v); 314 packet &operator <<(const data8 &v);
306 packet &operator <<(const data16 &v); 315 packet &operator <<(const data16 &v);
307 316
308 packet &operator <<(const char *v); 317 packet &operator <<(const char *v);

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