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/cvs/deliantra/server/include/network.h
Revision: 1.15
Committed: Sat Jul 28 12:02:58 2007 UTC (16 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +8 -4 lines
Log Message:
- remote code was not making copies of strings it modified
- implemented two ew flags: NDI_REPLY and NDI_DEF.
- went over a lot of chat-related code and converted to send_msg,
  NDI_REPLY and NDI_DEF.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /* This file defines various flags that both the new client and
25 * newserver uses. These should never be changed, only expanded.
26 * Changing them will likely cause all old clients to not work properly.
27 * While called newclient, it is really used by both the client and
28 * server to keep some values the same.
29 *
30 * Name format is CS_(command)_(flag)
31 * CS = Client/Server.
32 * (command) is protocol command, ie ITEM
33 * (flag) is the flag name
34 */
35
36 /* It is trivial to keep a link of copy of this file in the client
37 * or server area. But keeping one common file should make things
38 * more reliable, as both the client and server will definately be
39 * talking about the same values.
40 */
41
42
43 #ifndef NETWORK_H
44 #define NETWORK_H
45
46 #include <cstdarg>
47
48 /* Maximum size of any packet we expect.
49 *
50 * The size must be the same in the server and the client (stupid), and its also NOT
51 * the maximum buffer size as one would expect, but the maximum buffer size + 1.
52 */
53 #define MAXSOCKBUF 10240
54
55 #define CS_QUERY_YESNO 0x1 /* Yes/no question */
56 #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
57 #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
58
59 /* These are multiplication values that should be used when changing
60 * floats to ints, and vice version. MULTI is integer representatin
61 * (float to int), MULTF is float, for going from int to float.
62 */
63 #define FLOAT_MULTI 100000
64 #define FLOAT_MULTF 100000.0
65
66 /* ID's for the various stats that get sent across. */
67
68 #define CS_STAT_HP 1
69 #define CS_STAT_MAXHP 2
70 #define CS_STAT_SP 3
71 #define CS_STAT_MAXSP 4
72 #define CS_STAT_STR 5
73 #define CS_STAT_INT 6
74 #define CS_STAT_WIS 7
75 #define CS_STAT_DEX 8
76 #define CS_STAT_CON 9
77 #define CS_STAT_CHA 10
78 #define CS_STAT_EXP 11
79 #define CS_STAT_LEVEL 12
80 #define CS_STAT_WC 13
81 #define CS_STAT_AC 14
82 #define CS_STAT_DAM 15
83 #define CS_STAT_ARMOUR 16
84 #define CS_STAT_SPEED 17
85 #define CS_STAT_FOOD 18
86 #define CS_STAT_WEAP_SP 19
87 #define CS_STAT_RANGE 20
88 #define CS_STAT_TITLE 21
89 #define CS_STAT_POW 22
90 #define CS_STAT_GRACE 23
91 #define CS_STAT_MAXGRACE 24
92 #define CS_STAT_FLAGS 25
93 #define CS_STAT_WEIGHT_LIM 26
94 #define CS_STAT_EXP64 28
95 #define CS_STAT_SPELL_ATTUNE 29
96 #define CS_STAT_SPELL_REPEL 30
97 #define CS_STAT_SPELL_DENY 31
98
99 /* Start & end of resistances, inclusive. */
100 #define CS_STAT_RESIST_START 100
101 #define CS_STAT_RESIST_END 117
102 #define CS_STAT_RES_PHYS 100
103 #define CS_STAT_RES_MAG 101
104 #define CS_STAT_RES_FIRE 102
105 #define CS_STAT_RES_ELEC 103
106 #define CS_STAT_RES_COLD 104
107 #define CS_STAT_RES_CONF 105
108 #define CS_STAT_RES_ACID 106
109 #define CS_STAT_RES_DRAIN 107
110 #define CS_STAT_RES_GHOSTHIT 108
111 #define CS_STAT_RES_POISON 109
112 #define CS_STAT_RES_SLOW 110
113 #define CS_STAT_RES_PARA 111
114 #define CS_STAT_TURN_UNDEAD 112
115 #define CS_STAT_RES_FEAR 113
116 #define CS_STAT_RES_DEPLETE 114
117 #define CS_STAT_RES_DEATH 115
118 #define CS_STAT_RES_HOLYWORD 116
119 #define CS_STAT_RES_BLIND 117
120
121 /* Start & end of skill experience + skill level, inclusive. */
122 #define CS_STAT_SKILLEXP_START 118
123 #define CS_STAT_SKILLEXP_END 129
124 #define CS_STAT_SKILLEXP_AGILITY 118
125 #define CS_STAT_SKILLEXP_AGLEVEL 119
126 #define CS_STAT_SKILLEXP_PERSONAL 120
127 #define CS_STAT_SKILLEXP_PELEVEL 121
128 #define CS_STAT_SKILLEXP_MENTAL 122
129 #define CS_STAT_SKILLEXP_MELEVEL 123
130 #define CS_STAT_SKILLEXP_PHYSIQUE 124
131 #define CS_STAT_SKILLEXP_PHLEVEL 125
132 #define CS_STAT_SKILLEXP_MAGIC 126
133 #define CS_STAT_SKILLEXP_MALEVEL 127
134 #define CS_STAT_SKILLEXP_WISDOM 128
135 #define CS_STAT_SKILLEXP_WILEVEL 129
136
137 /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
138 * map is generated dynamically for the client, so a bunch of entries will
139 * be used here. CS_NUM_SKILLS does not match how many skills there really
140 * are - instead, it is used as a range of values so that the client
141 * can have some idea how many skill categories there may be.
142 */
143 #define CS_STAT_SKILLINFO 140
144 #define CS_NUM_SKILLS 50
145
146 /* These are used with CS_STAT_FLAGS above to communicate S->C what the
147 * server thinks the fireon & runon states are.
148 */
149 #define SF_FIREON 0x01
150 #define SF_RUNON 0x02
151
152 /* The following are the color flags passed to new_draw_info.
153 *
154 * We also set up some control flags
155 *
156 * NDI = New Draw Info
157 */
158
159 /* Color specifications - note these match the order in xutil.c */
160 /* Note 2: Black, the default color, is 0. Thus, it does not need to
161 * be implicitly specified.
162 */
163 #define NDI_BLACK 0
164 #define NDI_WHITE 1
165 #define NDI_NAVY 2
166 #define NDI_RED 3
167 #define NDI_ORANGE 4
168 #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
169 #define NDI_DK_ORANGE 6 /* DarkOrange2 */
170 #define NDI_GREEN 7 /* SeaGreen */
171 #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
172 /* Than seagreen - also background color */
173 #define NDI_GREY 9
174 #define NDI_BROWN 10 /* Sienna */
175 #define NDI_GOLD 11
176 #define NDI_TAN 12 /* Khaki */
177
178 #define NDI_MAX_COLOR 12 /* Last value in */
179 #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */
180 /* using an int anyways, so we have the space */
181 /* to still do all the flags */
182
183 #define NDI_REPLY 0x20 // is a direct reply to a user command
184 #define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist
185 #define NDI_CLIENT_MASK 0x7f // what the client is allowed to see
186
187 #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
188 #define NDI_ALL 0x2000 /* Inform all players of this message */
189 #define NDI_DEF 0x4000 // ignore colour for channel protocol
190
191 /* Flags for the item command */
192 enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
193 #define F_APPLIED 0x000F
194 #define F_LOCATION 0x00F0
195 #define F_UNPAID 0x0200
196 #define F_MAGIC 0x0400
197 #define F_CURSED 0x0800
198 #define F_DAMNED 0x1000
199 #define F_OPEN 0x2000
200 #define F_NOPICK 0x4000
201 #define F_LOCKED 0x8000
202
203 #define CF_FACE_NONE 0
204 #define CF_FACE_BITMAP 1
205 #define CF_FACE_XPM 2
206 #define CF_FACE_PNG 3
207 #define CF_FACE_CACHE 0x10
208
209 /* Used in the new_face structure on the magicmap field. Low bits
210 * are color informatin. For now, only high bit information we need
211 * is floor information.
212 */
213 #define FACE_FLOOR 0x80
214 #define FACE_WALL 0x40 /* Or'd into the color value by the server
215 * right before sending.
216 */
217 #define FACE_COLOR_MASK 0xf
218
219 #define UPD_LOCATION 0x01
220 #define UPD_FLAGS 0x02
221 #define UPD_WEIGHT 0x04
222 #define UPD_FACE 0x08
223 #define UPD_NAME 0x10
224 #define UPD_ANIM 0x20
225 #define UPD_ANIMSPEED 0x40
226 #define UPD_NROF 0x80
227
228 /* The flag values sent by the updspell command */
229 #define UPD_SP_MANA 0x01
230 #define UPD_SP_GRACE 0x02
231 #define UPD_SP_DAMAGE 0x04
232
233 #define SOUND_NORMAL 0
234 #define SOUND_SPELL 1
235
236 struct data
237 {
238 unsigned int len;
239 const void *ptr;
240
241 data (const void *ptr, int len) : len (len), ptr (ptr) { }
242 data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
243 data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
244 };
245
246 struct data8
247 {
248 unsigned int len;
249 const void *ptr;
250
251 data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
252 data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
253 data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
254 };
255
256 struct data16
257 {
258 unsigned int len;
259 const void *ptr;
260
261 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
262 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
263 data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
264 };
265
266 struct ber32
267 {
268 enum { size = 5 }; // maximum length of an encoded ber32
269 uint32 val;
270
271 ber32 (uint32 val) : val (val) { }
272 };
273
274 /* Contains the base information we use to make up a packet we want to send. */
275 struct packet
276 {
277 enum { bufsize = MAXSOCKBUF };
278 enum { hdrlen = 2 }; // keep this many bytes free at the front
279
280 // strategy: only check on variable-length adds
281 // and allow 256 bytes for any headers.
282 uint8 *cur;
283 uint8 buf_ [hdrlen + bufsize + 256];
284
285 packet ()
286 {
287 reset ();
288 }
289
290 packet (const char *name);
291
292 uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
293 uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
294
295 uint8 *buf () { return buf_ + hdrlen; }
296 const uint8 *buf () const { return buf_ + hdrlen; }
297
298 void reset (int offset = 0) { cur = buf () + offset; }
299 int length () const { return cur - buf (); }
300 int room () { return bufsize - (cur - buf ()); }
301
302 // unchecked
303 packet &operator <<(uint8 v) { *cur++ = v; return *this; }
304
305 packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
306 packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
307 packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
308
309 packet &operator <<(sint8 v) { return *this << (uint8 )v; }
310 packet &operator <<(sint16 v) { return *this << (uint16)v; }
311 packet &operator <<(sint32 v) { return *this << (uint32)v; }
312 packet &operator <<(sint64 v) { return *this << (uint64)v; }
313
314 // checked
315 packet &operator <<(const ber32 v);
316
317 packet &operator <<(const data &v);
318 packet &operator <<(const data8 &v);
319 packet &operator <<(const data16 &v);
320
321 packet &operator <<(const char *v);
322 packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
323 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
324
325 void vprintf (const char *format, va_list ap);
326
327 void printf (const char *format, ...)
328 {
329 va_list ap;
330 va_start (ap, format);
331 vprintf (format, ap);
332 va_end (ap);
333 }
334 };
335
336 inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
337 inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
338 inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
339 inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
340
341 #endif
342