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/cvs/deliantra/server/include/network.h
Revision: 1.3
Committed: Fri Dec 15 20:08:45 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +1 -1 lines
Log Message:
I goofed.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1992 Frank Tore Johansen
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 2005, 2006 The Crossfire+ Development Team
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at crossfire@schmorp.de
23 */
24
25 /* This file defines various flags that both the new client and
26 * newserver uses. These should never be changed, only expanded.
27 * Changing them will likely cause all old clients to not work properly.
28 * While called newclient, it is really used by both the client and
29 * server to keep some values the same.
30 *
31 * Name format is CS_(command)_(flag)
32 * CS = Client/Server.
33 * (command) is protocol command, ie ITEM
34 * (flag) is the flag name
35 */
36
37 /* It is trivial to keep a link of copy of this file in the client
38 * or server area. But keeping one common file should make things
39 * more reliable, as both the client and server will definately be
40 * talking about the same values.
41 */
42
43
44 #ifndef NEWCLIENT_H
45 #define NEWCLIENT_H
46
47 /* Maximum size of any packet we expect. Using this makes it so we don't need to
48 * allocated and deallocated the same buffer over and over again and the price
49 * of using a bit of extra memory. It also makes the code simpler.
50 *
51 * The size must be the same in the server and the client (stupid), and its also NOT
52 * the maximum buffer size as one would expect, but the maximum buffer size + 1.
53 */
54 #define MAXSOCKBUF 10240
55
56
57 #define CS_QUERY_YESNO 0x1 /* Yes/no question */
58 #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
59 #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
60
61 #define CS_SAY_NORMAL 0x1 /* Normal say command */
62 #define CS_SAY_SHOUT 0x2 /* Text is shouted. */
63 #define CS_SAY_GSAY 0x4 /* Text is group say command */
64
65 /* These are multiplication values that should be used when changing
66 * floats to ints, and vice version. MULTI is integer representatin
67 * (float to int), MULTF is float, for going from int to float.
68 */
69 #define FLOAT_MULTI 100000
70 #define FLOAT_MULTF 100000.0
71
72 /* ID's for the various stats that get sent across. */
73
74 #define CS_STAT_HP 1
75 #define CS_STAT_MAXHP 2
76 #define CS_STAT_SP 3
77 #define CS_STAT_MAXSP 4
78 #define CS_STAT_STR 5
79 #define CS_STAT_INT 6
80 #define CS_STAT_WIS 7
81 #define CS_STAT_DEX 8
82 #define CS_STAT_CON 9
83 #define CS_STAT_CHA 10
84 #define CS_STAT_EXP 11
85 #define CS_STAT_LEVEL 12
86 #define CS_STAT_WC 13
87 #define CS_STAT_AC 14
88 #define CS_STAT_DAM 15
89 #define CS_STAT_ARMOUR 16
90 #define CS_STAT_SPEED 17
91 #define CS_STAT_FOOD 18
92 #define CS_STAT_WEAP_SP 19
93 #define CS_STAT_RANGE 20
94 #define CS_STAT_TITLE 21
95 #define CS_STAT_POW 22
96 #define CS_STAT_GRACE 23
97 #define CS_STAT_MAXGRACE 24
98 #define CS_STAT_FLAGS 25
99 #define CS_STAT_WEIGHT_LIM 26
100 #define CS_STAT_EXP64 28
101 #define CS_STAT_SPELL_ATTUNE 29
102 #define CS_STAT_SPELL_REPEL 30
103 #define CS_STAT_SPELL_DENY 31
104
105 /* Start & end of resistances, inclusive. */
106 #define CS_STAT_RESIST_START 100
107 #define CS_STAT_RESIST_END 117
108 #define CS_STAT_RES_PHYS 100
109 #define CS_STAT_RES_MAG 101
110 #define CS_STAT_RES_FIRE 102
111 #define CS_STAT_RES_ELEC 103
112 #define CS_STAT_RES_COLD 104
113 #define CS_STAT_RES_CONF 105
114 #define CS_STAT_RES_ACID 106
115 #define CS_STAT_RES_DRAIN 107
116 #define CS_STAT_RES_GHOSTHIT 108
117 #define CS_STAT_RES_POISON 109
118 #define CS_STAT_RES_SLOW 110
119 #define CS_STAT_RES_PARA 111
120 #define CS_STAT_TURN_UNDEAD 112
121 #define CS_STAT_RES_FEAR 113
122 #define CS_STAT_RES_DEPLETE 114
123 #define CS_STAT_RES_DEATH 115
124 #define CS_STAT_RES_HOLYWORD 116
125 #define CS_STAT_RES_BLIND 117
126
127 /* Start & end of skill experience + skill level, inclusive. */
128 #define CS_STAT_SKILLEXP_START 118
129 #define CS_STAT_SKILLEXP_END 129
130 #define CS_STAT_SKILLEXP_AGILITY 118
131 #define CS_STAT_SKILLEXP_AGLEVEL 119
132 #define CS_STAT_SKILLEXP_PERSONAL 120
133 #define CS_STAT_SKILLEXP_PELEVEL 121
134 #define CS_STAT_SKILLEXP_MENTAL 122
135 #define CS_STAT_SKILLEXP_MELEVEL 123
136 #define CS_STAT_SKILLEXP_PHYSIQUE 124
137 #define CS_STAT_SKILLEXP_PHLEVEL 125
138 #define CS_STAT_SKILLEXP_MAGIC 126
139 #define CS_STAT_SKILLEXP_MALEVEL 127
140 #define CS_STAT_SKILLEXP_WISDOM 128
141 #define CS_STAT_SKILLEXP_WILEVEL 129
142
143 /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
144 * map is generated dynamically for the client, so a bunch of entries will
145 * be used here. CS_NUM_SKILLS does not match how many skills there really
146 * are - instead, it is used as a range of values so that the client
147 * can have some idea how many skill categories there may be.
148 */
149 #define CS_STAT_SKILLINFO 140
150 #define CS_NUM_SKILLS 50
151
152 /* These are used with CS_STAT_FLAGS above to communicate S->C what the
153 * server thinks the fireon & runon states are.
154 */
155 #define SF_FIREON 0x01
156 #define SF_RUNON 0x02
157
158 /* The following are the color flags passed to new_draw_info.
159 *
160 * We also set up some control flags
161 *
162 * NDI = New Draw Info
163 */
164
165 /* Color specifications - note these match the order in xutil.c */
166 /* Note 2: Black, the default color, is 0. Thus, it does not need to
167 * be implicitly specified.
168 */
169 #define NDI_BLACK 0
170 #define NDI_WHITE 1
171 #define NDI_NAVY 2
172 #define NDI_RED 3
173 #define NDI_ORANGE 4
174 #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
175 #define NDI_DK_ORANGE 6 /* DarkOrange2 */
176 #define NDI_GREEN 7 /* SeaGreen */
177 #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
178 /* Than seagreen - also background color */
179 #define NDI_GREY 9
180 #define NDI_BROWN 10 /* Sienna */
181 #define NDI_GOLD 11
182 #define NDI_TAN 12 /* Khaki */
183
184 #define NDI_MAX_COLOR 12 /* Last value in */
185 #define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
186 /* using an int anyways, so we have the space */
187 /* to still do all the flags */
188
189
190 #define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
191 #define NDI_ALL 0x200 /* Inform all players of this message */
192
193 /* Flags for the item command */
194 enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
195 #define F_APPLIED 0x000F
196 #define F_LOCATION 0x00F0
197 #define F_UNPAID 0x0200
198 #define F_MAGIC 0x0400
199 #define F_CURSED 0x0800
200 #define F_DAMNED 0x1000
201 #define F_OPEN 0x2000
202 #define F_NOPICK 0x4000
203 #define F_LOCKED 0x8000
204
205 #define CF_FACE_NONE 0
206 #define CF_FACE_BITMAP 1
207 #define CF_FACE_XPM 2
208 #define CF_FACE_PNG 3
209 #define CF_FACE_CACHE 0x10
210
211 /* Used in the new_face structure on the magicmap field. Low bits
212 * are color informatin. For now, only high bit information we need
213 * is floor information.
214 */
215 #define FACE_FLOOR 0x80
216 #define FACE_WALL 0x40 /* Or'd into the color value by the server
217 * right before sending.
218 */
219 #define FACE_COLOR_MASK 0xf
220
221 #define UPD_LOCATION 0x01
222 #define UPD_FLAGS 0x02
223 #define UPD_WEIGHT 0x04
224 #define UPD_FACE 0x08
225 #define UPD_NAME 0x10
226 #define UPD_ANIM 0x20
227 #define UPD_ANIMSPEED 0x40
228 #define UPD_NROF 0x80
229
230 /* The flag values sent by the updspell command */
231 #define UPD_SP_MANA 0x01
232 #define UPD_SP_GRACE 0x02
233 #define UPD_SP_DAMAGE 0x04
234
235 #define SOUND_NORMAL 0
236 #define SOUND_SPELL 1
237
238 struct data
239 {
240 unsigned int len;
241 const void *ptr;
242
243 data (const void *ptr, int len) : len (len), ptr (ptr) { }
244 data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
245 data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
246 };
247
248 struct data8
249 {
250 unsigned int len;
251 const void *ptr;
252
253 data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
254 data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
255 data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
256 };
257
258 struct data16
259 {
260 unsigned int len;
261 const void *ptr;
262
263 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
264 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
265 data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
266 };
267
268 /* Contains the base information we use to make up a packet we want to send. */
269 struct packet
270 {
271 enum { bufsize = MAXSOCKBUF };
272 enum { hdrlen = 2 }; // keep this many bytes free at the front
273
274 // strategy: only check on variable-length adds
275 // and allow 256 bytes for any headers.
276 uint8 *cur;
277 uint8 buf_ [hdrlen + bufsize + 256];
278
279 packet () { reset (); }
280
281 uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
282 uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
283
284 uint8 *buf () { return buf_ + hdrlen; }
285 const uint8 *buf () const { return buf_ + hdrlen; }
286
287 void reset (int offset = 0) { cur = buf () + offset; }
288 int length () const { return cur - buf (); }
289 int room () { return bufsize - (cur - buf ()); }
290
291 // unchecked
292 packet &operator <<(uint8 v) { *cur++ = v; return *this; }
293
294 packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
295 packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
296 packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
297
298 packet &operator <<(sint8 v) { return *this << (uint8 )v; }
299 packet &operator <<(sint16 v) { return *this << (uint16)v; }
300 packet &operator <<(sint32 v) { return *this << (uint32)v; }
301 packet &operator <<(sint64 v) { return *this << (uint64)v; }
302
303 // checked
304 packet &operator <<(const data &v);
305 packet &operator <<(const data8 &v);
306 packet &operator <<(const data16 &v);
307
308 packet &operator <<(const char *v);
309 packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
310
311 void printf (const char *format, ...);
312 };
313
314 inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
315 inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
316 inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
317 inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
318
319 struct CS_Stats
320 {
321 int ibytes; /* ibytes, obytes are bytes in, out */
322 int obytes;
323 short max_conn; /* Maximum connections received */
324 time_t time_start; /* When we started logging this */
325 };
326
327 extern CS_Stats cst_tot, cst_lst;
328
329 #endif
330