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Revision: 1.38
Committed: Wed Dec 5 21:18:37 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.37: +1 -1 lines
Log Message:
nuke compiler.h

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /* This file defines various flags that both the new client and
27 * newserver uses. These should never be changed, only expanded.
28 * Changing them will likely cause all old clients to not work properly.
29 * While called newclient, it is really used by both the client and
30 * server to keep some values the same.
31 *
32 * Name format is CS_(command)_(flag)
33 * CS = Client/Server.
34 * (command) is protocol command, ie ITEM
35 * (flag) is the flag name
36 */
37
38 /* It is trivial to keep a link of copy of this file in the client
39 * or server area. But keeping one common file should make things
40 * more reliable, as both the client and server will definately be
41 * talking about the same values.
42 */
43
44 #ifndef NETWORK_H
45 #define NETWORK_H
46
47 //+GPL
48
49 #include <cstdarg>
50
51 #include "ecb.h"
52
53 /* Maximum size of any packet we expect.
54 *
55 * The size must be the same in the server and the client (stupid).
56 * TODO: make the actual network configurable per client and use 2**16.
57 */
58 #define MAXSOCKBUF 10239
59
60 #define CS_QUERY_YESNO 0x1 /* Yes/no question */
61 #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
62 #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
63
64 /* These are multiplication values that should be used when changing
65 * floats to ints, and vice version. MULTI is integer representatin
66 * (float to int), MULTF is float, for going from int to float.
67 */
68 #define FLOAT_MULTI 100000
69 #define FLOAT_MULTF 100000.0
70
71 /* ID's for the various stats that get sent across. */
72
73 #define CS_STAT_HP 1
74 #define CS_STAT_MAXHP 2
75 #define CS_STAT_SP 3
76 #define CS_STAT_MAXSP 4
77 #define CS_STAT_STR 5
78 #define CS_STAT_INT 6
79 #define CS_STAT_WIS 7
80 #define CS_STAT_DEX 8
81 #define CS_STAT_CON 9
82 #define CS_STAT_CHA 10
83 #define CS_STAT_EXP 11
84 #define CS_STAT_LEVEL 12
85 #define CS_STAT_WC 13
86 #define CS_STAT_AC 14
87 #define CS_STAT_DAM 15
88 #define CS_STAT_ARMOUR 16
89 #define CS_STAT_SPEED 17
90 #define CS_STAT_FOOD 18
91 #define CS_STAT_WEAP_SP 19
92 #define CS_STAT_RANGE 20
93 #define CS_STAT_TITLE 21
94 #define CS_STAT_POW 22
95 #define CS_STAT_GRACE 23
96 #define CS_STAT_MAXGRACE 24
97 #define CS_STAT_FLAGS 25
98 #define CS_STAT_WEIGHT_LIM 26
99 #define CS_STAT_EXP64 28
100 #define CS_STAT_SPELL_ATTUNE 29
101 #define CS_STAT_SPELL_REPEL 30
102 #define CS_STAT_SPELL_DENY 31
103
104 /* Start & end of resistances, inclusive. */
105 #define CS_STAT_RESIST_START 100
106 #define CS_STAT_RESIST_END 117
107 #define CS_STAT_RES_PHYS 100
108 #define CS_STAT_RES_MAG 101
109 #define CS_STAT_RES_FIRE 102
110 #define CS_STAT_RES_ELEC 103
111 #define CS_STAT_RES_COLD 104
112 #define CS_STAT_RES_CONF 105
113 #define CS_STAT_RES_ACID 106
114 #define CS_STAT_RES_DRAIN 107
115 #define CS_STAT_RES_GHOSTHIT 108
116 #define CS_STAT_RES_POISON 109
117 #define CS_STAT_RES_SLOW 110
118 #define CS_STAT_RES_PARA 111
119 #define CS_STAT_TURN_UNDEAD 112
120 #define CS_STAT_RES_FEAR 113
121 #define CS_STAT_RES_DEPLETE 114
122 #define CS_STAT_RES_DEATH 115
123 #define CS_STAT_RES_HOLYWORD 116
124 #define CS_STAT_RES_BLIND 117
125
126 /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
127 * map is generated dynamically for the client, so a bunch of entries will
128 * be used here. CS_NUM_SKILLS does not match how many skills there really
129 * are - instead, it is used as a range of values so that the client
130 * can have some idea how many skill categories there may be.
131 */
132 #define CS_STAT_SKILLINFO 140
133 #define CS_NUM_SKILLS 50
134
135 /* These are used with CS_STAT_FLAGS above to communicate S->C what the
136 * server thinks the fireon & runon states are.
137 */
138 #define SF_FIREON 0x01
139 #define SF_RUNON 0x02
140
141 /* Flags for the item command */
142 enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
143
144 #define F_APPLIED 0x000F
145 #define F_LOCATION 0x00F0
146 #define F_UNPAID 0x0200
147 #define F_MAGIC 0x0400
148 #define F_CURSED 0x0800
149 #define F_DAMNED 0x1000
150 #define F_OPEN 0x2000
151 #define F_NOPICK 0x4000
152 #define F_LOCKED 0x8000
153
154 #define CF_FACE_NONE 0
155 #define CF_FACE_BITMAP 1
156 #define CF_FACE_XPM 2
157 #define CF_FACE_PNG 3
158 #define CF_FACE_CACHE 0x10
159
160 /* Used in the new_face structure on the magicmap field. Low bits
161 * are color informatin. For now, only high bit information we need
162 * is floor information.
163 */
164 #define FACE_FLOOR 0x80
165 #define FACE_WALL 0x40 /* Or'd into the color value by the server
166 * right before sending.
167 */
168 #define FACE_COLOR_MASK 0xf
169
170 #define UPD_LOCATION 0x01
171 #define UPD_FLAGS 0x02
172 #define UPD_WEIGHT 0x04
173 #define UPD_FACE 0x08
174 #define UPD_NAME 0x10
175 #define UPD_ANIM 0x20
176 #define UPD_ANIMSPEED 0x40
177 #define UPD_NROF 0x80
178
179 /* The flag values sent by the updspell command */
180 #define UPD_SP_MANA 0x01
181 #define UPD_SP_GRACE 0x02
182 #define UPD_SP_LEVEL 0x04 // was UPD_SP_DAMAGE in <= server 2.93, client 2.10
183
184 #define SOUND_NORMAL 0
185 #define SOUND_SPELL 1
186
187 //-GPL
188
189 template<int unique>
190 struct databuf
191 {
192 unsigned int len;
193 const void *ptr;
194
195 databuf (const void *ptr, int len) : len (len), ptr (ptr) { }
196 databuf (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
197 databuf (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
198 databuf (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
199 };
200
201 using data_n = databuf<0>;
202 using data8 = databuf<1>;
203 using data16 = databuf<2>;
204
205 struct ber32
206 {
207 enum { size = 5 }; // maximum length of an encoded ber32
208 uint32 val;
209
210 ber32 (uint32 val) : val (val) { }
211
212 static int encoded_size (uint32 val)
213 {
214 if (val >= (1 << 7*4)) return 5;
215 if (val >= (1 << 7*3)) return 4;
216 if (val >= (1 << 7*2)) return 3;
217 if (val >= (1 << 7*1)) return 2;
218 return 1;
219 }
220 };
221
222 /* Contains the base information we use to make up a packet we want to send. */
223 struct packet
224 {
225 enum { bufsize = MAXSOCKBUF };
226 enum { hdrlen = 2 }; // keep this many bytes free at the front
227
228 // strategy: only check on variable-length adds
229 // and allow 256 bytes for any headers.
230 uint8 *cur;
231 uint8 buf_ [hdrlen + bufsize + 256];
232
233 packet ()
234 {
235 reset ();
236 }
237
238 packet (const char *name);
239
240 uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
241 uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
242
243 uint8 *buf () { return buf_ + hdrlen; }
244 const uint8 *buf () const { return buf_ + hdrlen; }
245
246 void reset (int offset = 0) { cur = buf () + offset; }
247 int length () const { return cur - buf (); }
248 int room () { return bufsize - (cur - buf ()); }
249
250 // unchecked
251 packet &operator <<(uint8 v) { *cur++ = v; return *this; }
252
253 packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
254 packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
255 packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
256
257 packet &operator <<(sint8 v) { return *this << (uint8 )v; }
258 packet &operator <<(sint16 v) { return *this << (uint16)v; }
259 packet &operator <<(sint32 v) { return *this << (uint32)v; }
260 packet &operator <<(sint64 v) { return *this << (uint64)v; }
261
262 // checked
263 packet &operator <<(const ber32 v);
264
265 packet &operator <<(const data_n &v);
266 packet &operator <<(const data8 &v);
267 packet &operator <<(const data16 &v);
268
269 packet &operator <<(const char *v);
270 packet &operator <<(shstr_tmp sh) { return *this << data_n (sh); }
271 packet &operator <<(const std::string &s) { return *this << data_n (s.data (), s.size ()); }
272
273 void vprintf (const char *format, va_list ap);
274
275 void printf (const char *format, ...) ecb_attribute ((format (printf, 2, 3)))
276 {
277 va_list ap;
278 va_start (ap, format);
279 vprintf (format, ap);
280 va_end (ap);
281 }
282 };
283
284 inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
285 inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
286 inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
287 inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
288
289 #endif
290