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/cvs/deliantra/server/include/newclient.h
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Comparing deliantra/server/include/newclient.h (file contents):
Revision 1.2 by root, Mon Mar 13 20:45:39 2006 UTC vs.
Revision 1.3 by root, Mon May 1 12:26:57 2006 UTC

1/* 1/*
2 * static char *rcsid_newclient_h = 2 * static char *rcsid_newclient_h =
3 * "$Id: newclient.h,v 1.2 2006/03/13 20:45:39 root Exp $"; 3 * "$Id: newclient.h,v 1.3 2006/05/01 12:26:57 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
49#define NEWCLIENT_H 49#define NEWCLIENT_H
50 50
51/* Maximum size of any packet we expect. Using this makes it so we don't need to 51/* Maximum size of any packet we expect. Using this makes it so we don't need to
52 * allocated and deallocated the same buffer over and over again and the price 52 * allocated and deallocated the same buffer over and over again and the price
53 * of using a bit of extra memory. It also makes the code simpler. 53 * of using a bit of extra memory. It also makes the code simpler.
54 *
55 * The size must be the same in the server and the client (stupid), and its also NOT
56 * the maximum buffer size as one would expect, but the maximum buffer size + 1.
54 */ 57 */
55#define MAXSOCKBUF 10240 58#define MAXSOCKBUF 10240
56 59
57 60
58#define CS_QUERY_YESNO 0x1 /* Yes/no question */ 61#define CS_QUERY_YESNO 0x1 /* Yes/no question */

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