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/cvs/deliantra/server/include/newserver.h
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Comparing deliantra/server/include/newserver.h (file contents):
Revision 1.8 by root, Mon Aug 21 07:13:32 2006 UTC vs.
Revision 1.9 by root, Thu Aug 24 10:58:38 2006 UTC

1/* 1/*
2 * static char *rcsid_newserver_h = 2 * static char *rcsid_newserver_h =
3 * "$Id: newserver.h,v 1.8 2006/08/21 07:13:32 root Exp $"; 3 * "$Id: newserver.h,v 1.9 2006/08/24 10:58:38 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
46struct MapCell { 46struct MapCell {
47 short faces[MAP_LAYERS]; 47 short faces[MAP_LAYERS];
48 uint16 smooth[MAP_LAYERS]; 48 uint16 smooth[MAP_LAYERS];
49 int count; /* This is really darkness in the map1 command */ 49 int count; /* This is really darkness in the map1 command */
50 unsigned char stat_hp; // health of something in this space, or 0 50 unsigned char stat_hp; // health of something in this space, or 0
51 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
51}; 52};
52 53
53/* This basically defines the largest size an 54/* This basically defines the largest size an
54 * archetype may be - it is used for allocation of 55 * archetype may be - it is used for allocation of
55 * some structures, as well as determining how far 56 * some structures, as well as determining how far

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