/* CrossFire, A Multiplayer game for the X Window System Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to crossfire-devel@real-time.com */ /* newserver.h defines various structures and values that are use for the new client server communication method. Values defined here are only used on the server side code. For shared client/server values, see newclient.h */ #ifndef NEWSERVER_H #define NEWSERVER_H /* Reduce this from 50 to 5 - as it is now, there will never be more * than 3 anyways. */ #define NUM_LOOK_OBJECTS 50 struct MapCell { short faces[MAP_LAYERS]; uint16 smooth[MAP_LAYERS]; int count; /* This is really darkness in the map1 command */ unsigned char stat_hp; // health of something in this space, or 0 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient }; /* This basically defines the largest size an * archetype may be - it is used for allocation of * some structures, as well as determining how far * we should look for the heads of big images. */ #define MAX_HEAD_OFFSET 8 # define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) struct Map { struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; }; /* True max is 16383 given current map compaction method */ # define MAXANIMNUM 2000 struct statsinfo { char *range, *title; }; /* This contains basic information on the socket structure. status is its * current state. we set up our on buffers for sending/receiving, so we can * handle some higher level functions. fd is the actual file descriptor we * are using. */ enum Sock_Status { Ns_Avail, Ns_Add, Ns_Dead, Ns_Old }; /* Reserver 0 for neither of these being set */ enum Old_Mode { Old_Listen = 1, Old_Player = 2 }; /* Only one map mode can actually be used, so lets make it a switch * instead of having a bunch of different fields that needed to * get toggled. */ enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; /* The following is the setup for a ring buffer for storing outbut * data that the OS can't handle right away. */ struct Buffer { char data[SOCKETBUFSIZE]; int start; int len; }; /* how many times we are allowed to give the wrong password before being kicked. */ # define MAX_PASSWORD_FAILURES 5 struct NewSocket { enum Sock_Status status; int fd; struct Map lastmap; size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ uint8 *faces_sent; /* This is a bitmap on sent face status */ uint8 anims_sent[MAXANIMNUM]; struct statsinfo stats; /* If we get an incomplete packet, this is used to hold the data. */ SockList inbuf; char *host; /* Which host it is connected from (ip address) */ uint8 password_fails; /* how many times the player has failed to give the right password */ Buffer outputbuffer; /* For undeliverable data */ uint32 facecache:1; /* If true, client is caching images */ uint32 sent_scroll:1; uint32 sound:1; /* does the client want sound */ uint32 exp64:1; /* Client wants 64 bit exp data, as well as skill data */ uint32 newmapcmd:1; /* Send newmap command when entering new map SMACFIGGEN */ uint32 plugincmd:1; /* CF+ extend the protocol through a plug-in */ uint32 mapinfocmd:1; /* CF+ return map info and send map change info */ uint32 extcmd:1; /* CF+ call into extensions/plugins */ uint32 extmap:1; /* CF+ extend map comamnd with extra data */ uint32 buggy_mapscroll:1; /* CF+ client crashes on large mapscrolls */ uint32 darkness:1; /* True if client wants darkness information */ uint32 image2:1; /* Client wants image2/face2 commands */ uint32 update_look:1; /* If true, we need to send the look window */ uint32 can_write:1; /* Can we write to this socket? */ uint32 has_readable_type:1; /* If true client accept additional text information used to arrange text in books, scrolls, or scripted dialogs */ uint32 monitor_spells:1; /* Client wishes to be informed when their spell list changes */ uint32 supported_readables; /* each bit is a readable supported by client */ uint32 cs_version, sc_version; /* versions of the client */ enum MapMode mapmode; /* Type of map commands the client wants. */ uint16 look_position; /* start of drawing of look window */ uint8 mapx, mapy; /* How large a map the client wants */ uint8 itemcmd; /* What version of the 'item' protocol command to use */ uint8 faceset; /* Set the client is using, default 0 */ uint32 ext_mapinfos:1; /* If true client accept additionnal info on maps */ /* Below are flags for extedend infos to pass to client * with S->C mapextended command */ uint32 EMI_smooth:1; /* Send smooth in extendmapinfos */ maptile *current_map; // CF+ last/current player map int current_x, current_y; // CF+ last/current map position char client[64]; // CF+ client name/version /* Below here is information only relevant for old sockets */ char *comment; /* name or listen comment */ enum Old_Mode old_mode; }; #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ ( ((__type)>0) &&\ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) /* Bitmask for the faces_sent[] array - what * portion of the face have we sent? */ #define NS_FACESENT_FACE 0x1 #define NS_FACESENT_SMOOTH 0x2 /* Constants in the form EMI_ is for extended map infos. * Even if the client select the additionnal infos it wants * on the map, there may exist cases where this whole info * is not given in one buch but in separate bunches. This * is done performance reasons (imagine some info related to * a visible object and another info related to a 4 square * width and height area). At the begin of an extended info packet * is a bit field. A bit is activated for each extended info * present in the data */ /* Meanings: * EMI_NOREDRAW Take extended infos into account but don't redraw, * some additionnal datas will follow in a new packet * EMI_SMOOTH Datas about smoothing */ #define EMI_NOREDRAW 0x01 #define EMI_SMOOTH 0x02 /* this last one says the bitfield continue un next byte * There may be several on contiguous bytes. So there is 7 * actual bits used per byte, and the number of bytes * is not fixed in protocol */ #define EMI_HASMOREBITS 0x80 #define FACE_TYPES 1 #define PNG_FACE_INDEX 0 struct Socket_Info { struct timeval timeout; /* Timeout for select */ int max_filedescriptor; /* max filedescriptor on the system */ int nconns; /* Number of connections */ int allocated_sockets; /* number of allocated in init_sockets */ }; extern Socket_Info socket_info; #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ #define VERSION_SC 1027 #define VERSION_INFO "Crossfire+ Server" #endif