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/cvs/deliantra/server/include/newserver.h
Revision: 1.18
Committed: Thu Dec 14 01:12:34 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +4 -0 lines
Log Message:
(intermediate check-in for recoverability)

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for the X Window System
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The author can be reached via e-mail to crossfire-devel@real-time.com
23 */
24
25 /*
26 newserver.h defines various structures and values that are use for the
27 new client server communication method. Values defined here are only
28 used on the server side code. For shared client/server values, see
29 newclient.h
30 */
31
32 #ifndef NEWSERVER_H
33 #define NEWSERVER_H
34
35 /* Reduce this from 50 to 5 - as it is now, there will never be more
36 * than 3 anyways.
37 */
38
39 #define NUM_LOOK_OBJECTS 50
40
41 struct MapCell
42 {
43 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 int count; /* This is really darkness in the map1 command */
45 uint16 faces[MAP_LAYERS];
46 uint16 smooth[MAP_LAYERS];
47 unsigned char stat_hp; // health of something in this space, or 0
48 unsigned char flags;
49 };
50
51 /* This basically defines the largest size an
52 * archetype may be - it is used for allocation of
53 * some structures, as well as determining how far
54 * we should look for the heads of big images.
55 */
56 #define MAX_HEAD_OFFSET 8
57
58 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
59 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
60
61 struct Map
62 {
63 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64 };
65
66 /* True max is 16383 given current map compaction method */
67 # define MAXANIMNUM 2000
68
69 struct statsinfo
70 {
71 char *range, *title;
72 };
73
74 /* This contains basic information on the socket structure. status is its
75 * current state. we set up our on buffers for sending/receiving, so we can
76 * handle some higher level functions. fd is the actual file descriptor we
77 * are using.
78 */
79
80 enum Sock_Status { Ns_Avail, Ns_Add, Ns_Dead, Ns_Old };
81
82 /* Reserver 0 for neither of these being set */
83 enum Old_Mode { Old_Listen = 1, Old_Player = 2 };
84
85 /* Only one map mode can actually be used, so lets make it a switch
86 * instead of having a bunch of different fields that needed to
87 * get toggled.
88 */
89 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
90
91 /* The following is the setup for a ring buffer for storing outbut
92 * data that the OS can't handle right away.
93 */
94
95 struct Buffer
96 {
97 char data[SOCKETBUFSIZE];
98 int start;
99 int len;
100 };
101
102 /* how many times we are allowed to give the wrong password before being kicked. */
103 # define MAX_PASSWORD_FAILURES 5
104
105 ACC_CLASS (client_socket) // should become player when newsocket is a baseclass of player
106 struct NewSocket : zero_initialised
107 {
108 enum Sock_Status status;
109 int ACC (RW, fd);
110 unsigned int inbuf_len; // number of bytes valid in inbuf
111 struct Map lastmap;
112 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
113 uint8 *faces_sent; /* This is a bitmap on sent face status */
114 uint8 anims_sent[MAXANIMNUM];
115 struct statsinfo stats;
116
117 char *ACC (RW, host); /* Which host it is connected from (ip address) */
118 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
119 Buffer outputbuffer; /* For undeliverable data */
120 uint32 ACC (RO, facecache):1; /* If true, client is caching images */
121 uint32 ACC (RO, sent_scroll):1;
122 uint32 ACC (RO, sound):1; /* does the client want sound */
123 uint32 ACC (RO, exp64):1; /* Client wants 64 bit exp data, as well as skill data */
124 uint32 ACC (RO, newmapcmd):1; /* Send newmap command when entering new map SMACFIGGEN */
125 uint32 ACC (RO, plugincmd):1; /* CF+ extend the protocol through a plug-in */
126 uint32 ACC (RO, mapinfocmd):1; /* CF+ return map info and send map change info */
127 uint32 ACC (RO, extcmd):1; /* CF+ call into extensions/plugins */
128 uint32 ACC (RO, extmap):1; /* CF+ extend map comamnd with extra data */
129 uint32 ACC (RO, buggy_mapscroll):1; /* CF+ client crashes on large mapscrolls */
130 uint32 ACC (RO, darkness):1; /* True if client wants darkness information */
131 uint32 ACC (RO, image2):1; /* Client wants image2/face2 commands */
132 uint32 ACC (RO, update_look):1; /* If true, we need to send the look window */
133 uint32 ACC (RO, can_write):1; /* Can we write to this socket? */
134 uint32 ACC (RO, has_readable_type):1; /* If true client accept additional text information
135 used to arrange text in books, scrolls, or scripted dialogs */
136 uint32 ACC (RO, monitor_spells):1; /* Client wishes to be informed when their spell list changes */
137 uint32 ACC (RO, ext_mapinfos):1; /* If true client accept additionnal info on maps */
138 /* Below are flags for extedend infos to pass to client
139 * with S->C mapextended command */
140 uint32 ACC (RO, EMI_smooth):1; /* Send smooth in extendmapinfos */
141 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
142 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
143 enum MapMode mapmode; /* Type of map commands the client wants. */
144 uint16 ACC (RW, look_position); /* start of drawing of look window */
145 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
146 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
147 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
148
149 maptile *ACC (RW, current_map); // CF+ last/current player map
150 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
151 char ACC (RW, client)[64]; // CF+ client name/version
152
153 /* If we get an incomplete packet, this is used to hold the data. */
154 uint8 inbuf[MAXSOCKBUF];
155
156 int read_packet (); // returns length of packet or 0
157 void skip_packet (int len); // we have processed the packet, skip it
158
159 void send_packet (const char *buf);
160 void send_packet (const char *buf, int len);
161 void send_packet (SockList &sl);
162 };
163
164 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
165 ( ((__type)>0) &&\
166 ((__sockPtr)->has_readable_type) && \
167 ((__sockPtr)->supported_readables & (1<<(__type))) )
168
169 /* Bitmask for the faces_sent[] array - what
170 * portion of the face have we sent?
171 */
172 #define NS_FACESENT_FACE 0x1
173 #define NS_FACESENT_SMOOTH 0x2
174
175 /* Constants in the form EMI_ is for extended map infos.
176 * Even if the client select the additionnal infos it wants
177 * on the map, there may exist cases where this whole info
178 * is not given in one buch but in separate bunches. This
179 * is done performance reasons (imagine some info related to
180 * a visible object and another info related to a 4 square
181 * width and height area). At the begin of an extended info packet
182 * is a bit field. A bit is activated for each extended info
183 * present in the data
184 */
185
186 /* Meanings:
187 * EMI_NOREDRAW Take extended infos into account but don't redraw,
188 * some additionnal datas will follow in a new packet
189 * EMI_SMOOTH Datas about smoothing
190 */
191 #define EMI_NOREDRAW 0x01
192 #define EMI_SMOOTH 0x02
193
194 /* this last one says the bitfield continue un next byte
195 * There may be several on contiguous bytes. So there is 7
196 * actual bits used per byte, and the number of bytes
197 * is not fixed in protocol
198 */
199 #define EMI_HASMOREBITS 0x80
200
201 #define FACE_TYPES 1
202 #define PNG_FACE_INDEX 0
203
204 struct Socket_Info
205 {
206 struct timeval timeout; /* Timeout for select */
207 int max_filedescriptor; /* max filedescriptor on the system */
208 int nconns; /* Number of connections */
209 int allocated_sockets; /* number of allocated in init_sockets */
210 };
211
212 extern Socket_Info socket_info;
213
214 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
215 #define VERSION_SC 1027
216 #define VERSION_INFO "Crossfire+ Server"
217
218 #endif
219