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Comparing deliantra/server/include/noise.h (file contents):
Revision 1.11 by root, Sat Apr 30 11:02:25 2011 UTC vs.
Revision 1.18 by root, Sun Jun 9 21:19:12 2013 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#ifndef NOISE_H_ 23#ifndef NOISE_H_
24#define NOISE_H_ 24#define NOISE_H_
25 25
26#if 1 // blitz++0.09
27#include <string.h> // workaround for tinyvec using memcpy without including string.h
28#include <cstdlib> // workaround for tinyvec using labs without including cstdlib
26#include <blitz/tinyvec.h> 29#include <blitz/tinyvec.h>
27#include <blitz/tinyvec-et.h> 30#include <blitz/tinyvec-et.h>
31#else
32// blitz++ 0.10 - not working
33#include <blitz/array.h>
34#include <blitz/tinyvec2.h>
35#endif
28 36
29#include "global.h" 37#include "global.h"
30 38
31typedef blitz::TinyVector<float,2> vec2d; 39typedef blitz::TinyVector<float,2> vec2d;
32typedef blitz::TinyVector<float,3> vec3d; 40typedef blitz::TinyVector<float,3> vec3d;
218 226
219 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0); 227 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0);
220 228
221 value_t noise (vec_t P, uint32_t seed = 0) func_pure 229 value_t noise (vec_t P, uint32_t seed = 0) func_pure
222 { 230 {
223 return operator() (P, seed); 231 return this->operator() (P, seed);
224 } 232 }
225 233
226 value_t fBm (vec_t P) func_pure; 234 value_t fBm (vec_t P) func_pure;
227 value_t turbulence (vec_t P) func_pure; 235 value_t turbulence (vec_t P) func_pure;
228 value_t multifractal (vec_t P, value_t offset = 1) func_pure; 236 value_t multifractal (vec_t P, value_t offset = 1) func_pure;
235}; 243};
236 244
237typedef frac_gen<vec2d> frac2d; 245typedef frac_gen<vec2d> frac2d;
238typedef frac_gen<vec3d> frac3d; 246typedef frac_gen<vec3d> frac3d;
239 247
248/////////////////////////////////////////////////////////////////////////////
249
250template<typename T, typename U>
251inline T
252border_blend (T a, T b, vec2d P, U N, U W)
253{
254 U border = W; // within n places of the border
255
256 min_it (border, P [0]);
257 min_it (border, N - P [0]);
258 min_it (border, P [1]);
259 min_it (border, N - P [1]);
260
261 return blend (a, b, border, U(0), W);
262}
263
240#endif 264#endif
241 265

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