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Comparing deliantra/server/include/noise.h (file contents):
Revision 1.5 by root, Sat Apr 23 04:46:26 2011 UTC vs.
Revision 1.19 by root, Wed Nov 16 22:14:05 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#ifndef NOISE_H_ 23#ifndef NOISE_H_
24#define NOISE_H_ 24#define NOISE_H_
25 25
26#if 0 // blitz++0.09
27#include <string.h> // workaround for tinyvec using memcpy without including string.h
28#include <cstdlib> // workaround for tinyvec using labs without including cstdlib
26#include <blitz/tinyvec.h> 29#include <blitz/tinyvec.h>
27#include <blitz/tinyvec-et.h> 30#include <blitz/tinyvec-et.h>
28
29#include "global.h"
30
31typedef blitz::TinyVector<float,2> vec2d; 31typedef blitz::TinyVector<float,2> vec2d;
32typedef blitz::TinyVector<float,3> vec3d; 32typedef blitz::TinyVector<float,3> vec3d;
33#else
33 34
34///////////////////////////////////////////////////////////////////////////// 35// blitz++ 0.10 - not working
36#include <blitz/array.h>
37#include <blitz/tinyvec2.h>
38#include <blitz/tinyvec2.cc>
35 39
40template<typename T, int length>
41struct vecnd
42: blitz::TinyVector<T, length>
43{
44 static const int numElements = length;
45 using blitz::TinyVector<T, length>::TinyVector;
46};
47
48typedef vecnd<float,2> vec2d;
49typedef vecnd<float,3> vec3d;
50
51#endif
52
53#include "global.h"
54
55vec2d
56inline floor (vec2d v)
57{
58 return vec2d (fastfloor (v[0]), fastfloor (v[1]));
59}
60
61vec3d
62inline floor (vec3d v)
63{
64 return vec3d (fastfloor (v[0]), fastfloor (v[1]), fastfloor (v[2]));
65}
66
67vec2d
68inline pow (vec2d v, vec2d p)
69{
70 return vec2d (pow (v[0], p[0]), pow (v[1], p[1]));
71}
72
73/////////////////////////////////////////////////////////////////////////////
74
75// various s-shaped curves, smooth to, first, or second derivative
76// used for smooth interpolation from 0..1
77
78// linear
79template<typename T>
80inline T
81sigmoid0 (T x)
82{
83 return x;
84}
85
86// 3x²-2x³
87template<typename T>
88inline T
89sigmoid1 (T x)
90{
91 return (3 - 2 * x) * x * x;
92}
93
94// 6x⁵ - 15x⁴ + 10x³
95template<typename T>
96inline T
97sigmoid2 (T x)
98{
99#ifdef MORE_PARALLELITY
100 float x2 = x * x;
101 float x4 = x2 * x2;
102
103 return (6 * x4 + 10 * x2) * x - 15 * x4;
104#endif
105
106 // simple horner
107 return ((6 * x - 15) * x + 10) * x * x * x;
108}
109
110// blend between a and b
111// c is the control function - if lower than ca
112// then return a, if higher than cb, return b
113template<typename T, typename U>
114inline T
115blend (T a, T b, U c, U ca, U cb, U weight (U) = sigmoid1)
116{
117 if (c <= ca) return a;
118 if (c >= cb) return b;
119
120 U w = weight ((c - ca) / (cb - ca));
121 return (U(1) - w) * a + w * b;
122}
123
124// blend between a and b
125// c is the control function - if lower than -c_w
126// then return a, if higher than +c_w then b.
127template<typename T, typename U>
128inline T
129blend0 (T a, T b, U c, U c_w, U weight (U) = sigmoid1)
130{
131 return blend<T,U> (a, b, c, -c_w, c_w, weight);
132}
133
134template<class vec_t, int a, int b>
135struct rotate_nn
136{
137 typename vec_t::T_numtype s, c;
138
139 void set (typename vec_t::T_numtype angle)
140 {
141 s = sin (angle);
142 c = cos (angle);
143 }
144
145 void operator ()(vec_t &P) const
146 {
147 vec_t o = P;
148
149 P[a] = o[a] * c - o[b] * s;
150 P[b] = o[a] * s + o[b] * c;
151 }
152};
153
154template<class vec_t>
155struct rotate_xy : rotate_nn<vec_t, 0, 1>
156{
157};
158
159template<class vec_t>
160struct rotate_xz : rotate_nn<vec_t, 0, 2>
161{
162};
163
164template<class vec_t>
165struct rotate_yz : rotate_nn<vec_t, 1, 2>
166{
167};
168
169/////////////////////////////////////////////////////////////////////////////
170
36template<int N, typename T = uint8_t> 171template< int N, typename T>
37struct permutation 172struct permutation
38{ 173{
39 T pmap[N]; 174 T pmap[N];
40 175
41 template<class generator> 176 void seed (seedable_rand_gen &rng);
42 void seed (generator &rng)
43 {
44 for (int i = 0; i < N; ++i)
45 pmap[i] = i;
46 177
47 // fisher-yates to randomly perturb
48 for (int i = N; --i; )
49 ::swap (pmap[i], pmap[rng (i + 1)]);
50 }
51
52 T operator ()(T v) 178 T operator ()(T v) func_pure
53 { 179 {
54 return pmap[v & (N - 1)]; 180 return pmap[v & T(N - 1)];
55 } 181 }
182};
183
184/////////////////////////////////////////////////////////////////////////////
185
186template<class vec_t>
187struct noise_gen_base
188{
189 permutation<256, uint8_t> rvmap[vec_t::numElements + 1];
190
191 typedef typename vec_t::T_numtype value_t;
192
193 void seed (seedable_rand_gen &rng);
194 void seed (seed_t seed);
195
196 value_t operator ()(vec_t P, uint32_t seed = 0) func_pure;
56}; 197};
57 198
58template<class vec_t> 199template<class vec_t>
59struct noise_gen; 200struct noise_gen;
60 201
61// modelled after 2d/3d kensler noise without projection 202// modelled after 2d/3d kensler noise without projection
62template<> 203template<>
63struct noise_gen<vec2d> 204struct noise_gen<vec2d>
205: noise_gen_base<vec2d>
64{ 206{
65 permutation<256, uint8_t> rvmap[2]; 207 static value_t abs_avg() { return 0.2231; } // avg(abs(noise))
66 vec2d rvec[256]; // random unit vectors
67
68 noise_gen<vec2d> (uint32_t seed);
69 vec2d::T_numtype operator() (vec2d P);
70}; 208};
71 209
72template<> 210template<>
73struct noise_gen<vec3d> 211struct noise_gen<vec3d>
212: noise_gen_base<vec3d>
74{ 213{
75 permutation<256, uint8_t> rvmap[3]; 214 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
76 215
77 noise_gen<vec3d> (uint32_t seed); 216 using noise_gen_base<vec3d>::operator ();
78 vec2d::T_numtype operator() (vec3d P);
79 217
80 // noise projected on a surface with normal n 218 // noise projected on a surface with normal n
81 vec2d::T_numtype operator() (vec3d P, vec3d N); 219 vec2d::T_numtype operator() (vec3d P, vec3d N, uint32_t seed = 0) func_pure;
82}; 220};
83 221
84template<class vec_t, int a, int b> 222typedef noise_gen<vec2d> noise2d;
85struct rotate_nn 223typedef noise_gen<vec3d> noise3d;
86{
87 typename vec_t::T_numtype s, c;
88 224
89 void set (typename vec_t::T_numtype angle) 225/////////////////////////////////////////////////////////////////////////////
90 {
91 s = sin (angle);
92 c = cos (angle);
93 }
94
95 void operator ()(vec_t &P) const
96 {
97 vec_t o = P;
98
99 P[a] = o[a] * c - o[b] * s;
100 P[b] = o[a] * s + o[b] * c;
101 }
102};
103
104template<class vec_t>
105struct rotate_xy : rotate_nn<vec_t, 0, 1>
106{
107};
108
109template<class vec_t>
110struct rotate_xz : rotate_nn<vec_t, 0, 2>
111{
112};
113
114template<class vec_t>
115struct rotate_yz : rotate_nn<vec_t, 1, 2>
116{
117};
118 226
119template<class vec_t> 227template<class vec_t>
120struct frac_gen 228struct frac_gen
121: noise_gen<vec_t> 229: noise_gen<vec_t>
122{ 230{
123 enum { MAX_OCTAVES = 64 }; 231 enum { MAX_OCTAVES = 32 };
124 232
125 typedef typename vec_t::T_numtype value_t; 233 typedef typename vec_t::T_numtype value_t;
126 234
235 int octaves;
127 value_t h, lac, ex[MAX_OCTAVES]; 236 value_t h, lac, ex[MAX_OCTAVES];
128 value_t fbm_mul[MAX_OCTAVES]; 237 value_t fbm_mul[MAX_OCTAVES];
129 rotate_xy<vec_t> rot[MAX_OCTAVES]; 238 rotate_xy<vec_t> rot[MAX_OCTAVES];
130 239
131 value_t noise (vec_t P) 240 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0);
241
242 value_t noise (vec_t P, uint32_t seed = 0) func_pure
132 { 243 {
133 return operator() (P); 244 return this->operator() (P, seed);
134 } 245 }
135 246
136 frac_gen (value_t hurst_expo = .5f, value_t lacunarity = 2.f); 247 value_t fBm (vec_t P) func_pure;
137
138 value_t fBm (vec_t P, int octaves);
139 value_t turbulence (vec_t P, int octaves); 248 value_t turbulence (vec_t P) func_pure;
140 value_t multifractal (vec_t P, int octaves, value_t offset = 1); 249 value_t multifractal (vec_t P, value_t offset = 1) func_pure;
141 value_t heterofractal (vec_t P, int octaves, value_t offset = 1); 250 value_t heterofractal (vec_t P, value_t offset = 1) func_pure;
142 value_t hybridfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 1); 251 value_t hybridfractal (vec_t P, value_t offset = 1, value_t gain = 1) func_pure;
143 value_t terrain (vec_t P, int octaves);
144 value_t terrain2 (vec_t P, int octaves);
145 value_t ridgedmultifractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 8); 252 value_t ridgedmultifractal (vec_t P, value_t offset = 1, value_t gain = 8) func_pure;
253 value_t billowfractal (vec_t P, value_t offset = 1, value_t gain = 2) func_pure;
254 value_t terrain (vec_t P) func_pure;
255 value_t terrain2 (vec_t P) func_pure;
146}; 256};
257
258typedef frac_gen<vec2d> frac2d;
259typedef frac_gen<vec3d> frac3d;
260
261/////////////////////////////////////////////////////////////////////////////
262
263template<typename T, typename U>
264inline T
265border_blend (T a, T b, vec2d P, U N, U W)
266{
267 U border = W; // within n places of the border
268
269 min_it (border, P [0]);
270 min_it (border, N - P [0]);
271 min_it (border, P [1]);
272 min_it (border, N - P [1]);
273
274 return blend (a, b, border, U(0), W);
275}
147 276
148#endif 277#endif
149 278

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