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/cvs/deliantra/server/include/noise.h
Revision: 1.16
Committed: Wed Nov 28 17:32:51 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +1 -0 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef NOISE_H_
24 #define NOISE_H_
25
26 #include <string.h> // possible workaround for tinyvec using memcpy without including string.h
27 #include <blitz/tinyvec.h>
28 #include <blitz/tinyvec-et.h>
29
30 #include "global.h"
31
32 typedef blitz::TinyVector<float,2> vec2d;
33 typedef blitz::TinyVector<float,3> vec3d;
34
35 vec2d
36 inline floor (vec2d v)
37 {
38 return vec2d (fastfloor (v[0]), fastfloor (v[1]));
39 }
40
41 vec3d
42 inline floor (vec3d v)
43 {
44 return vec3d (fastfloor (v[0]), fastfloor (v[1]), fastfloor (v[2]));
45 }
46
47 vec2d
48 inline pow (vec2d v, vec2d p)
49 {
50 return vec2d (pow (v[0], p[0]), pow (v[1], p[1]));
51 }
52
53 /////////////////////////////////////////////////////////////////////////////
54
55 // various s-shaped curves, smooth to, first, or second derivative
56 // used for smooth interpolation from 0..1
57
58 // linear
59 template<typename T>
60 inline T
61 sigmoid0 (T x)
62 {
63 return x;
64 }
65
66 // 3x²-2x³
67 template<typename T>
68 inline T
69 sigmoid1 (T x)
70 {
71 return (3 - 2 * x) * x * x;
72 }
73
74 // 6x⁵ - 15x⁴ + 10x³
75 template<typename T>
76 inline T
77 sigmoid2 (T x)
78 {
79 #ifdef MORE_PARALLELITY
80 float x2 = x * x;
81 float x4 = x2 * x2;
82
83 return (6 * x4 + 10 * x2) * x - 15 * x4;
84 #endif
85
86 // simple horner
87 return ((6 * x - 15) * x + 10) * x * x * x;
88 }
89
90 // blend between a and b
91 // c is the control function - if lower than ca
92 // then return a, if higher than cb, return b
93 template<typename T, typename U>
94 inline T
95 blend (T a, T b, U c, U ca, U cb, U weight (U) = sigmoid1)
96 {
97 if (c <= ca) return a;
98 if (c >= cb) return b;
99
100 U w = weight ((c - ca) / (cb - ca));
101 return (U(1) - w) * a + w * b;
102 }
103
104 // blend between a and b
105 // c is the control function - if lower than -c_w
106 // then return a, if higher than +c_w then b.
107 template<typename T, typename U>
108 inline T
109 blend0 (T a, T b, U c, U c_w, U weight (U) = sigmoid1)
110 {
111 return blend<T,U> (a, b, c, -c_w, c_w, weight);
112 }
113
114 template<class vec_t, int a, int b>
115 struct rotate_nn
116 {
117 typename vec_t::T_numtype s, c;
118
119 void set (typename vec_t::T_numtype angle)
120 {
121 s = sin (angle);
122 c = cos (angle);
123 }
124
125 void operator ()(vec_t &P) const
126 {
127 vec_t o = P;
128
129 P[a] = o[a] * c - o[b] * s;
130 P[b] = o[a] * s + o[b] * c;
131 }
132 };
133
134 template<class vec_t>
135 struct rotate_xy : rotate_nn<vec_t, 0, 1>
136 {
137 };
138
139 template<class vec_t>
140 struct rotate_xz : rotate_nn<vec_t, 0, 2>
141 {
142 };
143
144 template<class vec_t>
145 struct rotate_yz : rotate_nn<vec_t, 1, 2>
146 {
147 };
148
149 /////////////////////////////////////////////////////////////////////////////
150
151 template< int N, typename T>
152 struct permutation
153 {
154 T pmap[N];
155
156 void seed (seedable_rand_gen &rng);
157
158 T operator ()(T v) func_pure
159 {
160 return pmap[v & T(N - 1)];
161 }
162 };
163
164 /////////////////////////////////////////////////////////////////////////////
165
166 template<class vec_t>
167 struct noise_gen_base
168 {
169 permutation<256, uint8_t> rvmap[vec_t::numElements + 1];
170
171 typedef typename vec_t::T_numtype value_t;
172
173 void seed (seedable_rand_gen &rng);
174 void seed (seed_t seed);
175
176 value_t operator ()(vec_t P, uint32_t seed = 0) func_pure;
177 };
178
179 template<class vec_t>
180 struct noise_gen;
181
182 // modelled after 2d/3d kensler noise without projection
183 template<>
184 struct noise_gen<vec2d>
185 : noise_gen_base<vec2d>
186 {
187 static value_t abs_avg() { return 0.2231; } // avg(abs(noise))
188 };
189
190 template<>
191 struct noise_gen<vec3d>
192 : noise_gen_base<vec3d>
193 {
194 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
195
196 using noise_gen_base<vec3d>::operator ();
197
198 // noise projected on a surface with normal n
199 vec2d::T_numtype operator() (vec3d P, vec3d N, uint32_t seed = 0) func_pure;
200 };
201
202 typedef noise_gen<vec2d> noise2d;
203 typedef noise_gen<vec3d> noise3d;
204
205 /////////////////////////////////////////////////////////////////////////////
206
207 template<class vec_t>
208 struct frac_gen
209 : noise_gen<vec_t>
210 {
211 enum { MAX_OCTAVES = 32 };
212
213 typedef typename vec_t::T_numtype value_t;
214
215 int octaves;
216 value_t h, lac, ex[MAX_OCTAVES];
217 value_t fbm_mul[MAX_OCTAVES];
218 rotate_xy<vec_t> rot[MAX_OCTAVES];
219
220 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0);
221
222 value_t noise (vec_t P, uint32_t seed = 0) func_pure
223 {
224 return operator() (P, seed);
225 }
226
227 value_t fBm (vec_t P) func_pure;
228 value_t turbulence (vec_t P) func_pure;
229 value_t multifractal (vec_t P, value_t offset = 1) func_pure;
230 value_t heterofractal (vec_t P, value_t offset = 1) func_pure;
231 value_t hybridfractal (vec_t P, value_t offset = 1, value_t gain = 1) func_pure;
232 value_t ridgedmultifractal (vec_t P, value_t offset = 1, value_t gain = 8) func_pure;
233 value_t billowfractal (vec_t P, value_t offset = 1, value_t gain = 2) func_pure;
234 value_t terrain (vec_t P) func_pure;
235 value_t terrain2 (vec_t P) func_pure;
236 };
237
238 typedef frac_gen<vec2d> frac2d;
239 typedef frac_gen<vec3d> frac3d;
240
241 /////////////////////////////////////////////////////////////////////////////
242
243 template<typename T, typename U>
244 inline T
245 border_blend (T a, T b, vec2d P, U N, U W)
246 {
247 U border = W; // within n places of the border
248
249 min_it (border, P [0]);
250 min_it (border, N - P [0]);
251 min_it (border, P [1]);
252 min_it (border, N - P [1]);
253
254 return blend (a, b, border, U(0), W);
255 }
256
257 #endif
258