ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/noise.h
Revision: 1.19
Committed: Wed Nov 16 22:14:05 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_1
Changes since 1.18: +17 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef NOISE_H_
24 #define NOISE_H_
25
26 #if 0 // blitz++0.09
27 #include <string.h> // workaround for tinyvec using memcpy without including string.h
28 #include <cstdlib> // workaround for tinyvec using labs without including cstdlib
29 #include <blitz/tinyvec.h>
30 #include <blitz/tinyvec-et.h>
31 typedef blitz::TinyVector<float,2> vec2d;
32 typedef blitz::TinyVector<float,3> vec3d;
33 #else
34
35 // blitz++ 0.10 - not working
36 #include <blitz/array.h>
37 #include <blitz/tinyvec2.h>
38 #include <blitz/tinyvec2.cc>
39
40 template<typename T, int length>
41 struct vecnd
42 : blitz::TinyVector<T, length>
43 {
44 static const int numElements = length;
45 using blitz::TinyVector<T, length>::TinyVector;
46 };
47
48 typedef vecnd<float,2> vec2d;
49 typedef vecnd<float,3> vec3d;
50
51 #endif
52
53 #include "global.h"
54
55 vec2d
56 inline floor (vec2d v)
57 {
58 return vec2d (fastfloor (v[0]), fastfloor (v[1]));
59 }
60
61 vec3d
62 inline floor (vec3d v)
63 {
64 return vec3d (fastfloor (v[0]), fastfloor (v[1]), fastfloor (v[2]));
65 }
66
67 vec2d
68 inline pow (vec2d v, vec2d p)
69 {
70 return vec2d (pow (v[0], p[0]), pow (v[1], p[1]));
71 }
72
73 /////////////////////////////////////////////////////////////////////////////
74
75 // various s-shaped curves, smooth to, first, or second derivative
76 // used for smooth interpolation from 0..1
77
78 // linear
79 template<typename T>
80 inline T
81 sigmoid0 (T x)
82 {
83 return x;
84 }
85
86 // 3x²-2x³
87 template<typename T>
88 inline T
89 sigmoid1 (T x)
90 {
91 return (3 - 2 * x) * x * x;
92 }
93
94 // 6x⁵ - 15x⁴ + 10x³
95 template<typename T>
96 inline T
97 sigmoid2 (T x)
98 {
99 #ifdef MORE_PARALLELITY
100 float x2 = x * x;
101 float x4 = x2 * x2;
102
103 return (6 * x4 + 10 * x2) * x - 15 * x4;
104 #endif
105
106 // simple horner
107 return ((6 * x - 15) * x + 10) * x * x * x;
108 }
109
110 // blend between a and b
111 // c is the control function - if lower than ca
112 // then return a, if higher than cb, return b
113 template<typename T, typename U>
114 inline T
115 blend (T a, T b, U c, U ca, U cb, U weight (U) = sigmoid1)
116 {
117 if (c <= ca) return a;
118 if (c >= cb) return b;
119
120 U w = weight ((c - ca) / (cb - ca));
121 return (U(1) - w) * a + w * b;
122 }
123
124 // blend between a and b
125 // c is the control function - if lower than -c_w
126 // then return a, if higher than +c_w then b.
127 template<typename T, typename U>
128 inline T
129 blend0 (T a, T b, U c, U c_w, U weight (U) = sigmoid1)
130 {
131 return blend<T,U> (a, b, c, -c_w, c_w, weight);
132 }
133
134 template<class vec_t, int a, int b>
135 struct rotate_nn
136 {
137 typename vec_t::T_numtype s, c;
138
139 void set (typename vec_t::T_numtype angle)
140 {
141 s = sin (angle);
142 c = cos (angle);
143 }
144
145 void operator ()(vec_t &P) const
146 {
147 vec_t o = P;
148
149 P[a] = o[a] * c - o[b] * s;
150 P[b] = o[a] * s + o[b] * c;
151 }
152 };
153
154 template<class vec_t>
155 struct rotate_xy : rotate_nn<vec_t, 0, 1>
156 {
157 };
158
159 template<class vec_t>
160 struct rotate_xz : rotate_nn<vec_t, 0, 2>
161 {
162 };
163
164 template<class vec_t>
165 struct rotate_yz : rotate_nn<vec_t, 1, 2>
166 {
167 };
168
169 /////////////////////////////////////////////////////////////////////////////
170
171 template< int N, typename T>
172 struct permutation
173 {
174 T pmap[N];
175
176 void seed (seedable_rand_gen &rng);
177
178 T operator ()(T v) func_pure
179 {
180 return pmap[v & T(N - 1)];
181 }
182 };
183
184 /////////////////////////////////////////////////////////////////////////////
185
186 template<class vec_t>
187 struct noise_gen_base
188 {
189 permutation<256, uint8_t> rvmap[vec_t::numElements + 1];
190
191 typedef typename vec_t::T_numtype value_t;
192
193 void seed (seedable_rand_gen &rng);
194 void seed (seed_t seed);
195
196 value_t operator ()(vec_t P, uint32_t seed = 0) func_pure;
197 };
198
199 template<class vec_t>
200 struct noise_gen;
201
202 // modelled after 2d/3d kensler noise without projection
203 template<>
204 struct noise_gen<vec2d>
205 : noise_gen_base<vec2d>
206 {
207 static value_t abs_avg() { return 0.2231; } // avg(abs(noise))
208 };
209
210 template<>
211 struct noise_gen<vec3d>
212 : noise_gen_base<vec3d>
213 {
214 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
215
216 using noise_gen_base<vec3d>::operator ();
217
218 // noise projected on a surface with normal n
219 vec2d::T_numtype operator() (vec3d P, vec3d N, uint32_t seed = 0) func_pure;
220 };
221
222 typedef noise_gen<vec2d> noise2d;
223 typedef noise_gen<vec3d> noise3d;
224
225 /////////////////////////////////////////////////////////////////////////////
226
227 template<class vec_t>
228 struct frac_gen
229 : noise_gen<vec_t>
230 {
231 enum { MAX_OCTAVES = 32 };
232
233 typedef typename vec_t::T_numtype value_t;
234
235 int octaves;
236 value_t h, lac, ex[MAX_OCTAVES];
237 value_t fbm_mul[MAX_OCTAVES];
238 rotate_xy<vec_t> rot[MAX_OCTAVES];
239
240 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0);
241
242 value_t noise (vec_t P, uint32_t seed = 0) func_pure
243 {
244 return this->operator() (P, seed);
245 }
246
247 value_t fBm (vec_t P) func_pure;
248 value_t turbulence (vec_t P) func_pure;
249 value_t multifractal (vec_t P, value_t offset = 1) func_pure;
250 value_t heterofractal (vec_t P, value_t offset = 1) func_pure;
251 value_t hybridfractal (vec_t P, value_t offset = 1, value_t gain = 1) func_pure;
252 value_t ridgedmultifractal (vec_t P, value_t offset = 1, value_t gain = 8) func_pure;
253 value_t billowfractal (vec_t P, value_t offset = 1, value_t gain = 2) func_pure;
254 value_t terrain (vec_t P) func_pure;
255 value_t terrain2 (vec_t P) func_pure;
256 };
257
258 typedef frac_gen<vec2d> frac2d;
259 typedef frac_gen<vec3d> frac3d;
260
261 /////////////////////////////////////////////////////////////////////////////
262
263 template<typename T, typename U>
264 inline T
265 border_blend (T a, T b, vec2d P, U N, U W)
266 {
267 U border = W; // within n places of the border
268
269 min_it (border, P [0]);
270 min_it (border, N - P [0]);
271 min_it (border, P [1]);
272 min_it (border, N - P [1]);
273
274 return blend (a, b, border, U(0), W);
275 }
276
277 #endif
278