/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef NOISE_H_ #define NOISE_H_ #include "global.h" template struct gen_vec_base { enum { D = N }; T v[N]; T &operator [](int n) { return v[n]; } template const gen_vec_base &operator =(gen_vec_base v) { for (int i = 0; i < N; ++i) this->v[i] = v.v[i]; return *this; } }; template gen_vec_base floor (gen_vec_base v) { for (int i = 0; i < N; ++i) v[i] = floor (v[i]); return v; } template gen_vec_base operator +(gen_vec_base a, gen_vec_base b) { gen_vec_base c; for (int i = 0; i < N; ++i) c[i] = a[i] + b[i]; return c; } template gen_vec_base operator -(gen_vec_base a, gen_vec_base b) { gen_vec_base c; for (int i = 0; i < N; ++i) c[i] = a[i] - b[i]; return c; } template T operator *(gen_vec_base a, gen_vec_base b) { T v = 0; for (int i = 0; i < N; ++i) v += a[i] * b[i]; return v; } template struct gen_vec; template struct gen_vec<2,T> : gen_vec_base<2,T> { using gen_vec_base<2,T>::operator =; gen_vec () { } gen_vec (T x, T y) { this->v[0] = x; this->v[1] = y; } template gen_vec (gen_vec_base<2,U> v) { *this = v; } }; template struct gen_vec<3,T> : gen_vec_base<3,T> { gen_vec () { } gen_vec (T x, T y, T z) { this->v[0] = x; this->v[1] = y; this->v[2] = z; } template gen_vec (gen_vec_base<3,U> v) { *this = v; } }; typedef gen_vec<2> vec2d; typedef gen_vec<3> vec3d; template struct space { enum { D = N }; typedef gen_vec vec; }; typedef space<2> space2d; typedef space<3> space3d; ///////////////////////////////////////////////////////////////////////////// template struct permutation { T pmap [N]; template void seed (generator &rng) { for (int i = 0; i < N; ++i) pmap [i] = i; // fisher-yates to randomly perturb for (int i = N; --i; ) ::swap (pmap [i], pmap [::rmg_rndm (i + 1)]); } T operator ()(T v) { return pmap [v & (N - 1)]; } }; // modelled after 2d/3d kensler noise without projection struct noise2d { permutation<256, uint8_t> rvmap[2]; float rvec [256][2]; // random unit vectors noise2d (uint32_t seed); float noise (float x, float y); }; struct noise3d { permutation<256, uint8_t> rvmap[3]; float rvec [256][3]; // random unit vectors noise3d (uint32_t seed); float noise (float x, float y, float z); // noise projected on a surface with normal n float noise (float x, float y, float z, float nx, float ny, float nz); }; struct rotate { float s, c; void set (float angle) { s = sinf (angle); c = cosf (angle); } void operator ()(float &x, float &y) const { float xr = x * c - y * s; float yr = x * s + y * c; x = xr; y = yr; } }; struct frac_gen : noise2d { enum { MAX_OCTAVES = 64 }; float h, lac, ex [MAX_OCTAVES]; float fbm_mul [MAX_OCTAVES]; rotate rot [MAX_OCTAVES]; frac_gen (float hurst_expo = .5f, float lacunarity = 2.f); float fBm (float x, float y, int octaves); float turbulence (float x, float y, int octaves); float multifractal (float x, float y, int octaves, float offset = 1); float heterofractal (float x, float y, int octaves, float offset = 1); float hybridfractal (float x, float y, int octaves, float offset = 1, float gain = 1); float terrain (float x, float y, int octaves); float terrain2 (float x, float y, int octaves); float ridgedmultifractal (float x, float y, int octaves, float offset = 1, float gain = 8); }; #endif