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/cvs/deliantra/server/include/noise.h
Revision: 1.4
Committed: Fri Apr 22 07:56:47 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +2 -2 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef NOISE_H_
24 #define NOISE_H_
25
26 #include "global.h"
27
28 template<int N, typename T = float>
29 struct gen_vec_base
30 {
31 enum { D = N };
32 T v[N];
33
34 T &operator [](int n)
35 {
36 return v[n];
37 }
38
39 template<typename U>
40 const gen_vec_base<N,T> &operator =(gen_vec_base<N,U> v)
41 {
42 for (int i = 0; i < N; ++i)
43 this->v[i] = v.v[i];
44
45 return *this;
46 }
47 };
48
49 template<int N, typename T>
50 gen_vec_base<N,T> floor (gen_vec_base<N,T> v)
51 {
52 for (int i = 0; i < N; ++i)
53 v[i] = floor (v[i]);
54
55 return v;
56 }
57
58 template<int N, typename T, typename U>
59 gen_vec_base<N,T> operator +(gen_vec_base<N,T> a, gen_vec_base<N,U> b)
60 {
61 gen_vec_base<N,T> c;
62
63 for (int i = 0; i < N; ++i)
64 c[i] = a[i] + b[i];
65
66 return c;
67 }
68
69 template<int N, typename T, typename U>
70 gen_vec_base<N,T> operator -(gen_vec_base<N,T> a, gen_vec_base<N,U> b)
71 {
72 gen_vec_base<N,T> c;
73
74 for (int i = 0; i < N; ++i)
75 c[i] = a[i] - b[i];
76
77 return c;
78 }
79
80 template<int N, typename T, typename U>
81 T operator *(gen_vec_base<N,T> a, gen_vec_base<N,U> b)
82 {
83 T v = 0;
84
85 for (int i = 0; i < N; ++i)
86 v += a[i] * b[i];
87
88 return v;
89 }
90
91 template<int N, typename T = float>
92 struct gen_vec;
93
94 template<typename T>
95 struct gen_vec<2,T> : gen_vec_base<2,T>
96 {
97 using gen_vec_base<2,T>::operator =;
98
99 gen_vec ()
100 {
101 }
102
103 gen_vec (T x, T y)
104 {
105 this->v[0] = x;
106 this->v[1] = y;
107 }
108
109 template<typename U>
110 gen_vec (gen_vec_base<2,U> v)
111 {
112 *this = v;
113 }
114 };
115
116 template<typename T>
117 struct gen_vec<3,T> : gen_vec_base<3,T>
118 {
119 gen_vec ()
120 {
121 }
122
123 gen_vec (T x, T y, T z)
124 {
125 this->v[0] = x;
126 this->v[1] = y;
127 this->v[2] = z;
128 }
129
130 template<typename U>
131 gen_vec (gen_vec_base<3,U> v)
132 {
133 *this = v;
134 }
135 };
136
137 typedef gen_vec<2> vec2d;
138 typedef gen_vec<3> vec3d;
139
140 template<int N, typename T = float>
141 struct space
142 {
143 enum { D = N };
144 typedef gen_vec<N,T> vec;
145 };
146
147 typedef space<2> space2d;
148 typedef space<3> space3d;
149
150 /////////////////////////////////////////////////////////////////////////////
151
152 template<int N, typename T = uint8_t>
153 struct permutation
154 {
155 T pmap [N];
156
157 template<class generator>
158 void seed (generator &rng)
159 {
160 for (int i = 0; i < N; ++i)
161 pmap [i] = i;
162
163 // fisher-yates to randomly perturb
164 for (int i = N; --i; )
165 ::swap (pmap [i], pmap [::rmg_rndm (i + 1)]);
166 }
167
168 T operator ()(T v)
169 {
170 return pmap [v & (N - 1)];
171 }
172 };
173
174 // modelled after 2d/3d kensler noise without projection
175 struct noise2d
176 {
177 permutation<256, uint8_t> rvmap[2];
178 vec2d rvec[256]; // random unit vectors
179
180 noise2d (uint32_t seed);
181 float noise (float x, float y);
182 };
183
184 struct noise3d
185 {
186 permutation<256, uint8_t> rvmap[3];
187 float rvec[256][3]; // random unit vectors
188
189 noise3d (uint32_t seed);
190 float noise (float x, float y, float z);
191
192 // noise projected on a surface with normal n
193 float noise (float x, float y, float z, float nx, float ny, float nz);
194 };
195
196 struct rotate
197 {
198 float s, c;
199
200 void set (float angle)
201 {
202 s = sinf (angle);
203 c = cosf (angle);
204 }
205
206 void operator ()(float &x, float &y) const
207 {
208 float xr = x * c - y * s;
209 float yr = x * s + y * c;
210
211 x = xr;
212 y = yr;
213 }
214 };
215
216 struct frac_gen
217 : noise2d
218 {
219 enum { MAX_OCTAVES = 64 };
220
221 float h, lac, ex [MAX_OCTAVES];
222 float fbm_mul [MAX_OCTAVES];
223 rotate rot [MAX_OCTAVES];
224
225 frac_gen (float hurst_expo = .5f, float lacunarity = 2.f);
226
227 float fBm (float x, float y, int octaves);
228 float turbulence (float x, float y, int octaves);
229 float multifractal (float x, float y, int octaves, float offset = 1);
230 float heterofractal (float x, float y, int octaves, float offset = 1);
231 float hybridfractal (float x, float y, int octaves, float offset = 1, float gain = 1);
232 float terrain (float x, float y, int octaves);
233 float terrain2 (float x, float y, int octaves);
234 float ridgedmultifractal (float x, float y, int octaves, float offset = 1, float gain = 8);
235 };
236
237 #endif