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/cvs/deliantra/server/include/noise.h
Revision: 1.6
Committed: Sat Apr 23 04:56:49 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -1 lines
Log Message:
update copyright to 2011

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef NOISE_H_
24 #define NOISE_H_
25
26 #include <blitz/tinyvec.h>
27 #include <blitz/tinyvec-et.h>
28
29 #include "global.h"
30
31 typedef blitz::TinyVector<float,2> vec2d;
32 typedef blitz::TinyVector<float,3> vec3d;
33
34 /////////////////////////////////////////////////////////////////////////////
35
36 template<int N, typename T = uint8_t>
37 struct permutation
38 {
39 T pmap[N];
40
41 template<class generator>
42 void seed (generator &rng)
43 {
44 for (int i = 0; i < N; ++i)
45 pmap[i] = i;
46
47 // fisher-yates to randomly perturb
48 for (int i = N; --i; )
49 ::swap (pmap[i], pmap[rng (i + 1)]);
50 }
51
52 T operator ()(T v)
53 {
54 return pmap[v & (N - 1)];
55 }
56 };
57
58 template<class vec_t>
59 struct noise_gen;
60
61 // modelled after 2d/3d kensler noise without projection
62 template<>
63 struct noise_gen<vec2d>
64 {
65 permutation<256, uint8_t> rvmap[2];
66 vec2d rvec[256]; // random unit vectors
67
68 noise_gen<vec2d> (uint32_t seed);
69 vec2d::T_numtype operator() (vec2d P);
70 };
71
72 template<>
73 struct noise_gen<vec3d>
74 {
75 permutation<256, uint8_t> rvmap[3];
76
77 noise_gen<vec3d> (uint32_t seed);
78 vec2d::T_numtype operator() (vec3d P);
79
80 // noise projected on a surface with normal n
81 vec2d::T_numtype operator() (vec3d P, vec3d N);
82 };
83
84 template<class vec_t, int a, int b>
85 struct rotate_nn
86 {
87 typename vec_t::T_numtype s, c;
88
89 void set (typename vec_t::T_numtype angle)
90 {
91 s = sin (angle);
92 c = cos (angle);
93 }
94
95 void operator ()(vec_t &P) const
96 {
97 vec_t o = P;
98
99 P[a] = o[a] * c - o[b] * s;
100 P[b] = o[a] * s + o[b] * c;
101 }
102 };
103
104 template<class vec_t>
105 struct rotate_xy : rotate_nn<vec_t, 0, 1>
106 {
107 };
108
109 template<class vec_t>
110 struct rotate_xz : rotate_nn<vec_t, 0, 2>
111 {
112 };
113
114 template<class vec_t>
115 struct rotate_yz : rotate_nn<vec_t, 1, 2>
116 {
117 };
118
119 template<class vec_t>
120 struct frac_gen
121 : noise_gen<vec_t>
122 {
123 enum { MAX_OCTAVES = 64 };
124
125 typedef typename vec_t::T_numtype value_t;
126
127 value_t h, lac, ex[MAX_OCTAVES];
128 value_t fbm_mul[MAX_OCTAVES];
129 rotate_xy<vec_t> rot[MAX_OCTAVES];
130
131 value_t noise (vec_t P)
132 {
133 return operator() (P);
134 }
135
136 frac_gen (value_t hurst_expo = .5f, value_t lacunarity = 2.f);
137
138 value_t fBm (vec_t P, int octaves);
139 value_t turbulence (vec_t P, int octaves);
140 value_t multifractal (vec_t P, int octaves, value_t offset = 1);
141 value_t heterofractal (vec_t P, int octaves, value_t offset = 1);
142 value_t hybridfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 1);
143 value_t terrain (vec_t P, int octaves);
144 value_t terrain2 (vec_t P, int octaves);
145 value_t ridgedmultifractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 8);
146 };
147
148 #endif
149