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/cvs/deliantra/server/include/noise.h
Revision: 1.7
Committed: Sat Apr 23 05:42:11 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +2 -10 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef NOISE_H_
24 #define NOISE_H_
25
26 #include <blitz/tinyvec.h>
27 #include <blitz/tinyvec-et.h>
28
29 #include "global.h"
30
31 typedef blitz::TinyVector<float,2> vec2d;
32 typedef blitz::TinyVector<float,3> vec3d;
33
34 /////////////////////////////////////////////////////////////////////////////
35
36 template<int N, typename T = uint8_t>
37 struct permutation
38 {
39 T pmap[N];
40
41 template<class random_generator>
42 void seed (random_generator &rng);
43
44 T operator ()(T v)
45 {
46 return pmap[v & (N - 1)];
47 }
48 };
49
50 template<class vec_t>
51 struct noise_gen;
52
53 // modelled after 2d/3d kensler noise without projection
54 template<>
55 struct noise_gen<vec2d>
56 {
57 permutation<256, uint8_t> rvmap[2];
58 vec2d rvec[256]; // random unit vectors
59
60 noise_gen<vec2d> (uint32_t seed);
61 vec2d::T_numtype operator() (vec2d P);
62 };
63
64 template<>
65 struct noise_gen<vec3d>
66 {
67 permutation<256, uint8_t> rvmap[3];
68
69 noise_gen<vec3d> (uint32_t seed);
70 vec2d::T_numtype operator() (vec3d P);
71
72 // noise projected on a surface with normal n
73 vec2d::T_numtype operator() (vec3d P, vec3d N);
74 };
75
76 template<class vec_t, int a, int b>
77 struct rotate_nn
78 {
79 typename vec_t::T_numtype s, c;
80
81 void set (typename vec_t::T_numtype angle)
82 {
83 s = sin (angle);
84 c = cos (angle);
85 }
86
87 void operator ()(vec_t &P) const
88 {
89 vec_t o = P;
90
91 P[a] = o[a] * c - o[b] * s;
92 P[b] = o[a] * s + o[b] * c;
93 }
94 };
95
96 template<class vec_t>
97 struct rotate_xy : rotate_nn<vec_t, 0, 1>
98 {
99 };
100
101 template<class vec_t>
102 struct rotate_xz : rotate_nn<vec_t, 0, 2>
103 {
104 };
105
106 template<class vec_t>
107 struct rotate_yz : rotate_nn<vec_t, 1, 2>
108 {
109 };
110
111 template<class vec_t>
112 struct frac_gen
113 : noise_gen<vec_t>
114 {
115 enum { MAX_OCTAVES = 64 };
116
117 typedef typename vec_t::T_numtype value_t;
118
119 value_t h, lac, ex[MAX_OCTAVES];
120 value_t fbm_mul[MAX_OCTAVES];
121 rotate_xy<vec_t> rot[MAX_OCTAVES];
122
123 value_t noise (vec_t P)
124 {
125 return operator() (P);
126 }
127
128 frac_gen (value_t hurst_expo = .5f, value_t lacunarity = 2.f);
129
130 value_t fBm (vec_t P, int octaves);
131 value_t turbulence (vec_t P, int octaves);
132 value_t multifractal (vec_t P, int octaves, value_t offset = 1);
133 value_t heterofractal (vec_t P, int octaves, value_t offset = 1);
134 value_t hybridfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 1);
135 value_t terrain (vec_t P, int octaves);
136 value_t terrain2 (vec_t P, int octaves);
137 value_t ridgedmultifractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 8);
138 };
139
140 #endif
141