1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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… | |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
191 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
193 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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194 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
195 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
196 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
199 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
200 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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… | |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
204 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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209 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
210 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
212 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
216 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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217 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
218 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
219 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
220 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
… | |
… | |
228 | |
230 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
231 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | |
232 | |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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235 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
236 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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237 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
238 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
239 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
240 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
241 | |
238 | /* Following mostly refers to fields only used for monsters */ |
242 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
243 | |
247 | /* Spell related information, may be useful elsewhere |
244 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
245 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
246 | * only used in spells. |
250 | */ |
247 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
248 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
249 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
250 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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251 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
252 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
253 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
254 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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255 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
256 | |
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257 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
258 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
259 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
260 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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261 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
265 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
266 | // 8 free bits |
269 | |
267 | |
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268 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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269 | // /* races/classes can need less/more exp to gain levels */ |
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270 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | char *ACC (RW, spellarg); |
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272 | |
272 | |
273 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
276 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
277 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
278 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
279 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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280 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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281 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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282 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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283 | |
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284 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
285 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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286 | /* allows different movement patterns for attackers */ |
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287 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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288 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
289 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
290 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
291 | |
288 | // rarely-accessed members should be at the end |
292 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
293 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
294 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
292 | /* To get put into books and the like. */ |
296 | /* To get put into books and the like. */ |
293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
297 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
294 | }; |
298 | }; |
295 | |
299 | |
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300 | const char *query_weight (const object *op); |
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301 | const char *query_short_name (const object *op); |
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302 | const char *query_name (const object *op); |
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303 | const char *query_base_name (const object *op, int plural); |
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304 | |
296 | struct object : zero_initialised, object_copy |
305 | struct object : zero_initialised, object_copy |
297 | { |
306 | { |
298 | // These variables are not changed by ->copy_to |
307 | // These variables are not changed by ->copy_to |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
308 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
300 | |
309 | |
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309 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
318 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
310 | /* Note: stacked in the *same* environment */ |
319 | /* Note: stacked in the *same* environment */ |
311 | object *inv; /* Pointer to the first object in the inventory */ |
320 | object *inv; /* Pointer to the first object in the inventory */ |
312 | |
321 | |
313 | //TODO: container must move into client |
322 | //TODO: container must move into client |
314 | object_ptr ACC (RW, container); /* Current container being used. I think this |
323 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
315 | * is only used by the player right now. |
324 | * is only used by the player right now. |
316 | */ |
325 | */ |
317 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
318 | * This is typically the container that the object is in. |
327 | * This is typically the container that the object is in. |
319 | */ |
328 | */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
322 | client_container *seen_by; // seen by which player/container currently? |
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323 | key_value *key_values; /* Fields not explictly known by the loader. */ |
331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
324 | |
332 | |
325 | // privates / perl |
333 | // privates / perl |
326 | shstr_tmp kv_get (shstr_tmp key) const; |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
327 | void kv_del (shstr_tmp key); |
335 | void kv_del (shstr_tmp key); |
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417 | && can_merge_slow (op1, op2); |
425 | && can_merge_slow (op1, op2); |
418 | } |
426 | } |
419 | |
427 | |
420 | MTH void set_owner (object *owner); |
428 | MTH void set_owner (object *owner); |
421 | MTH void set_speed (float speed); |
429 | MTH void set_speed (float speed); |
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430 | MTH void set_glow_radius (sint8 rad); |
422 | MTH bool change_weapon (object *ob); |
431 | MTH bool change_weapon (object *ob); |
423 | MTH bool change_skill (object *ob); |
432 | MTH bool change_skill (object *ob); |
424 | |
433 | |
425 | MTH void open_container (object *new_container); |
434 | MTH void open_container (object *new_container); |
426 | MTH void close_container () |
435 | MTH void close_container () |
427 | { |
436 | { |
428 | open_container (0); |
437 | open_container (0); |
429 | } |
438 | } |
430 | |
439 | |
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440 | // potential future accessor for "container" |
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441 | MTH object *container_ () const |
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442 | { |
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443 | return container; |
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444 | } |
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445 | |
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446 | MTH bool is_open_container () const |
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447 | { |
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448 | // strangely enough, using ?: here causes code to inflate |
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449 | return type == CONTAINER |
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450 | && ((env && env->container_ () == this) |
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451 | || (!env && flag [FLAG_APPLIED])); |
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452 | } |
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453 | |
431 | MTH object *force_find (shstr_tmp name); |
454 | MTH object *force_find (shstr_tmp name); |
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455 | MTH void force_set_timer (int duration); |
432 | MTH object *force_add (shstr_tmp name, int duration = 0); |
456 | MTH object *force_add (shstr_tmp name, int duration = 0); |
433 | |
457 | |
434 | oblinkpt *find_link () const; |
458 | oblinkpt *find_link () const; |
435 | MTH void add_link (maptile *map, shstr_tmp id); |
459 | MTH void add_link (maptile *map, shstr_tmp id); |
436 | MTH void remove_link (); |
460 | MTH void remove_link (); |
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… | |
482 | return (uint64)total_weight () |
506 | return (uint64)total_weight () |
483 | * 1000 |
507 | * 1000 |
484 | * (type == CONTAINER ? 1000 : 1) |
508 | * (type == CONTAINER ? 1000 : 1) |
485 | / dominant_material ()->density; |
509 | / dominant_material ()->density; |
486 | } |
510 | } |
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511 | |
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512 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
487 | |
513 | |
488 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
514 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
489 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
515 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
490 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
516 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
491 | || type == CLOAK || type == BOOTS || type == GLOVES |
517 | || type == CLOAK || type == BOOTS || type == GLOVES |
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510 | /* This return true if object has still randomitems which |
536 | /* This return true if object has still randomitems which |
511 | * could be expanded. |
537 | * could be expanded. |
512 | */ |
538 | */ |
513 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
539 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
514 | |
540 | |
515 | MTH bool has_dialogue () const { return *&msg == '@'; } |
541 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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542 | |
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543 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
516 | |
544 | |
517 | // returns the outermost owner, never returns 0 |
545 | // returns the outermost owner, never returns 0 |
518 | MTH object *outer_owner () |
546 | MTH object *outer_owner () |
519 | { |
547 | { |
520 | object *op; |
548 | object *op; |
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… | |
524 | |
552 | |
525 | return op; |
553 | return op; |
526 | } |
554 | } |
527 | |
555 | |
528 | // returns the outermost environment, never returns 0 |
556 | // returns the outermost environment, never returns 0 |
529 | MTH object *outer_env () const |
557 | MTH object *outer_env_or_self () const |
530 | { |
558 | { |
531 | const object *op; |
559 | const object *op; |
532 | |
560 | |
533 | for (op = this; op->env; op = op->env) |
561 | for (op = this; op->env; op = op->env) |
534 | ; |
562 | ; |
535 | |
563 | |
536 | return const_cast<object *>(op); |
564 | return const_cast<object *>(op); |
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565 | } |
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566 | |
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567 | // returns the outermost environment, may return 0 |
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568 | MTH object *outer_env () const |
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569 | { |
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570 | return env ? outer_env_or_self () : 0; |
537 | } |
571 | } |
538 | |
572 | |
539 | // returns the player that has this object in his inventory, or 0 |
573 | // returns the player that has this object in his inventory, or 0 |
540 | // we assume the player is always the outer env |
574 | // we assume the player is always the outer env |
541 | MTH object *in_player () const |
575 | MTH object *in_player () const |
542 | { |
576 | { |
543 | object *op = outer_env (); |
577 | object *op = outer_env_or_self (); |
544 | |
578 | |
545 | return op->type == PLAYER ? op : 0; |
579 | return op->type == PLAYER ? op : 0; |
546 | } |
580 | } |
547 | |
581 | |
548 | // "temporary" helper function |
582 | // "temporary" helper function |
… | |
… | |
582 | } |
616 | } |
583 | |
617 | |
584 | // returns the player that cna see this object, if any |
618 | // returns the player that cna see this object, if any |
585 | MTH object *visible_to () const; |
619 | MTH object *visible_to () const; |
586 | |
620 | |
587 | MTH std::string long_desc (object *who = 0); |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
588 | MTH std::string describe_monster (object *who = 0); |
622 | MTH std::string describe_monster (object *who = 0); |
589 | MTH std::string describe_item (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
590 | MTH std::string describe (object *who = 0); |
624 | MTH std::string describe (object *who = 0); // long description, without name |
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625 | |
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626 | MTH const char *query_weight () { return ::query_weight (this); } |
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627 | MTH const char *query_name () { return ::query_name (this); } |
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628 | MTH const char *query_short_name () { return ::query_short_name (this); } |
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629 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
591 | |
630 | |
592 | // If this object has no extra parts but should have them, |
631 | // If this object has no extra parts but should have them, |
593 | // add them, effectively expanding heads into multipart |
632 | // add them, effectively expanding heads into multipart |
594 | // objects. This method only works on objects not inserted |
633 | // objects. This method only works on objects not inserted |
595 | // anywhere. |
634 | // anywhere. |
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684 | // make some noise with given item into direction dir, |
723 | // make some noise with given item into direction dir, |
685 | // currently only used for players to make them temporarily visible |
724 | // currently only used for players to make them temporarily visible |
686 | // when they are invisible. |
725 | // when they are invisible. |
687 | MTH void make_noise (); |
726 | MTH void make_noise (); |
688 | |
727 | |
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728 | /* animation */ |
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729 | MTH bool has_anim () const { return animation_id; } |
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730 | const animation &anim () const { return animations [animation_id]; } |
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731 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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732 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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733 | /* anim_frames () returns the number of animations allocated. The last |
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734 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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735 | * has 8 animations, anim_frames () will return 8, but the values will |
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736 | * range from 0 through 7. |
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737 | */ |
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738 | MTH int anim_frames () const { return anim ().num_animations; } |
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739 | MTH int anim_facings () const { return anim ().facings; } |
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740 | |
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741 | MTH char *as_string (); |
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742 | |
689 | protected: |
743 | protected: |
690 | void link (); |
744 | void link (); |
691 | void unlink (); |
745 | void unlink (); |
692 | |
746 | |
693 | object (); |
747 | object (); |
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701 | // move this object to the top of its env's inventory to speed up |
755 | // move this object to the top of its env's inventory to speed up |
702 | // searches for it. |
756 | // searches for it. |
703 | static object * |
757 | static object * |
704 | splay (object *ob) |
758 | splay (object *ob) |
705 | { |
759 | { |
706 | if (ob->env && ob->env->inv != ob) |
760 | if (ob->above && ob->env) |
707 | { |
761 | { |
708 | if (ob->above) ob->above->below = ob->below; |
762 | if (ob->above) ob->above->below = ob->below; |
709 | if (ob->below) ob->below->above = ob->above; |
763 | if (ob->below) ob->below->above = ob->above; |
710 | |
764 | |
711 | ob->above = 0; |
765 | ob->above = 0; |