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Comparing deliantra/server/include/object.h (file contents):
Revision 1.212 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.254 by root, Fri Jul 2 16:24:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
31//+GPL
32
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C
35enum { 36enum
37{
36 body_skill, 38 body_skill,
37 body_combat, 39 body_combat,
38 body_range, 40 body_range,
39 body_shield, 41 body_shield,
40 body_arm, 42 body_arm,
48 body_wrist, 50 body_wrist,
49 body_waist, 51 body_waist,
50 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
51}; 53};
52 54
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
59
60/* See common/item.c */ 55/* See common/item.c */
61 56
62typedef struct Body_Locations 57typedef struct Body_Locations
63{ 58{
64 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
66 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
67} Body_Locations; 62} Body_Locations;
68 63
69extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
70 65
66// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
67// contaisn the wall suffix (0, 1_3, 1_4 and so on).
68extern const char *wall_suffix[16];
69
71#define NUM_COINS 4 /* number of coin types */ 70#define NUM_COINS 4 /* number of coin types */
72extern const char *const coins[NUM_COINS + 1]; 71extern const char *const coins[NUM_COINS + 1];
72
73// restart server when object_count reaches this value
74#define RESTART_COUNT 0xe0000000
73 75
74/* 76/*
75 * Each object (this also means archetypes!) could have a few of these 77 * Each object (this also means archetypes!) could have a few of these
76 * "dangling" from it; this could also end up containing 'parse errors'. 78 * "dangling" from it; this could also end up containing 'parse errors'.
77 * 79 *
85{ 87{
86 key_value *next; 88 key_value *next;
87 shstr key, value; 89 shstr key, value;
88}; 90};
89 91
92//-GPL
93
90struct UUID 94struct UUID
91{ 95{
92 uint64 seq; 96 uint64 seq;
97
98 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
93 99
94 static UUID cur; // last uuid generated 100 static UUID cur; // last uuid generated
95 static void init (); 101 static void init ();
96 static UUID gen (); 102 static UUID gen ();
97 103
98 UUID () { } 104 UUID () { }
99 UUID (uint64 seq) : seq(seq) { } 105 UUID (uint64 seq) : seq(seq) { }
100 operator uint64() { return seq; } 106 operator uint64() { return seq; }
101 void operator =(uint64 seq) { this->seq = seq; } 107 void operator =(uint64 seq) { this->seq = seq; }
102 108
103 typedef char BUF [32];
104
105 bool parse (const char *s) 109 bool parse (const char *s);
106 { 110 char *append (char *buf) const;
107 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
108 }
109
110 const char *c_str (char *buf, int len) const
111 {
112 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
113
114 return buf;
115 }
116
117 const char *c_str () const 111 char *c_str () const;
118 {
119 static BUF buf;
120
121 return c_str (buf, sizeof (buf));
122 }
123}; 112};
113
114//+GPL
124 115
125/* Definition for WILL_APPLY values. Replaces having harcoded values 116/* Definition for WILL_APPLY values. Replaces having harcoded values
126 * sprinkled in the code. Note that some of these also replace fields 117 * sprinkled in the code. Note that some of these also replace fields
127 * that were in the can_apply area. What is the point of having both 118 * that were in the can_apply area. What is the point of having both
128 * can_apply and will_apply? 119 * can_apply and will_apply?
133#define WILL_APPLY_DOOR 0x08 124#define WILL_APPLY_DOOR 0x08
134#define WILL_APPLY_FOOD 0x10 125#define WILL_APPLY_FOOD 0x10
135 126
136struct body_slot 127struct body_slot
137{ 128{
129 signed char used:4; /* Calculated value based on items equipped */
138 signed char info:4; /* body info as loaded from the file */ 130 signed char info:4; /* body info as loaded from the file */
139 signed char used:4; /* Calculated value based on items equipped */
140}; 131};
141 132
142typedef struct oblnk 133typedef struct oblnk
143{ /* Used to link together several objects */ 134{ /* Used to link together several objects */
144 object_ptr ob; 135 object_ptr ob;
174 flags_t flag; /* various flags */ 165 flags_t flag; /* various flags */
175#if FOR_PERL 166#if FOR_PERL
176 bool ACC (RW, flag[NUM_FLAGS]); 167 bool ACC (RW, flag[NUM_FLAGS]);
177#endif 168#endif
178 169
179 shstr ACC (RW, materialname); /* specific material name */ 170 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
180 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 171 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
181// materialtype_t *ACC (RW, material); /* What material this object consists of */
182 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 172 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
183 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 173 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
184 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 174 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
185 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 175 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
186 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 176 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
221 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 211 uint8 ACC (RW, pick_up); /* See crossfire.doc */
222 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 212 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
223 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 213 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
224 uint8 ACC (RW, weapontype); /* type of weapon */ 214 uint8 ACC (RW, weapontype); /* type of weapon */
225 215
216 body_slot slot [NUM_BODY_LOCATIONS];
217
226 faceidx ACC (RW, face); /* the graphical face */ 218 faceidx ACC (RW, face); /* the graphical face */
227 219
228 faceidx ACC (RW, sound); /* the sound face */ 220 faceidx ACC (RW, sound); /* the sound face */
229 faceidx ACC (RW, sound_destroy); /* played on destroy */ 221 faceidx ACC (RW, sound_destroy); /* played on destroy */
230
231 body_slot slot [NUM_BODY_LOCATIONS];
232 222
233 sint32 ACC (RW, weight); /* Attributes of the object */ 223 sint32 ACC (RW, weight); /* Attributes of the object */
234 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 224 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
235 225
236 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 226 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
295 shstr ACC (RW, lore); /* Obscure information about this object, */ 285 shstr ACC (RW, lore); /* Obscure information about this object, */
296 /* To get put into books and the like. */ 286 /* To get put into books and the like. */
297 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 287 shstr ACC (RW, custom_name); /* Custom name assigned by player */
298}; 288};
299 289
300const char *query_weight (const object *op); 290const_utf8_string query_weight (const object *op);
301const char *query_short_name (const object *op); 291const_utf8_string query_short_name (const object *op);
302const char *query_name (const object *op); 292const_utf8_string query_name (const object *op);
303const char *query_base_name (const object *op, int plural); 293const_utf8_string query_base_name (const object *op, int plural);
294sint64 query_cost (const object *tmp, object *who, int flag);
295const char *query_cost_string (const object *tmp, object *who, int flag);
304 296
297int change_ability_duration (object *spell, object *caster);
298int min_casting_level (object *caster, object *spell);
299int casting_level (object *caster, object *spell);
300sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
301int SP_level_dam_adjust (object *caster, object *spob);
302int SP_level_duration_adjust (object *caster, object *spob);
303int SP_level_range_adjust (object *caster, object *spob);
304
305struct freelist_item
306{
307 freelist_item *next;
308 uint32_t count;
309};
310
305struct object : zero_initialised, object_copy 311struct object : object_copy
306{ 312{
307 // These variables are not changed by ->copy_to 313 // These variables are not changed by ->copy_to
308 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
309 315
310 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
311 int ACC (RO, count); 317 uint32_t ACC (RO, count);
312 object_vector_index ACC (RO, index); // index into objects 318 object_vector_index ACC (RO, index); // index into objects
313 object_vector_index ACC (RO, active); // index into actives 319 object_vector_index ACC (RO, active); // index into actives
314 320
315 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
316 322
318 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 324 object *ACC (RW, above); /* Pointer to the object stacked above this one */
319 /* Note: stacked in the *same* environment */ 325 /* Note: stacked in the *same* environment */
320 object *inv; /* Pointer to the first object in the inventory */ 326 object *inv; /* Pointer to the first object in the inventory */
321 327
322 //TODO: container must move into client 328 //TODO: container must move into client
323 object_ptr ACC (RW, container); /* Current container being used. I think this 329 object_ptr ACC (RW, container);/* Currently opened container. I think this
324 * is only used by the player right now. 330 * is only used by the player right now.
325 */ 331 */
326 object *ACC (RW, env); /* Pointer to the object which is the environment. 332 object *ACC (RW, env); /* Pointer to the object which is the environment.
327 * This is typically the container that the object is in. 333 * This is typically the container that the object is in.
328 */ 334 */
329 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
330 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
331 client_container *seen_by; // seen by which player/container currently?
332 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
338
339 MTH void set_flag (int flagnum)
340 {
341 flag [flagnum] = true;
342 }
343
344 MTH void clr_flag (int flagnum)
345 {
346 flag [flagnum] = false;
347 }
333 348
334 // privates / perl 349 // privates / perl
335 shstr_tmp kv_get (shstr_tmp key) const; 350 shstr_tmp kv_get (shstr_tmp key) const;
336 void kv_del (shstr_tmp key); 351 void kv_del (shstr_tmp key);
337 void kv_set (shstr_tmp key, shstr_tmp value); 352 void kv_set (shstr_tmp key, shstr_tmp value);
353
354//-GPL
338 355
339 // custom extra fields management 356 // custom extra fields management
340 struct key_value_access_proxy 357 struct key_value_access_proxy
341 { 358 {
342 object &ob; 359 object &ob;
369 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 386 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
370 MTH void post_load_check (); // do some adjustments after parsing 387 MTH void post_load_check (); // do some adjustments after parsing
371 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 388 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
372 bool write (object_freezer &f); 389 bool write (object_freezer &f);
373 390
374 MTH int slottype () const;
375 MTH static object *create (); 391 MTH static object *create ();
376 const mapxy &operator =(const mapxy &pos); 392 const mapxy &operator =(const mapxy &pos);
377 MTH void copy_to (object *dst); 393 MTH void copy_to (object *dst);
378 MTH object *clone (); // create + copy_to a single object 394 MTH object *clone (); // create + copy_to a single object
379 MTH object *deep_clone (); // copy whole more chain and inventory 395 MTH object *deep_clone (); // copy whole more chain and inventory
386 destroy (); 402 destroy ();
387 } 403 }
388 404
389 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 405 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
390 MTH void destroy_inv (bool drop_to_ground = false); 406 MTH void destroy_inv (bool drop_to_ground = false);
407 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
391 MTH object *insert (object *item); // insert into inventory 408 MTH object *insert (object *item); // insert into inventory
392 MTH void play_sound (faceidx sound) const; 409 MTH void play_sound (faceidx sound) const;
393 MTH void say_msg (const char *msg) const; 410 MTH void say_msg (const_utf8_string msg) const;
394 411
395 void do_remove (); 412 void do_remove ();
396 MTH void remove () 413 MTH void remove ()
397 { 414 {
398 if (!flag [FLAG_REMOVED]) 415 if (!flag [FLAG_REMOVED])
406 remove (); 423 remove ();
407 *this = pos; 424 *this = pos;
408 insert_at (this, this); 425 insert_at (this, this);
409 } 426 }
410 427
411 // high-level move functions, return true if successful 428 // high-level move method.
429 // object op is trying to move in direction dir.
430 // originator is typically the same as op, but
431 // can be different if originator is causing op to
432 // move (originator is pushing op)
433 // returns 0 if the object is not able to move to the
434 // desired space, 1 otherwise (in which case we also
435 // move the object accordingly. This function is
436 // very similiar to move_object.
412 int move (int dir, object *originator); 437 int move (int dir, object *originator);
413 438
414 int move (int dir) 439 int move (int dir)
415 { 440 {
416 return move (dir, this); 441 return move (dir, this);
417 } 442 }
443
444 // changes move_type to a new value - handles move_on/move_off effects
445 MTH void change_move_type (MoveType mt);
418 446
419 static bool can_merge_slow (object *op1, object *op2); 447 static bool can_merge_slow (object *op1, object *op2);
420 448
421 // this is often used in time-critical code, so optimise 449 // this is often used in time-critical code, so optimise
422 MTH static bool can_merge (object *op1, object *op2) 450 MTH static bool can_merge (object *op1, object *op2)
427 } 455 }
428 456
429 MTH void set_owner (object *owner); 457 MTH void set_owner (object *owner);
430 MTH void set_speed (float speed); 458 MTH void set_speed (float speed);
431 MTH void set_glow_radius (sint8 rad); 459 MTH void set_glow_radius (sint8 rad);
432 MTH bool change_weapon (object *ob);
433 MTH bool change_skill (object *ob);
434 460
435 MTH void open_container (object *new_container); 461 MTH void open_container (object *new_container);
436 MTH void close_container () 462 MTH void close_container ()
437 { 463 {
438 open_container (0); 464 open_container (0);
465 }
466
467 // potential future accessor for "container"
468 MTH object *container_ () const
469 {
470 return container;
471 }
472
473 MTH bool is_open_container () const
474 {
475 // strangely enough, using ?: here causes code to inflate
476 return type == CONTAINER
477 && ((env && env->container_ () == this)
478 || (!env && flag [FLAG_APPLIED]));
439 } 479 }
440 480
441 MTH object *force_find (shstr_tmp name); 481 MTH object *force_find (shstr_tmp name);
442 MTH void force_set_timer (int duration); 482 MTH void force_set_timer (int duration);
443 MTH object *force_add (shstr_tmp name, int duration = 0); 483 MTH object *force_add (shstr_tmp name, int duration = 0);
463 MTH void drain_stat (); 503 MTH void drain_stat ();
464 MTH void drain_specific_stat (int deplete_stats); 504 MTH void drain_specific_stat (int deplete_stats);
465 MTH void change_luck (int value); 505 MTH void change_luck (int value);
466 506
467 // info must hold 256 * 3 bytes currently 507 // info must hold 256 * 3 bytes currently
468 const char *debug_desc (char *info) const; 508 const_utf8_string debug_desc (char *info) const;
469 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 509 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
470 const char *flag_desc (char *desc, int len) const; 510 const_utf8_string flag_desc (char *desc, int len) const;
471 511
472 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 512 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
473 MTH object *split (sint32 nr = 1); // return 0 on failure 513 MTH object *split (sint32 nr = 1); // return 0 on failure
474 514
475 MTH int number_of () const 515 MTH int number_of () const
483 } 523 }
484 524
485 MTH void update_weight (); 525 MTH void update_weight ();
486 526
487 // return the dominant material of this item, always return something 527 // return the dominant material of this item, always return something
488 const materialtype_t *dominant_material () const; 528 const materialtype_t *dominant_material () const
529 {
530 return material;
531 }
489 532
490 // return the volume of this object in cm³ 533 // return the volume of this object in cm³
491 MTH uint64 volume () const 534 MTH uint64 volume () const
492 { 535 {
493 return (uint64)total_weight () 536 return (uint64)total_weight ()
494 * 1000 537 * 1024 // 1000 actually
495 * (type == CONTAINER ? 1000 : 1) 538 * (type == CONTAINER ? 128 : 1)
496 / dominant_material ()->density; 539 / dominant_material ()->density; // ugh, division
497 } 540 }
498 541
499 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 542 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
500 543
501 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 544 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
510 MTH bool is_arrow () const { return type == ARROW 553 MTH bool is_arrow () const { return type == ARROW
511 || (type == SPELL_EFFECT 554 || (type == SPELL_EFFECT
512 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 555 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
513 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 556 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
514 557
558 MTH bool is_dragon () const;
559
560 MTH bool is_immunity () const { return invisible && type == SIGN; }
561
515 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 562 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
516 563
517 // temporary: wether the object can be saved in a map file 564 // temporary: wether the object can be saved in a map file
518 // contr => is a player 565 // contr => is a player
519 // head => only save head of a multitile object 566 // head => only save head of a multitile object
520 // owner => can not reference owner yet 567 // owner => can not reference owner yet
527 574
528 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 575 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
529 576
530 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 577 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
531 578
579 /* need_identify returns true if the item should be identified. This
580 * function really should not exist - by default, any item not identified
581 * should need it.
582 */
583 MTH bool need_identify () const;
584
532 // returns the outermost owner, never returns 0 585 // returns the outermost owner, never returns 0
533 MTH object *outer_owner () 586 MTH object *outer_owner ()
534 { 587 {
535 object *op; 588 object *op;
536 589
590 MTH bool is_player () const 643 MTH bool is_player () const
591 { 644 {
592 return !!contr; 645 return !!contr;
593 } 646 }
594 647
648 /* elmex: this method checks whether the object is in a shop */
649 MTH bool is_in_shop () const;
650
595 MTH bool affects_los () const 651 MTH bool affects_los () const
596 { 652 {
597 return glow_radius || flag [FLAG_BLOCKSVIEW]; 653 return glow_radius || flag [FLAG_BLOCKSVIEW];
598 } 654 }
599 655
600 MTH bool has_carried_lights () const 656 MTH bool has_carried_lights () const
601 { 657 {
602 return glow_radius; 658 return glow_radius;
603 } 659 }
604 660
605 // returns the player that cna see this object, if any 661 // returns the player that can see this object, if any
606 MTH object *visible_to () const; 662 MTH object *visible_to () const;
607 663
608 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 664 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
609 MTH std::string describe_monster (object *who = 0); 665 MTH std::string describe_monster (object *who = 0);
610 MTH std::string describe_item (object *who = 0); 666 MTH std::string describe_item (object *who = 0);
611 MTH std::string describe (object *who = 0); // long description, without name 667 MTH std::string describe (object *who = 0); // long description, without name
612 668
613 MTH const char *query_weight () { return ::query_weight (this); } 669 MTH const_utf8_string query_weight () { return ::query_weight (this); }
614 MTH const char *query_name () { return ::query_name (this); } 670 MTH const_utf8_string query_name () { return ::query_name (this); }
615 MTH const char *query_short_name () { return ::query_short_name (this); } 671 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
616 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 672 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
617 673
618 // If this object has no extra parts but should have them, 674 // If this object has no extra parts but should have them,
619 // add them, effectively expanding heads into multipart 675 // add them, effectively expanding heads into multipart
620 // objects. This method only works on objects not inserted 676 // objects. This method only works on objects not inserted
621 // anywhere. 677 // anywhere.
622 MTH void expand_tail (); 678 MTH void expand_tail ();
623 679
624 MTH void create_treasure (treasurelist *tl, int flags = 0); 680 MTH void create_treasure (treasurelist *tl, int flags = 0);
625 681
682 // makes sure the player has the named skill,
683 // and also makes it innate if can_use is true.
684 // returns the new skill or 0 if no such skill exists.
685 MTH object *give_skill (shstr_cmp name, bool can_use = false);
686 MTH void become_follower (object *new_god);
687
626 // insert object at same map position as 'where' 688 // insert object at same map position as 'where'
627 // handles both inventory and map "positions" 689 // handles both inventory and map "positions"
628 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 690 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
691 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
692 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
629 MTH void drop_unpaid_items (); 693 MTH void drop_unpaid_items ();
630 694
631 MTH void activate (); 695 MTH void activate ();
632 MTH void deactivate (); 696 MTH void deactivate ();
633 MTH void activate_recursive (); 697 MTH void activate_recursive ();
634 MTH void deactivate_recursive (); 698 MTH void deactivate_recursive ();
635 699
636 // set the given flag on all objects in the inventory recursively 700 // set the given flag on all objects in the inventory recursively
637 MTH void set_flag_inv (int flag, int value = 1); 701 MTH void set_flag_inv (int flag, int value = 1);
638 702
639 void enter_exit (object *exit);//Perl 703 void enter_exit (object *exit); // perl
640 MTH void enter_map (maptile *newmap, int x, int y); 704 MTH bool enter_map (maptile *newmap, int x, int y);
641 void player_goto (const char *path, int x, int y); // only for players 705 void player_goto (const_utf8_string path, int x, int y); // only for players
706 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
707
708 MTH object *mark () const;
642 709
643 // returns the mapspace this object is in 710 // returns the mapspace this object is in
644 mapspace &ms () const; 711 mapspace &ms () const;
645 712
646 // fully recursive iterator 713 // fully recursive iterator
697 return weight + carrying; 764 return weight + carrying;
698 } 765 }
699 766
700 MTH struct region *region () const; 767 MTH struct region *region () const;
701 768
702 void statusmsg (const char *msg, int color = NDI_BLACK); 769 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
703 void failmsg (const char *msg, int color = NDI_RED); 770 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
771 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
704 772
705 const char *query_inventory (object *who = 0, const char *indent = ""); 773 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
706 774
707 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 775 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
708 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 776 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
709 777
710 // make some noise with given item into direction dir, 778 // make some noise with given item into direction dir,
711 // currently only used for players to make them temporarily visible 779 // currently only used for players to make them temporarily visible
712 // when they are invisible. 780 // when they are invisible.
713 MTH void make_noise (); 781 MTH void make_noise ();
723 * range from 0 through 7. 791 * range from 0 through 7.
724 */ 792 */
725 MTH int anim_frames () const { return anim ().num_animations; } 793 MTH int anim_frames () const { return anim ().num_animations; }
726 MTH int anim_facings () const { return anim ().facings; } 794 MTH int anim_facings () const { return anim ().facings; }
727 795
728 MTH char *as_string (); 796 MTH utf8_string as_string ();
797
798 // low-level management, statistics, ...
799 static uint32_t ACC (RW, object_count);
800 static uint32_t ACC (RW, free_count);
801 static uint32_t ACC (RW, create_count);
802 static uint32_t ACC (RW, destroy_count);
803 static freelist_item *freelist;
804 MTH static void freelist_free (int count);
729 805
730protected: 806protected:
731 void link (); 807 void link ();
732 void unlink (); 808 void unlink ();
809
810 void do_delete ();
733 811
734 object (); 812 object ();
735 ~object (); 813 ~object ();
736 814
737private: 815private:
739 object (const object &); 817 object (const object &);
740}; 818};
741 819
742// move this object to the top of its env's inventory to speed up 820// move this object to the top of its env's inventory to speed up
743// searches for it. 821// searches for it.
744static object * 822static inline object *
745splay (object *ob) 823splay (object *ob)
746{ 824{
747 if (ob->above && ob->env) 825 if (ob->above && ob->env)
748 { 826 {
749 if (ob->above) ob->above->below = ob->below; 827 if (ob->above) ob->above->below = ob->below;
756 } 834 }
757 835
758 return ob; 836 return ob;
759} 837}
760 838
839//+GPL
840
761object *find_skill_by_name_fuzzy (object *who, const char *name); 841object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
762object *find_skill_by_name (object *who, shstr_cmp sh); 842object *find_skill_by_name (object *who, shstr_cmp sh);
763object *find_skill_by_number (object *who, int skillno); 843object *find_skill_by_number (object *who, int skillno);
764 844
765/* 845/*
766 * The archetype structure is a set of rules on how to generate and manipulate 846 * The archetype structure is a set of rules on how to generate and manipulate
769 * be much left in the archetype - all it really is is a holder for the 849 * be much left in the archetype - all it really is is a holder for the
770 * object and pointers. This structure should get removed, and just replaced 850 * object and pointers. This structure should get removed, and just replaced
771 * by the object structure 851 * by the object structure
772 */ 852 */
773 853
854//-GPL
855
774INTERFACE_CLASS (archetype) 856INTERFACE_CLASS (archetype)
775struct archetype : object 857struct archetype : object, zero_initialised
776{ 858{
777 static arch_ptr empty; // the empty_archetype 859 static arch_ptr empty; // the empty_archetype
778 MTH static void gc (); 860 MTH static void gc ();
779 861
780 archetype (const char *name); 862 archetype (const_utf8_string name);
781 ~archetype (); 863 ~archetype ();
782 void gather_callbacks (AV *&callbacks, event_type event) const; 864 void gather_callbacks (AV *&callbacks, event_type event) const;
783 865
784 MTH static archetype *find (const_utf8_string name); 866 MTH static archetype *find (const_utf8_string name);
785 867
786 MTH void link (); 868 MTH void link ();
787 MTH void unlink (); 869 MTH void unlink ();
788 870
789 MTH static object *get (const char *name); // (find() || singularity)->instance() 871 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
790 MTH object *instance (); 872 MTH object *instance ();
873
874 MTH void post_load_check (); // do some adjustments after parsing
791 875
792 object_vector_index ACC (RW, archid); // index in archvector 876 object_vector_index ACC (RW, archid); // index in archvector
793 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 877 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
794 878
795 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 879 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
796 sint8 ACC (RW, max_x), ACC (RW, max_y);
797 880
798 // support for archetype loading 881 // support for archetype loading
799 static archetype *read (object_thawer &f); 882 static archetype *read (object_thawer &f);
800 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 883 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
801 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 884 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
885
886protected:
887 void do_delete ();
802}; 888};
803 889
804// compatbiility, remove once replaced by ->instance 890// returns whether the object is a dragon player, which are often specialcased
805inline object * 891inline bool
806arch_to_object (archetype *at) 892object::is_dragon () const
807{ 893{
808 return at->instance (); 894 return arch->race == shstr_dragon && is_player ();
809} 895}
810 896
811inline void 897inline void
812object_freezer::put (keyword k, archetype *v) 898object_freezer::put (const keyword_string k, archetype *v)
813{ 899{
814 put (k, v ? &v->archname : (const char *)0); 900 if (expect_true (v))
901 put (k, v->archname);
902 else
903 put (k);
815} 904}
816 905
817typedef object_vector<object, &object::index > objectvec; 906typedef object_vector<object, &object::index > objectvec;
818typedef object_vector<object, &object::active> activevec; 907typedef object_vector<object, &object::active> activevec;
819typedef object_vector<archetype, &archetype::archid> archvec; 908typedef object_vector<archetype, &archetype::archid> archvec;
836 statementvar (object *, var, actives [_i]) 925 statementvar (object *, var, actives [_i])
837 926
838#define for_all_archetypes(var) \ 927#define for_all_archetypes(var) \
839 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 928 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
840 statementvar (archetype *, var, archetypes [_i]) 929 statementvar (archetype *, var, archetypes [_i])
930
931//+GPL
841 932
842/* Used by update_object to know if the object being passed is 933/* Used by update_object to know if the object being passed is
843 * being added or removed. 934 * being added or removed.
844 */ 935 */
845#define UP_OBJ_INSERT 1 936#define UP_OBJ_INSERT 1
874#define INS_NO_MERGE 0x0001 965#define INS_NO_MERGE 0x0001
875#define INS_ABOVE_FLOOR_ONLY 0x0002 966#define INS_ABOVE_FLOOR_ONLY 0x0002
876#define INS_NO_WALK_ON 0x0004 967#define INS_NO_WALK_ON 0x0004
877#define INS_ON_TOP 0x0008 968#define INS_ON_TOP 0x0008
878#define INS_BELOW_ORIGINATOR 0x0010 969#define INS_BELOW_ORIGINATOR 0x0010
970#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
879 971
880#define ARCH_DEPLETION "depletion" 972//-GPL
881 973
882#endif 974#endif
883 975

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