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Comparing deliantra/server/include/object.h (file contents):
Revision 1.228 by root, Fri Mar 26 00:53:26 2010 UTC vs.
Revision 1.239 by root, Sat Apr 10 05:12:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
37{
38 body_skill, 38 body_skill,
39 body_combat, 39 body_combat,
40 body_range, 40 body_range,
41 body_shield, 41 body_shield,
42 body_arm, 42 body_arm,
50 body_wrist, 50 body_wrist,
51 body_waist, 51 body_waist,
52 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
53}; 53};
54 54
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 55/* See common/item.c */
63 56
64typedef struct Body_Locations 57typedef struct Body_Locations
65{ 58{
66 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
289 282
290const_utf8_string query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
291const_utf8_string query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
292const_utf8_string query_name (const object *op); 285const_utf8_string query_name (const object *op);
293const_utf8_string query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
294 297
295struct object : zero_initialised, object_copy 298struct object : zero_initialised, object_copy
296{ 299{
297 // These variables are not changed by ->copy_to 300 // These variables are not changed by ->copy_to
298 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 363 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 364 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 365 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 366 bool write (object_freezer &f);
364 367
365 MTH int slottype () const;
366 MTH static object *create (); 368 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 369 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 370 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 371 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 372 MTH object *deep_clone (); // copy whole more chain and inventory
377 destroy (); 379 destroy ();
378 } 380 }
379 381
380 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
381 MTH void destroy_inv (bool drop_to_ground = false); 383 MTH void destroy_inv (bool drop_to_ground = false);
384 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
382 MTH object *insert (object *item); // insert into inventory 385 MTH object *insert (object *item); // insert into inventory
383 MTH void play_sound (faceidx sound) const; 386 MTH void play_sound (faceidx sound) const;
384 MTH void say_msg (const_utf8_string msg) const; 387 MTH void say_msg (const_utf8_string msg) const;
385 388
386 void do_remove (); 389 void do_remove ();
429 } 432 }
430 433
431 MTH void set_owner (object *owner); 434 MTH void set_owner (object *owner);
432 MTH void set_speed (float speed); 435 MTH void set_speed (float speed);
433 MTH void set_glow_radius (sint8 rad); 436 MTH void set_glow_radius (sint8 rad);
434 MTH bool change_weapon (object *ob);
435 MTH bool change_skill (object *ob);
436 437
437 MTH void open_container (object *new_container); 438 MTH void open_container (object *new_container);
438 MTH void close_container () 439 MTH void close_container ()
439 { 440 {
440 open_container (0); 441 open_container (0);
531 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 532 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
532 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 533 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
533 534
534 MTH bool is_dragon () const; 535 MTH bool is_dragon () const;
535 536
537 MTH bool is_immunity () const { return invisible && type == SIGN; }
538
536 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 539 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 540
538 // temporary: wether the object can be saved in a map file 541 // temporary: wether the object can be saved in a map file
539 // contr => is a player 542 // contr => is a player
540 // head => only save head of a multitile object 543 // head => only save head of a multitile object
610 613
611 MTH bool is_player () const 614 MTH bool is_player () const
612 { 615 {
613 return !!contr; 616 return !!contr;
614 } 617 }
618
619 /* elmex: this method checks whether the object is in a shop */
620 MTH bool is_in_shop () const;
615 621
616 MTH bool affects_los () const 622 MTH bool affects_los () const
617 { 623 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 624 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 625 }
660 MTH void set_flag_inv (int flag, int value = 1); 666 MTH void set_flag_inv (int flag, int value = 1);
661 667
662 void enter_exit (object *exit);//Perl 668 void enter_exit (object *exit);//Perl
663 MTH void enter_map (maptile *newmap, int x, int y); 669 MTH void enter_map (maptile *newmap, int x, int y);
664 void player_goto (const_utf8_string path, int x, int y); // only for players 670 void player_goto (const_utf8_string path, int x, int y); // only for players
671 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
665 672
666 // returns the mapspace this object is in 673 // returns the mapspace this object is in
667 mapspace &ms () const; 674 mapspace &ms () const;
668 675
669 // fully recursive iterator 676 // fully recursive iterator
722 729
723 MTH struct region *region () const; 730 MTH struct region *region () const;
724 731
725 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 732 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
726 void failmsg (const_utf8_string msg, int color = NDI_RED); 733 void failmsg (const_utf8_string msg, int color = NDI_RED);
734 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
727 735
728 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 736 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
729 737
730 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 738 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
731 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 739 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible

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