1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
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28 | #include <bitset> |
28 | #include <bitset> |
29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
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33 | //+GPL |
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34 | |
33 | typedef int tag_t; |
35 | typedef int tag_t; |
34 | |
36 | |
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37 | // also see common/item.C |
35 | enum { |
38 | enum |
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39 | { |
36 | body_skill, |
40 | body_skill, |
37 | body_combat, |
41 | body_combat, |
38 | body_range, |
42 | body_range, |
39 | body_shield, |
43 | body_shield, |
40 | body_arm, |
44 | body_arm, |
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48 | body_wrist, |
52 | body_wrist, |
49 | body_waist, |
53 | body_waist, |
50 | NUM_BODY_LOCATIONS |
54 | NUM_BODY_LOCATIONS |
51 | }; |
55 | }; |
52 | |
56 | |
53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
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59 | |
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60 | /* See common/item.c */ |
57 | /* See common/item.c */ |
61 | |
58 | |
62 | typedef struct Body_Locations |
59 | typedef struct Body_Locations |
63 | { |
60 | { |
64 | keyword save_name; /* Name used to load/save it to disk */ |
61 | keyword save_name; /* Name used to load/save it to disk */ |
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85 | { |
82 | { |
86 | key_value *next; |
83 | key_value *next; |
87 | shstr key, value; |
84 | shstr key, value; |
88 | }; |
85 | }; |
89 | |
86 | |
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87 | //-GPL |
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88 | |
90 | struct UUID |
89 | struct UUID |
91 | { |
90 | { |
92 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
93 | |
94 | |
94 | static UUID cur; // last uuid generated |
95 | static UUID cur; // last uuid generated |
95 | static void init (); |
96 | static void init (); |
96 | static UUID gen (); |
97 | static UUID gen (); |
97 | |
98 | |
98 | UUID () { } |
99 | UUID () { } |
99 | UUID (uint64 seq) : seq(seq) { } |
100 | UUID (uint64 seq) : seq(seq) { } |
100 | operator uint64() { return seq; } |
101 | operator uint64() { return seq; } |
101 | void operator =(uint64 seq) { this->seq = seq; } |
102 | void operator =(uint64 seq) { this->seq = seq; } |
102 | |
103 | |
103 | typedef char BUF [32]; |
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104 | |
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105 | bool parse (const char *s) |
104 | bool parse (const char *s); |
106 | { |
105 | char *append (char *buf) const; |
107 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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108 | } |
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109 | |
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110 | const char *c_str (char *buf, int len) const |
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111 | { |
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112 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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113 | |
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114 | return buf; |
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115 | } |
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116 | |
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117 | const char *c_str () const |
106 | char *c_str () const; |
118 | { |
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119 | static BUF buf; |
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120 | |
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121 | return c_str (buf, sizeof (buf)); |
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122 | } |
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123 | }; |
107 | }; |
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108 | |
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109 | //+GPL |
124 | |
110 | |
125 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
111 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
126 | * sprinkled in the code. Note that some of these also replace fields |
112 | * sprinkled in the code. Note that some of these also replace fields |
127 | * that were in the can_apply area. What is the point of having both |
113 | * that were in the can_apply area. What is the point of having both |
128 | * can_apply and will_apply? |
114 | * can_apply and will_apply? |
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133 | #define WILL_APPLY_DOOR 0x08 |
119 | #define WILL_APPLY_DOOR 0x08 |
134 | #define WILL_APPLY_FOOD 0x10 |
120 | #define WILL_APPLY_FOOD 0x10 |
135 | |
121 | |
136 | struct body_slot |
122 | struct body_slot |
137 | { |
123 | { |
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124 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char info:4; /* body info as loaded from the file */ |
125 | signed char info:4; /* body info as loaded from the file */ |
139 | signed char used:4; /* Calculated value based on items equipped */ |
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140 | }; |
126 | }; |
141 | |
127 | |
142 | typedef struct oblnk |
128 | typedef struct oblnk |
143 | { /* Used to link together several objects */ |
129 | { /* Used to link together several objects */ |
144 | object_ptr ob; |
130 | object_ptr ob; |
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174 | flags_t flag; /* various flags */ |
160 | flags_t flag; /* various flags */ |
175 | #if FOR_PERL |
161 | #if FOR_PERL |
176 | bool ACC (RW, flag[NUM_FLAGS]); |
162 | bool ACC (RW, flag[NUM_FLAGS]); |
177 | #endif |
163 | #endif |
178 | |
164 | |
179 | shstr ACC (RW, materialname); /* specific material name */ |
165 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
180 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
181 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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182 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
167 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
183 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
168 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
184 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
169 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
185 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
170 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
186 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
171 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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221 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
222 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
223 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
224 | uint8 ACC (RW, weapontype); /* type of weapon */ |
209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
225 | |
210 | |
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211 | body_slot slot [NUM_BODY_LOCATIONS]; |
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212 | |
226 | faceidx ACC (RW, face); /* the graphical face */ |
213 | faceidx ACC (RW, face); /* the graphical face */ |
227 | |
214 | |
228 | faceidx ACC (RW, sound); /* the sound face */ |
215 | faceidx ACC (RW, sound); /* the sound face */ |
229 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
230 | |
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231 | body_slot slot [NUM_BODY_LOCATIONS]; |
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232 | |
217 | |
233 | sint32 ACC (RW, weight); /* Attributes of the object */ |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
234 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
235 | |
220 | |
236 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
221 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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295 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
280 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
296 | /* To get put into books and the like. */ |
281 | /* To get put into books and the like. */ |
297 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
282 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
298 | }; |
283 | }; |
299 | |
284 | |
300 | const char *query_weight (const object *op); |
285 | const_utf8_string query_weight (const object *op); |
301 | const char *query_short_name (const object *op); |
286 | const_utf8_string query_short_name (const object *op); |
302 | const char *query_name (const object *op); |
287 | const_utf8_string query_name (const object *op); |
303 | const char *query_base_name (const object *op, int plural); |
288 | const_utf8_string query_base_name (const object *op, int plural); |
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289 | sint64 query_cost (const object *tmp, object *who, int flag); |
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290 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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291 | |
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292 | int change_ability_duration (object *spell, object *caster); |
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293 | int min_casting_level (object *caster, object *spell); |
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294 | int casting_level (object *caster, object *spell); |
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295 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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296 | int SP_level_dam_adjust (object *caster, object *spob); |
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297 | int SP_level_duration_adjust (object *caster, object *spob); |
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298 | int SP_level_range_adjust (object *caster, object *spob); |
304 | |
299 | |
305 | struct object : zero_initialised, object_copy |
300 | struct object : zero_initialised, object_copy |
306 | { |
301 | { |
307 | // These variables are not changed by ->copy_to |
302 | // These variables are not changed by ->copy_to |
308 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
303 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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333 | // privates / perl |
328 | // privates / perl |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
329 | shstr_tmp kv_get (shstr_tmp key) const; |
335 | void kv_del (shstr_tmp key); |
330 | void kv_del (shstr_tmp key); |
336 | void kv_set (shstr_tmp key, shstr_tmp value); |
331 | void kv_set (shstr_tmp key, shstr_tmp value); |
337 | |
332 | |
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333 | //-GPL |
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334 | |
338 | // custom extra fields management |
335 | // custom extra fields management |
339 | struct key_value_access_proxy |
336 | struct key_value_access_proxy |
340 | { |
337 | { |
341 | object &ob; |
338 | object &ob; |
342 | shstr_tmp key; |
339 | shstr_tmp key; |
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368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
365 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
369 | MTH void post_load_check (); // do some adjustments after parsing |
366 | MTH void post_load_check (); // do some adjustments after parsing |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
367 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
371 | bool write (object_freezer &f); |
368 | bool write (object_freezer &f); |
372 | |
369 | |
373 | MTH int slottype () const; |
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374 | MTH static object *create (); |
370 | MTH static object *create (); |
375 | const mapxy &operator =(const mapxy &pos); |
371 | const mapxy &operator =(const mapxy &pos); |
376 | MTH void copy_to (object *dst); |
372 | MTH void copy_to (object *dst); |
377 | MTH object *clone (); // create + copy_to a single object |
373 | MTH object *clone (); // create + copy_to a single object |
378 | MTH object *deep_clone (); // copy whole more chain and inventory |
374 | MTH object *deep_clone (); // copy whole more chain and inventory |
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387 | |
383 | |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
384 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
385 | MTH void destroy_inv (bool drop_to_ground = false); |
390 | MTH object *insert (object *item); // insert into inventory |
386 | MTH object *insert (object *item); // insert into inventory |
391 | MTH void play_sound (faceidx sound) const; |
387 | MTH void play_sound (faceidx sound) const; |
392 | MTH void say_msg (const char *msg) const; |
388 | MTH void say_msg (const_utf8_string msg) const; |
393 | |
389 | |
394 | void do_remove (); |
390 | void do_remove (); |
395 | MTH void remove () |
391 | MTH void remove () |
396 | { |
392 | { |
397 | if (!flag [FLAG_REMOVED]) |
393 | if (!flag [FLAG_REMOVED]) |
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405 | remove (); |
401 | remove (); |
406 | *this = pos; |
402 | *this = pos; |
407 | insert_at (this, this); |
403 | insert_at (this, this); |
408 | } |
404 | } |
409 | |
405 | |
410 | // high-level move functions, return true if successful |
406 | // high-level move method. |
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407 | // object op is trying to move in direction dir. |
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408 | // originator is typically the same as op, but |
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409 | // can be different if originator is causing op to |
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410 | // move (originator is pushing op) |
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411 | // returns 0 if the object is not able to move to the |
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412 | // desired space, 1 otherwise (in which case we also |
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413 | // move the object accordingly. This function is |
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414 | // very similiar to move_object. |
411 | int move (int dir, object *originator); |
415 | int move (int dir, object *originator); |
412 | |
416 | |
413 | int move (int dir) |
417 | int move (int dir) |
414 | { |
418 | { |
415 | return move (dir, this); |
419 | return move (dir, this); |
416 | } |
420 | } |
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421 | |
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422 | // changes move_type to a new value - handles move_on/move_off effects |
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423 | MTH void change_move_type (MoveType mt); |
417 | |
424 | |
418 | static bool can_merge_slow (object *op1, object *op2); |
425 | static bool can_merge_slow (object *op1, object *op2); |
419 | |
426 | |
420 | // this is often used in time-critical code, so optimise |
427 | // this is often used in time-critical code, so optimise |
421 | MTH static bool can_merge (object *op1, object *op2) |
428 | MTH static bool can_merge (object *op1, object *op2) |
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426 | } |
433 | } |
427 | |
434 | |
428 | MTH void set_owner (object *owner); |
435 | MTH void set_owner (object *owner); |
429 | MTH void set_speed (float speed); |
436 | MTH void set_speed (float speed); |
430 | MTH void set_glow_radius (sint8 rad); |
437 | MTH void set_glow_radius (sint8 rad); |
431 | MTH bool change_weapon (object *ob); |
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432 | MTH bool change_skill (object *ob); |
438 | MTH bool change_skill (object *ob); // deprecated? |
433 | |
439 | |
434 | MTH void open_container (object *new_container); |
440 | MTH void open_container (object *new_container); |
435 | MTH void close_container () |
441 | MTH void close_container () |
436 | { |
442 | { |
437 | open_container (0); |
443 | open_container (0); |
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476 | MTH void drain_stat (); |
482 | MTH void drain_stat (); |
477 | MTH void drain_specific_stat (int deplete_stats); |
483 | MTH void drain_specific_stat (int deplete_stats); |
478 | MTH void change_luck (int value); |
484 | MTH void change_luck (int value); |
479 | |
485 | |
480 | // info must hold 256 * 3 bytes currently |
486 | // info must hold 256 * 3 bytes currently |
481 | const char *debug_desc (char *info) const; |
487 | const_utf8_string debug_desc (char *info) const; |
482 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
488 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
483 | const char *flag_desc (char *desc, int len) const; |
489 | const_utf8_string flag_desc (char *desc, int len) const; |
484 | |
490 | |
485 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
491 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
486 | MTH object *split (sint32 nr = 1); // return 0 on failure |
492 | MTH object *split (sint32 nr = 1); // return 0 on failure |
487 | |
493 | |
488 | MTH int number_of () const |
494 | MTH int number_of () const |
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496 | } |
502 | } |
497 | |
503 | |
498 | MTH void update_weight (); |
504 | MTH void update_weight (); |
499 | |
505 | |
500 | // return the dominant material of this item, always return something |
506 | // return the dominant material of this item, always return something |
501 | const materialtype_t *dominant_material () const; |
507 | const materialtype_t *dominant_material () const |
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508 | { |
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509 | return material; |
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510 | } |
502 | |
511 | |
503 | // return the volume of this object in cm³ |
512 | // return the volume of this object in cm³ |
504 | MTH uint64 volume () const |
513 | MTH uint64 volume () const |
505 | { |
514 | { |
506 | return (uint64)total_weight () |
515 | return (uint64)total_weight () |
507 | * 1000 |
516 | * 1024 // 1000 actually |
508 | * (type == CONTAINER ? 1000 : 1) |
517 | * (type == CONTAINER ? 128 : 1) |
509 | / dominant_material ()->density; |
518 | / dominant_material ()->density; // ugh, division |
510 | } |
519 | } |
511 | |
520 | |
512 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
521 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
513 | |
522 | |
514 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
523 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
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523 | MTH bool is_arrow () const { return type == ARROW |
532 | MTH bool is_arrow () const { return type == ARROW |
524 | || (type == SPELL_EFFECT |
533 | || (type == SPELL_EFFECT |
525 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
534 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
526 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
535 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
527 | |
536 | |
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537 | MTH bool is_dragon () const; |
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538 | |
528 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
539 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
529 | |
540 | |
530 | // temporary: wether the object can be saved in a map file |
541 | // temporary: wether the object can be saved in a map file |
531 | // contr => is a player |
542 | // contr => is a player |
532 | // head => only save head of a multitile object |
543 | // head => only save head of a multitile object |
533 | // owner => can not reference owner yet |
544 | // owner => can not reference owner yet |
… | |
… | |
603 | MTH bool is_player () const |
614 | MTH bool is_player () const |
604 | { |
615 | { |
605 | return !!contr; |
616 | return !!contr; |
606 | } |
617 | } |
607 | |
618 | |
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619 | /* elmex: this method checks whether the object is in a shop */ |
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620 | MTH bool is_in_shop () const; |
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621 | |
608 | MTH bool affects_los () const |
622 | MTH bool affects_los () const |
609 | { |
623 | { |
610 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
624 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
611 | } |
625 | } |
612 | |
626 | |
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… | |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
635 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
622 | MTH std::string describe_monster (object *who = 0); |
636 | MTH std::string describe_monster (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
637 | MTH std::string describe_item (object *who = 0); |
624 | MTH std::string describe (object *who = 0); // long description, without name |
638 | MTH std::string describe (object *who = 0); // long description, without name |
625 | |
639 | |
626 | MTH const char *query_weight () { return ::query_weight (this); } |
640 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
627 | MTH const char *query_name () { return ::query_name (this); } |
641 | MTH const_utf8_string query_name () { return ::query_name (this); } |
628 | MTH const char *query_short_name () { return ::query_short_name (this); } |
642 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
629 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
643 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
630 | |
644 | |
631 | // If this object has no extra parts but should have them, |
645 | // If this object has no extra parts but should have them, |
632 | // add them, effectively expanding heads into multipart |
646 | // add them, effectively expanding heads into multipart |
633 | // objects. This method only works on objects not inserted |
647 | // objects. This method only works on objects not inserted |
634 | // anywhere. |
648 | // anywhere. |
… | |
… | |
637 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
651 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
638 | |
652 | |
639 | // insert object at same map position as 'where' |
653 | // insert object at same map position as 'where' |
640 | // handles both inventory and map "positions" |
654 | // handles both inventory and map "positions" |
641 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
655 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
656 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
657 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
642 | MTH void drop_unpaid_items (); |
658 | MTH void drop_unpaid_items (); |
643 | |
659 | |
644 | MTH void activate (); |
660 | MTH void activate (); |
645 | MTH void deactivate (); |
661 | MTH void deactivate (); |
646 | MTH void activate_recursive (); |
662 | MTH void activate_recursive (); |
… | |
… | |
649 | // set the given flag on all objects in the inventory recursively |
665 | // set the given flag on all objects in the inventory recursively |
650 | MTH void set_flag_inv (int flag, int value = 1); |
666 | MTH void set_flag_inv (int flag, int value = 1); |
651 | |
667 | |
652 | void enter_exit (object *exit);//Perl |
668 | void enter_exit (object *exit);//Perl |
653 | MTH void enter_map (maptile *newmap, int x, int y); |
669 | MTH void enter_map (maptile *newmap, int x, int y); |
654 | void player_goto (const char *path, int x, int y); // only for players |
670 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
671 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
655 | |
672 | |
656 | // returns the mapspace this object is in |
673 | // returns the mapspace this object is in |
657 | mapspace &ms () const; |
674 | mapspace &ms () const; |
658 | |
675 | |
659 | // fully recursive iterator |
676 | // fully recursive iterator |
… | |
… | |
710 | return weight + carrying; |
727 | return weight + carrying; |
711 | } |
728 | } |
712 | |
729 | |
713 | MTH struct region *region () const; |
730 | MTH struct region *region () const; |
714 | |
731 | |
715 | void statusmsg (const char *msg, int color = NDI_BLACK); |
732 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
716 | void failmsg (const char *msg, int color = NDI_RED); |
733 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
717 | |
734 | |
718 | const char *query_inventory (object *who = 0, const char *indent = ""); |
735 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
719 | |
736 | |
720 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
737 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
721 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
738 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
722 | |
739 | |
723 | // make some noise with given item into direction dir, |
740 | // make some noise with given item into direction dir, |
… | |
… | |
736 | * range from 0 through 7. |
753 | * range from 0 through 7. |
737 | */ |
754 | */ |
738 | MTH int anim_frames () const { return anim ().num_animations; } |
755 | MTH int anim_frames () const { return anim ().num_animations; } |
739 | MTH int anim_facings () const { return anim ().facings; } |
756 | MTH int anim_facings () const { return anim ().facings; } |
740 | |
757 | |
741 | MTH char *as_string (); |
758 | MTH utf8_string as_string (); |
742 | |
759 | |
743 | protected: |
760 | protected: |
744 | void link (); |
761 | void link (); |
745 | void unlink (); |
762 | void unlink (); |
746 | |
763 | |
… | |
… | |
752 | object (const object &); |
769 | object (const object &); |
753 | }; |
770 | }; |
754 | |
771 | |
755 | // move this object to the top of its env's inventory to speed up |
772 | // move this object to the top of its env's inventory to speed up |
756 | // searches for it. |
773 | // searches for it. |
757 | static object * |
774 | static inline object * |
758 | splay (object *ob) |
775 | splay (object *ob) |
759 | { |
776 | { |
760 | if (ob->above && ob->env) |
777 | if (ob->above && ob->env) |
761 | { |
778 | { |
762 | if (ob->above) ob->above->below = ob->below; |
779 | if (ob->above) ob->above->below = ob->below; |
… | |
… | |
769 | } |
786 | } |
770 | |
787 | |
771 | return ob; |
788 | return ob; |
772 | } |
789 | } |
773 | |
790 | |
|
|
791 | //+GPL |
|
|
792 | |
774 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
793 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
775 | object *find_skill_by_name (object *who, shstr_cmp sh); |
794 | object *find_skill_by_name (object *who, shstr_cmp sh); |
776 | object *find_skill_by_number (object *who, int skillno); |
795 | object *find_skill_by_number (object *who, int skillno); |
777 | |
796 | |
778 | /* |
797 | /* |
779 | * The archetype structure is a set of rules on how to generate and manipulate |
798 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
782 | * be much left in the archetype - all it really is is a holder for the |
801 | * be much left in the archetype - all it really is is a holder for the |
783 | * object and pointers. This structure should get removed, and just replaced |
802 | * object and pointers. This structure should get removed, and just replaced |
784 | * by the object structure |
803 | * by the object structure |
785 | */ |
804 | */ |
786 | |
805 | |
|
|
806 | //-GPL |
|
|
807 | |
787 | INTERFACE_CLASS (archetype) |
808 | INTERFACE_CLASS (archetype) |
788 | struct archetype : object |
809 | struct archetype : object |
789 | { |
810 | { |
790 | static arch_ptr empty; // the empty_archetype |
811 | static arch_ptr empty; // the empty_archetype |
791 | MTH static void gc (); |
812 | MTH static void gc (); |
792 | |
813 | |
793 | archetype (const char *name); |
814 | archetype (const_utf8_string name); |
794 | ~archetype (); |
815 | ~archetype (); |
795 | void gather_callbacks (AV *&callbacks, event_type event) const; |
816 | void gather_callbacks (AV *&callbacks, event_type event) const; |
796 | |
817 | |
797 | MTH static archetype *find (const_utf8_string name); |
818 | MTH static archetype *find (const_utf8_string name); |
798 | |
819 | |
799 | MTH void link (); |
820 | MTH void link (); |
800 | MTH void unlink (); |
821 | MTH void unlink (); |
801 | |
822 | |
802 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
823 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
803 | MTH object *instance (); |
824 | MTH object *instance (); |
|
|
825 | |
|
|
826 | MTH void post_load_check (); // do some adjustments after parsing |
804 | |
827 | |
805 | object_vector_index ACC (RW, archid); // index in archvector |
828 | object_vector_index ACC (RW, archid); // index in archvector |
806 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
829 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
807 | |
830 | |
808 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
831 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
809 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
810 | |
832 | |
811 | // support for archetype loading |
833 | // support for archetype loading |
812 | static archetype *read (object_thawer &f); |
834 | static archetype *read (object_thawer &f); |
813 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
835 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
814 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
836 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
815 | }; |
837 | }; |
816 | |
838 | |
817 | // compatbiility, remove once replaced by ->instance |
839 | // returns whether the object is a dragon player, which are often specialcased |
818 | inline object * |
840 | inline bool |
819 | arch_to_object (archetype *at) |
841 | object::is_dragon () const |
820 | { |
842 | { |
821 | return at->instance (); |
843 | return arch->race == shstr_dragon && is_player (); |
822 | } |
844 | } |
823 | |
845 | |
824 | inline void |
846 | inline void |
825 | object_freezer::put (keyword k, archetype *v) |
847 | object_freezer::put (const keyword_string k, archetype *v) |
826 | { |
848 | { |
827 | put (k, v ? &v->archname : (const char *)0); |
849 | if (expect_true (v)) |
|
|
850 | put (k, v->archname); |
|
|
851 | else |
|
|
852 | put (k); |
828 | } |
853 | } |
829 | |
854 | |
830 | typedef object_vector<object, &object::index > objectvec; |
855 | typedef object_vector<object, &object::index > objectvec; |
831 | typedef object_vector<object, &object::active> activevec; |
856 | typedef object_vector<object, &object::active> activevec; |
832 | typedef object_vector<archetype, &archetype::archid> archvec; |
857 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
849 | statementvar (object *, var, actives [_i]) |
874 | statementvar (object *, var, actives [_i]) |
850 | |
875 | |
851 | #define for_all_archetypes(var) \ |
876 | #define for_all_archetypes(var) \ |
852 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
877 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
853 | statementvar (archetype *, var, archetypes [_i]) |
878 | statementvar (archetype *, var, archetypes [_i]) |
|
|
879 | |
|
|
880 | //+GPL |
854 | |
881 | |
855 | /* Used by update_object to know if the object being passed is |
882 | /* Used by update_object to know if the object being passed is |
856 | * being added or removed. |
883 | * being added or removed. |
857 | */ |
884 | */ |
858 | #define UP_OBJ_INSERT 1 |
885 | #define UP_OBJ_INSERT 1 |
… | |
… | |
888 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
915 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
889 | #define INS_NO_WALK_ON 0x0004 |
916 | #define INS_NO_WALK_ON 0x0004 |
890 | #define INS_ON_TOP 0x0008 |
917 | #define INS_ON_TOP 0x0008 |
891 | #define INS_BELOW_ORIGINATOR 0x0010 |
918 | #define INS_BELOW_ORIGINATOR 0x0010 |
892 | |
919 | |
893 | #define ARCH_DEPLETION "depletion" |
920 | //-GPL |
894 | |
921 | |
895 | #endif |
922 | #endif |
896 | |
923 | |