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Comparing deliantra/server/include/object.h (file contents):
Revision 1.236 by root, Wed Apr 7 19:54:45 2010 UTC vs.
Revision 1.246 by root, Fri Apr 16 02:37:50 2010 UTC

293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 296int SP_level_range_adjust (object *caster, object *spob);
297 297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
298struct object : zero_initialised, object_copy 304struct object : object_copy
299{ 305{
300 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 308
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 310 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
307 313
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 315
321 */ 327 */
322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
324 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
325 331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
341
326 // privates / perl 342 // privates / perl
327 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
328 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
329 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
330 346
432 } 448 }
433 449
434 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
435 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
436 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
437 MTH bool change_skill (object *ob); // deprecated?
438 453
439 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
440 MTH void close_container () 455 MTH void close_container ()
441 { 456 {
442 open_container (0); 457 open_container (0);
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 550
536 MTH bool is_dragon () const; 551 MTH bool is_dragon () const;
537 552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
538 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
539 556
540 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
541 // contr => is a player 558 // contr => is a player
542 // head => only save head of a multitile object 559 // head => only save head of a multitile object
550 567
551 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
552 569
553 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
554 571
572 /* need_identify returns true if the item should be identified. This
573 * function really should not exist - by default, any item not identified
574 * should need it.
575 */
576 MTH bool need_identify () const;
577
555 // returns the outermost owner, never returns 0 578 // returns the outermost owner, never returns 0
556 MTH object *outer_owner () 579 MTH object *outer_owner ()
557 { 580 {
558 object *op; 581 object *op;
559 582
626 MTH bool has_carried_lights () const 649 MTH bool has_carried_lights () const
627 { 650 {
628 return glow_radius; 651 return glow_radius;
629 } 652 }
630 653
631 // returns the player that cna see this object, if any 654 // returns the player that can see this object, if any
632 MTH object *visible_to () const; 655 MTH object *visible_to () const;
633 656
634 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 657 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
635 MTH std::string describe_monster (object *who = 0); 658 MTH std::string describe_monster (object *who = 0);
636 MTH std::string describe_item (object *who = 0); 659 MTH std::string describe_item (object *who = 0);
646 // objects. This method only works on objects not inserted 669 // objects. This method only works on objects not inserted
647 // anywhere. 670 // anywhere.
648 MTH void expand_tail (); 671 MTH void expand_tail ();
649 672
650 MTH void create_treasure (treasurelist *tl, int flags = 0); 673 MTH void create_treasure (treasurelist *tl, int flags = 0);
674
675 // makes sure the player has the named skill,
676 // and also makes it innate if can_use is true.
677 // returns the new skill or 0 if no such skill exists.
678 MTH object *give_skill (shstr_cmp name, bool can_use = false);
679 MTH void become_follower (object *new_god);
651 680
652 // insert object at same map position as 'where' 681 // insert object at same map position as 'where'
653 // handles both inventory and map "positions" 682 // handles both inventory and map "positions"
654 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 683 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
655 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 684 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
667 void enter_exit (object *exit);//Perl 696 void enter_exit (object *exit);//Perl
668 MTH void enter_map (maptile *newmap, int x, int y); 697 MTH void enter_map (maptile *newmap, int x, int y);
669 void player_goto (const_utf8_string path, int x, int y); // only for players 698 void player_goto (const_utf8_string path, int x, int y); // only for players
670 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 699 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
671 700
701 MTH object *mark () const;
702
672 // returns the mapspace this object is in 703 // returns the mapspace this object is in
673 mapspace &ms () const; 704 mapspace &ms () const;
674 705
675 // fully recursive iterator 706 // fully recursive iterator
676 struct iterator_base 707 struct iterator_base
726 return weight + carrying; 757 return weight + carrying;
727 } 758 }
728 759
729 MTH struct region *region () const; 760 MTH struct region *region () const;
730 761
731 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 762 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
732 void failmsg (const_utf8_string msg, int color = NDI_RED); 763 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
764 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
733 765
734 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 766 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
735 767
736 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 768 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
737 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 769 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
738 770
739 // make some noise with given item into direction dir, 771 // make some noise with given item into direction dir,
740 // currently only used for players to make them temporarily visible 772 // currently only used for players to make them temporarily visible
741 // when they are invisible. 773 // when they are invisible.
742 MTH void make_noise (); 774 MTH void make_noise ();
754 MTH int anim_frames () const { return anim ().num_animations; } 786 MTH int anim_frames () const { return anim ().num_animations; }
755 MTH int anim_facings () const { return anim ().facings; } 787 MTH int anim_facings () const { return anim ().facings; }
756 788
757 MTH utf8_string as_string (); 789 MTH utf8_string as_string ();
758 790
791 // low-level management, statistics, ...
792 static uint32_t ACC (RW, object_count);
793 static uint32_t ACC (RW, free_count);
794 static uint32_t ACC (RW, create_count);
795 static uint32_t ACC (RW, destroy_count);
796 static freelist_item *freelist;
797 MTH static void freelist_free (int count);
798
759protected: 799protected:
760 void link (); 800 void link ();
761 void unlink (); 801 void unlink ();
802
803 void do_delete ();
762 804
763 object (); 805 object ();
764 ~object (); 806 ~object ();
765 807
766private: 808private:
803 */ 845 */
804 846
805//-GPL 847//-GPL
806 848
807INTERFACE_CLASS (archetype) 849INTERFACE_CLASS (archetype)
808struct archetype : object 850struct archetype : object, zero_initialised
809{ 851{
810 static arch_ptr empty; // the empty_archetype 852 static arch_ptr empty; // the empty_archetype
811 MTH static void gc (); 853 MTH static void gc ();
812 854
813 archetype (const_utf8_string name); 855 archetype (const_utf8_string name);
831 873
832 // support for archetype loading 874 // support for archetype loading
833 static archetype *read (object_thawer &f); 875 static archetype *read (object_thawer &f);
834 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 876 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
835 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 877 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
878
879protected:
880 void do_delete ();
836}; 881};
837 882
838// returns whether the object is a dragon player, which are often specialcased 883// returns whether the object is a dragon player, which are often specialcased
839inline bool 884inline bool
840object::is_dragon () const 885object::is_dragon () const

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