1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
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33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | // also see common/item.C |
35 | // also see common/item.C |
36 | enum |
36 | enum |
37 | { |
37 | { |
38 | body_skill, |
38 | # define def(name, use, nonuse) body_ ## name, |
39 | body_combat, |
39 | # include "slotinc.h" |
40 | body_range, |
40 | # undef def |
41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | /* See common/item.c */ |
44 | /* See common/item.c */ |
56 | |
45 | |
57 | typedef struct Body_Locations |
46 | struct Body_Locations |
58 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
52 | }; |
63 | |
53 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
65 | |
59 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
68 | |
62 | |
69 | // restart server when object_count reaches this value |
63 | // restart server when object_count reaches this value |
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700 | MTH bool enter_map (maptile *newmap, int x, int y); |
694 | MTH bool enter_map (maptile *newmap, int x, int y); |
701 | void player_goto (const_utf8_string path, int x, int y); // only for players |
695 | void player_goto (const_utf8_string path, int x, int y); // only for players |
702 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
696 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
703 | |
697 | |
704 | MTH object *mark () const; |
698 | MTH object *mark () const; |
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699 | MTH void splay_marked (); |
705 | |
700 | |
706 | // returns the mapspace this object is in |
701 | // returns the mapspace this object is in |
707 | mapspace &ms () const; |
702 | mapspace &ms () const; |
708 | |
703 | |
709 | // fully recursive iterator |
704 | // fully recursive iterator |
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767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
762 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
768 | |
763 | |
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
764 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
770 | |
765 | |
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
766 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
772 | MTH static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
767 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
773 | |
768 | |
774 | // make some noise with given item into direction dir, |
769 | // make some noise with given item into direction dir, |
775 | // currently only used for players to make them temporarily visible |
770 | // currently only used for players to make them temporarily visible |
776 | // when they are invisible. |
771 | // when they are invisible. |
777 | MTH void make_noise (); |
772 | MTH void make_noise (); |