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Comparing deliantra/server/include/object.h (file contents):
Revision 1.227 by root, Fri Mar 26 00:05:45 2010 UTC vs.
Revision 1.255 by root, Fri Jul 2 19:54:41 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
37{
38 body_skill, 38 body_skill,
39 body_combat, 39 body_combat,
40 body_range, 40 body_range,
41 body_shield, 41 body_shield,
42 body_arm, 42 body_arm,
50 body_wrist, 50 body_wrist,
51 body_waist, 51 body_waist,
52 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
53}; 53};
54 54
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 55/* See common/item.c */
63 56
64typedef struct Body_Locations 57typedef struct Body_Locations
65{ 58{
66 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
68 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
69} Body_Locations; 62} Body_Locations;
70 63
71extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
72 65
66// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
67// contaisn the wall suffix (0, 1_3, 1_4 and so on).
68extern const char *wall_suffix[16];
69
73#define NUM_COINS 4 /* number of coin types */ 70#define NUM_COINS 4 /* number of coin types */
74extern const char *const coins[NUM_COINS + 1]; 71extern const char *const coins[NUM_COINS + 1];
72
73// restart server when object_count reaches this value
74#define RESTART_COUNT 0xe0000000
75 75
76/* 76/*
77 * Each object (this also means archetypes!) could have a few of these 77 * Each object (this also means archetypes!) could have a few of these
78 * "dangling" from it; this could also end up containing 'parse errors'. 78 * "dangling" from it; this could also end up containing 'parse errors'.
79 * 79 *
289 289
290const_utf8_string query_weight (const object *op); 290const_utf8_string query_weight (const object *op);
291const_utf8_string query_short_name (const object *op); 291const_utf8_string query_short_name (const object *op);
292const_utf8_string query_name (const object *op); 292const_utf8_string query_name (const object *op);
293const_utf8_string query_base_name (const object *op, int plural); 293const_utf8_string query_base_name (const object *op, int plural);
294sint64 query_cost (const object *tmp, object *who, int flag);
295const char *query_cost_string (const object *tmp, object *who, int flag);
294 296
297int change_ability_duration (object *spell, object *caster);
298int min_casting_level (object *caster, object *spell);
299int casting_level (object *caster, object *spell);
300sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
301int SP_level_dam_adjust (object *caster, object *spob);
302int SP_level_duration_adjust (object *caster, object *spob);
303int SP_level_range_adjust (object *caster, object *spob);
304
305struct freelist_item
306{
307 freelist_item *next;
308 uint32_t count;
309};
310
295struct object : zero_initialised, object_copy 311struct object : object_copy
296{ 312{
297 // These variables are not changed by ->copy_to 313 // These variables are not changed by ->copy_to
298 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
299 315
300 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
301 int ACC (RO, count); 317 uint32_t ACC (RO, count);
302 object_vector_index ACC (RO, index); // index into objects 318 object_vector_index ACC (RO, index); // index into objects
303 object_vector_index ACC (RO, active); // index into actives 319 object_vector_index ACC (RO, active); // index into actives
304 320
305 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
306 322
318 */ 334 */
319 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
320 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
321 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
322 338
339 MTH void set_flag (int flagnum)
340 {
341 flag [flagnum] = true;
342 }
343
344 MTH void clr_flag (int flagnum)
345 {
346 flag [flagnum] = false;
347 }
348
323 // privates / perl 349 // privates / perl
324 shstr_tmp kv_get (shstr_tmp key) const; 350 shstr_tmp kv_get (shstr_tmp key) const;
325 void kv_del (shstr_tmp key); 351 void kv_del (shstr_tmp key);
326 void kv_set (shstr_tmp key, shstr_tmp value); 352 void kv_set (shstr_tmp key, shstr_tmp value);
327 353
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 386 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 387 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 388 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 389 bool write (object_freezer &f);
364 390
365 MTH int slottype () const;
366 MTH static object *create (); 391 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 392 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 393 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 394 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 395 MTH object *deep_clone (); // copy whole more chain and inventory
377 destroy (); 402 destroy ();
378 } 403 }
379 404
380 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 405 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
381 MTH void destroy_inv (bool drop_to_ground = false); 406 MTH void destroy_inv (bool drop_to_ground = false);
407 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
382 MTH object *insert (object *item); // insert into inventory 408 MTH object *insert (object *item); // insert into inventory
383 MTH void play_sound (faceidx sound) const; 409 MTH void play_sound (faceidx sound) const;
384 MTH void say_msg (const_utf8_string msg) const; 410 MTH void say_msg (const_utf8_string msg) const;
385 411
386 void do_remove (); 412 void do_remove ();
397 remove (); 423 remove ();
398 *this = pos; 424 *this = pos;
399 insert_at (this, this); 425 insert_at (this, this);
400 } 426 }
401 427
402 // high-level move functions, return true if successful 428 // high-level move method.
429 // object op is trying to move in direction dir.
430 // originator is typically the same as op, but
431 // can be different if originator is causing op to
432 // move (originator is pushing op)
433 // returns 0 if the object is not able to move to the
434 // desired space, 1 otherwise (in which case we also
435 // move the object accordingly. This function is
436 // very similiar to move_object.
403 int move (int dir, object *originator); 437 int move (int dir, object *originator);
404 438
405 int move (int dir) 439 int move (int dir)
406 { 440 {
407 return move (dir, this); 441 return move (dir, this);
408 } 442 }
409 443
410 // changes move_type to a new value - handles move_on/move_off effects 444 // changes move_type to a new value - handles move_on/move_off effects
411 void change_move_type (MoveType mt); 445 MTH void change_move_type (MoveType mt);
412 446
413 static bool can_merge_slow (object *op1, object *op2); 447 static bool can_merge_slow (object *op1, object *op2);
414 448
415 // this is often used in time-critical code, so optimise 449 // this is often used in time-critical code, so optimise
416 MTH static bool can_merge (object *op1, object *op2) 450 MTH static bool can_merge (object *op1, object *op2)
421 } 455 }
422 456
423 MTH void set_owner (object *owner); 457 MTH void set_owner (object *owner);
424 MTH void set_speed (float speed); 458 MTH void set_speed (float speed);
425 MTH void set_glow_radius (sint8 rad); 459 MTH void set_glow_radius (sint8 rad);
426 MTH bool change_weapon (object *ob);
427 MTH bool change_skill (object *ob);
428 460
429 MTH void open_container (object *new_container); 461 MTH void open_container (object *new_container);
430 MTH void close_container () 462 MTH void close_container ()
431 { 463 {
432 open_container (0); 464 open_container (0);
523 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 555 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
524 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 556 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
525 557
526 MTH bool is_dragon () const; 558 MTH bool is_dragon () const;
527 559
560 MTH bool is_immunity () const { return invisible && type == SIGN; }
561
528 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 562 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 563
530 // temporary: wether the object can be saved in a map file 564 // temporary: wether the object can be saved in a map file
531 // contr => is a player 565 // contr => is a player
532 // head => only save head of a multitile object 566 // head => only save head of a multitile object
540 574
541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 575 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542 576
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 577 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
544 578
579 /* need_identify returns true if the item should be identified. This
580 * function really should not exist - by default, any item not identified
581 * should need it.
582 */
583 MTH bool need_identify () const;
584
545 // returns the outermost owner, never returns 0 585 // returns the outermost owner, never returns 0
546 MTH object *outer_owner () 586 MTH object *outer_owner ()
547 { 587 {
548 object *op; 588 object *op;
549 589
603 MTH bool is_player () const 643 MTH bool is_player () const
604 { 644 {
605 return !!contr; 645 return !!contr;
606 } 646 }
607 647
648 /* elmex: this method checks whether the object is in a shop */
649 MTH bool is_in_shop () const;
650
608 MTH bool affects_los () const 651 MTH bool affects_los () const
609 { 652 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 653 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 654 }
612 655
613 MTH bool has_carried_lights () const 656 MTH bool has_carried_lights () const
614 { 657 {
615 return glow_radius; 658 return glow_radius;
616 } 659 }
617 660
618 // returns the player that cna see this object, if any 661 // returns the player that can see this object, if any
619 MTH object *visible_to () const; 662 MTH object *visible_to () const;
620 663
621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 664 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
622 MTH std::string describe_monster (object *who = 0); 665 MTH std::string describe_monster (object *who = 0);
623 MTH std::string describe_item (object *who = 0); 666 MTH std::string describe_item (object *who = 0);
633 // objects. This method only works on objects not inserted 676 // objects. This method only works on objects not inserted
634 // anywhere. 677 // anywhere.
635 MTH void expand_tail (); 678 MTH void expand_tail ();
636 679
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 680 MTH void create_treasure (treasurelist *tl, int flags = 0);
681
682 // makes sure the player has the named skill,
683 // and also makes it innate if can_use is true.
684 // returns the new skill or 0 if no such skill exists.
685 MTH object *give_skill (shstr_cmp name, bool can_use = false);
686 MTH void become_follower (object *new_god);
638 687
639 // insert object at same map position as 'where' 688 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 689 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 690 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
642 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 691 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
649 MTH void deactivate_recursive (); 698 MTH void deactivate_recursive ();
650 699
651 // set the given flag on all objects in the inventory recursively 700 // set the given flag on all objects in the inventory recursively
652 MTH void set_flag_inv (int flag, int value = 1); 701 MTH void set_flag_inv (int flag, int value = 1);
653 702
654 void enter_exit (object *exit);//Perl 703 void enter_exit (object *exit); // perl
655 MTH void enter_map (maptile *newmap, int x, int y); 704 MTH bool enter_map (maptile *newmap, int x, int y);
656 void player_goto (const_utf8_string path, int x, int y); // only for players 705 void player_goto (const_utf8_string path, int x, int y); // only for players
706 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
707
708 MTH object *mark () const;
709 MTH void splay_marked ();
657 710
658 // returns the mapspace this object is in 711 // returns the mapspace this object is in
659 mapspace &ms () const; 712 mapspace &ms () const;
660 713
661 // fully recursive iterator 714 // fully recursive iterator
712 return weight + carrying; 765 return weight + carrying;
713 } 766 }
714 767
715 MTH struct region *region () const; 768 MTH struct region *region () const;
716 769
717 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 770 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
718 void failmsg (const_utf8_string msg, int color = NDI_RED); 771 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
772 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
719 773
720 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 774 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
721 775
722 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 776 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
723 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 777 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
724 778
725 // make some noise with given item into direction dir, 779 // make some noise with given item into direction dir,
726 // currently only used for players to make them temporarily visible 780 // currently only used for players to make them temporarily visible
727 // when they are invisible. 781 // when they are invisible.
728 MTH void make_noise (); 782 MTH void make_noise ();
740 MTH int anim_frames () const { return anim ().num_animations; } 794 MTH int anim_frames () const { return anim ().num_animations; }
741 MTH int anim_facings () const { return anim ().facings; } 795 MTH int anim_facings () const { return anim ().facings; }
742 796
743 MTH utf8_string as_string (); 797 MTH utf8_string as_string ();
744 798
799 // low-level management, statistics, ...
800 static uint32_t ACC (RW, object_count);
801 static uint32_t ACC (RW, free_count);
802 static uint32_t ACC (RW, create_count);
803 static uint32_t ACC (RW, destroy_count);
804 static freelist_item *freelist;
805 MTH static void freelist_free (int count);
806
745protected: 807protected:
746 void link (); 808 void link ();
747 void unlink (); 809 void unlink ();
810
811 void do_delete ();
748 812
749 object (); 813 object ();
750 ~object (); 814 ~object ();
751 815
752private: 816private:
789 */ 853 */
790 854
791//-GPL 855//-GPL
792 856
793INTERFACE_CLASS (archetype) 857INTERFACE_CLASS (archetype)
794struct archetype : object 858struct archetype : object, zero_initialised
795{ 859{
796 static arch_ptr empty; // the empty_archetype 860 static arch_ptr empty; // the empty_archetype
797 MTH static void gc (); 861 MTH static void gc ();
798 862
799 archetype (const_utf8_string name); 863 archetype (const_utf8_string name);
817 881
818 // support for archetype loading 882 // support for archetype loading
819 static archetype *read (object_thawer &f); 883 static archetype *read (object_thawer &f);
820 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 884 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
821 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 885 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
886
887protected:
888 void do_delete ();
822}; 889};
823 890
824// returns whether the object is a dragon player, which are often specialcased 891// returns whether the object is a dragon player, which are often specialcased
825inline bool 892inline bool
826object::is_dragon () const 893object::is_dragon () const
899#define INS_NO_MERGE 0x0001 966#define INS_NO_MERGE 0x0001
900#define INS_ABOVE_FLOOR_ONLY 0x0002 967#define INS_ABOVE_FLOOR_ONLY 0x0002
901#define INS_NO_WALK_ON 0x0004 968#define INS_NO_WALK_ON 0x0004
902#define INS_ON_TOP 0x0008 969#define INS_ON_TOP 0x0008
903#define INS_BELOW_ORIGINATOR 0x0010 970#define INS_BELOW_ORIGINATOR 0x0010
971#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
904 972
905//-GPL 973//-GPL
906 974
907#endif 975#endif
908 976

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