1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
… | |
50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
69 | } Body_Locations; |
62 | } Body_Locations; |
70 | |
63 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
72 | |
65 | |
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66 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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67 | // contaisn the wall suffix (0, 1_3, 1_4 and so on). |
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68 | extern const char *wall_suffix[16]; |
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69 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
70 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
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73 | // restart server when object_count reaches this value |
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74 | #define RESTART_COUNT 0xe0000000 |
75 | |
75 | |
76 | /* |
76 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
77 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
79 | * |
… | |
… | |
289 | |
289 | |
290 | const_utf8_string query_weight (const object *op); |
290 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
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294 | sint64 query_cost (const object *tmp, object *who, int flag); |
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295 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
296 | |
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297 | int change_ability_duration (object *spell, object *caster); |
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298 | int min_casting_level (object *caster, object *spell); |
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299 | int casting_level (object *caster, object *spell); |
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300 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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301 | int SP_level_dam_adjust (object *caster, object *spob); |
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302 | int SP_level_duration_adjust (object *caster, object *spob); |
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303 | int SP_level_range_adjust (object *caster, object *spob); |
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304 | |
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305 | struct freelist_item |
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306 | { |
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307 | freelist_item *next; |
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308 | uint32_t count; |
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309 | }; |
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310 | |
295 | struct object : zero_initialised, object_copy |
311 | struct object : object_copy |
296 | { |
312 | { |
297 | // These variables are not changed by ->copy_to |
313 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
315 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
317 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
318 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
319 | object_vector_index ACC (RO, active); // index into actives |
304 | |
320 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
321 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
322 | |
… | |
… | |
318 | */ |
334 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
322 | |
338 | |
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339 | MTH void set_flag (int flagnum) |
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340 | { |
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341 | flag [flagnum] = true; |
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342 | } |
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343 | |
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344 | MTH void clr_flag (int flagnum) |
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345 | { |
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346 | flag [flagnum] = false; |
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347 | } |
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348 | |
323 | // privates / perl |
349 | // privates / perl |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
350 | shstr_tmp kv_get (shstr_tmp key) const; |
325 | void kv_del (shstr_tmp key); |
351 | void kv_del (shstr_tmp key); |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
352 | void kv_set (shstr_tmp key, shstr_tmp value); |
327 | |
353 | |
… | |
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360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
386 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
387 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
388 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
389 | bool write (object_freezer &f); |
364 | |
390 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
391 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
392 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
393 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
394 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
395 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
377 | destroy (); |
402 | destroy (); |
378 | } |
403 | } |
379 | |
404 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
405 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
406 | MTH void destroy_inv (bool drop_to_ground = false); |
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407 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
408 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
409 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
410 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
411 | |
386 | void do_remove (); |
412 | void do_remove (); |
… | |
… | |
397 | remove (); |
423 | remove (); |
398 | *this = pos; |
424 | *this = pos; |
399 | insert_at (this, this); |
425 | insert_at (this, this); |
400 | } |
426 | } |
401 | |
427 | |
402 | // high-level move functions, return true if successful |
428 | // high-level move method. |
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429 | // object op is trying to move in direction dir. |
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430 | // originator is typically the same as op, but |
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431 | // can be different if originator is causing op to |
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432 | // move (originator is pushing op) |
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433 | // returns 0 if the object is not able to move to the |
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434 | // desired space, 1 otherwise (in which case we also |
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435 | // move the object accordingly. This function is |
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436 | // very similiar to move_object. |
403 | int move (int dir, object *originator); |
437 | int move (int dir, object *originator); |
404 | |
438 | |
405 | int move (int dir) |
439 | int move (int dir) |
406 | { |
440 | { |
407 | return move (dir, this); |
441 | return move (dir, this); |
408 | } |
442 | } |
409 | |
443 | |
410 | // changes move_type to a new value - handles move_on/move_off effects |
444 | // changes move_type to a new value - handles move_on/move_off effects |
411 | void change_move_type (MoveType mt); |
445 | MTH void change_move_type (MoveType mt); |
412 | |
446 | |
413 | static bool can_merge_slow (object *op1, object *op2); |
447 | static bool can_merge_slow (object *op1, object *op2); |
414 | |
448 | |
415 | // this is often used in time-critical code, so optimise |
449 | // this is often used in time-critical code, so optimise |
416 | MTH static bool can_merge (object *op1, object *op2) |
450 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
421 | } |
455 | } |
422 | |
456 | |
423 | MTH void set_owner (object *owner); |
457 | MTH void set_owner (object *owner); |
424 | MTH void set_speed (float speed); |
458 | MTH void set_speed (float speed); |
425 | MTH void set_glow_radius (sint8 rad); |
459 | MTH void set_glow_radius (sint8 rad); |
426 | MTH bool change_weapon (object *ob); |
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427 | MTH bool change_skill (object *ob); |
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428 | |
460 | |
429 | MTH void open_container (object *new_container); |
461 | MTH void open_container (object *new_container); |
430 | MTH void close_container () |
462 | MTH void close_container () |
431 | { |
463 | { |
432 | open_container (0); |
464 | open_container (0); |
… | |
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523 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
555 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
524 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
556 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
525 | |
557 | |
526 | MTH bool is_dragon () const; |
558 | MTH bool is_dragon () const; |
527 | |
559 | |
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560 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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561 | |
528 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
562 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
529 | |
563 | |
530 | // temporary: wether the object can be saved in a map file |
564 | // temporary: wether the object can be saved in a map file |
531 | // contr => is a player |
565 | // contr => is a player |
532 | // head => only save head of a multitile object |
566 | // head => only save head of a multitile object |
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540 | |
574 | |
541 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
575 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
542 | |
576 | |
543 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
577 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
544 | |
578 | |
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579 | /* need_identify returns true if the item should be identified. This |
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580 | * function really should not exist - by default, any item not identified |
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581 | * should need it. |
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582 | */ |
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583 | MTH bool need_identify () const; |
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584 | |
545 | // returns the outermost owner, never returns 0 |
585 | // returns the outermost owner, never returns 0 |
546 | MTH object *outer_owner () |
586 | MTH object *outer_owner () |
547 | { |
587 | { |
548 | object *op; |
588 | object *op; |
549 | |
589 | |
… | |
… | |
603 | MTH bool is_player () const |
643 | MTH bool is_player () const |
604 | { |
644 | { |
605 | return !!contr; |
645 | return !!contr; |
606 | } |
646 | } |
607 | |
647 | |
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648 | /* elmex: this method checks whether the object is in a shop */ |
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649 | MTH bool is_in_shop () const; |
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650 | |
608 | MTH bool affects_los () const |
651 | MTH bool affects_los () const |
609 | { |
652 | { |
610 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
653 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
611 | } |
654 | } |
612 | |
655 | |
613 | MTH bool has_carried_lights () const |
656 | MTH bool has_carried_lights () const |
614 | { |
657 | { |
615 | return glow_radius; |
658 | return glow_radius; |
616 | } |
659 | } |
617 | |
660 | |
618 | // returns the player that cna see this object, if any |
661 | // returns the player that can see this object, if any |
619 | MTH object *visible_to () const; |
662 | MTH object *visible_to () const; |
620 | |
663 | |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
664 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
622 | MTH std::string describe_monster (object *who = 0); |
665 | MTH std::string describe_monster (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
666 | MTH std::string describe_item (object *who = 0); |
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633 | // objects. This method only works on objects not inserted |
676 | // objects. This method only works on objects not inserted |
634 | // anywhere. |
677 | // anywhere. |
635 | MTH void expand_tail (); |
678 | MTH void expand_tail (); |
636 | |
679 | |
637 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
680 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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681 | |
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682 | // makes sure the player has the named skill, |
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683 | // and also makes it innate if can_use is true. |
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684 | // returns the new skill or 0 if no such skill exists. |
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685 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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686 | MTH void become_follower (object *new_god); |
638 | |
687 | |
639 | // insert object at same map position as 'where' |
688 | // insert object at same map position as 'where' |
640 | // handles both inventory and map "positions" |
689 | // handles both inventory and map "positions" |
641 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
690 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
642 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
691 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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… | |
649 | MTH void deactivate_recursive (); |
698 | MTH void deactivate_recursive (); |
650 | |
699 | |
651 | // set the given flag on all objects in the inventory recursively |
700 | // set the given flag on all objects in the inventory recursively |
652 | MTH void set_flag_inv (int flag, int value = 1); |
701 | MTH void set_flag_inv (int flag, int value = 1); |
653 | |
702 | |
654 | void enter_exit (object *exit);//Perl |
703 | void enter_exit (object *exit); // perl |
655 | MTH void enter_map (maptile *newmap, int x, int y); |
704 | MTH bool enter_map (maptile *newmap, int x, int y); |
656 | void player_goto (const_utf8_string path, int x, int y); // only for players |
705 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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706 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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707 | |
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708 | MTH object *mark () const; |
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709 | MTH void splay_marked (); |
657 | |
710 | |
658 | // returns the mapspace this object is in |
711 | // returns the mapspace this object is in |
659 | mapspace &ms () const; |
712 | mapspace &ms () const; |
660 | |
713 | |
661 | // fully recursive iterator |
714 | // fully recursive iterator |
… | |
… | |
712 | return weight + carrying; |
765 | return weight + carrying; |
713 | } |
766 | } |
714 | |
767 | |
715 | MTH struct region *region () const; |
768 | MTH struct region *region () const; |
716 | |
769 | |
717 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
770 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
718 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
771 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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772 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
719 | |
773 | |
720 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
774 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
721 | |
775 | |
722 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
776 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
723 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
777 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
724 | |
778 | |
725 | // make some noise with given item into direction dir, |
779 | // make some noise with given item into direction dir, |
726 | // currently only used for players to make them temporarily visible |
780 | // currently only used for players to make them temporarily visible |
727 | // when they are invisible. |
781 | // when they are invisible. |
728 | MTH void make_noise (); |
782 | MTH void make_noise (); |
… | |
… | |
740 | MTH int anim_frames () const { return anim ().num_animations; } |
794 | MTH int anim_frames () const { return anim ().num_animations; } |
741 | MTH int anim_facings () const { return anim ().facings; } |
795 | MTH int anim_facings () const { return anim ().facings; } |
742 | |
796 | |
743 | MTH utf8_string as_string (); |
797 | MTH utf8_string as_string (); |
744 | |
798 | |
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799 | // low-level management, statistics, ... |
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800 | static uint32_t ACC (RW, object_count); |
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801 | static uint32_t ACC (RW, free_count); |
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802 | static uint32_t ACC (RW, create_count); |
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803 | static uint32_t ACC (RW, destroy_count); |
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804 | static freelist_item *freelist; |
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805 | MTH static void freelist_free (int count); |
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806 | |
745 | protected: |
807 | protected: |
746 | void link (); |
808 | void link (); |
747 | void unlink (); |
809 | void unlink (); |
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810 | |
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811 | void do_delete (); |
748 | |
812 | |
749 | object (); |
813 | object (); |
750 | ~object (); |
814 | ~object (); |
751 | |
815 | |
752 | private: |
816 | private: |
… | |
… | |
789 | */ |
853 | */ |
790 | |
854 | |
791 | //-GPL |
855 | //-GPL |
792 | |
856 | |
793 | INTERFACE_CLASS (archetype) |
857 | INTERFACE_CLASS (archetype) |
794 | struct archetype : object |
858 | struct archetype : object, zero_initialised |
795 | { |
859 | { |
796 | static arch_ptr empty; // the empty_archetype |
860 | static arch_ptr empty; // the empty_archetype |
797 | MTH static void gc (); |
861 | MTH static void gc (); |
798 | |
862 | |
799 | archetype (const_utf8_string name); |
863 | archetype (const_utf8_string name); |
… | |
… | |
817 | |
881 | |
818 | // support for archetype loading |
882 | // support for archetype loading |
819 | static archetype *read (object_thawer &f); |
883 | static archetype *read (object_thawer &f); |
820 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
884 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
821 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
885 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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886 | |
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887 | protected: |
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888 | void do_delete (); |
822 | }; |
889 | }; |
823 | |
890 | |
824 | // returns whether the object is a dragon player, which are often specialcased |
891 | // returns whether the object is a dragon player, which are often specialcased |
825 | inline bool |
892 | inline bool |
826 | object::is_dragon () const |
893 | object::is_dragon () const |
… | |
… | |
899 | #define INS_NO_MERGE 0x0001 |
966 | #define INS_NO_MERGE 0x0001 |
900 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
967 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
901 | #define INS_NO_WALK_ON 0x0004 |
968 | #define INS_NO_WALK_ON 0x0004 |
902 | #define INS_ON_TOP 0x0008 |
969 | #define INS_ON_TOP 0x0008 |
903 | #define INS_BELOW_ORIGINATOR 0x0010 |
970 | #define INS_BELOW_ORIGINATOR 0x0010 |
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971 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
904 | |
972 | |
905 | //-GPL |
973 | //-GPL |
906 | |
974 | |
907 | #endif |
975 | #endif |
908 | |
976 | |