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33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | // also see common/item.C |
35 | // also see common/item.C |
36 | enum |
36 | enum |
37 | { |
37 | { |
38 | body_skill, |
38 | # define def(name, use, nonuse) body_ ## name, |
39 | body_combat, |
39 | # include "slotinc.h" |
40 | body_range, |
40 | # undef def |
41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | /* See common/item.c */ |
44 | /* See common/item.c */ |
56 | |
45 | |
57 | typedef struct Body_Locations |
46 | struct Body_Locations |
58 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
52 | }; |
63 | |
53 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
65 | |
59 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
68 | |
65 | |
69 | /* |
66 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
69 | * |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
290 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
294 | int SP_level_dam_adjust (object *caster, object *spob); |
291 | int SP_level_dam_adjust (object *caster, object *spob); |
295 | int SP_level_duration_adjust (object *caster, object *spob); |
292 | int SP_level_duration_adjust (object *caster, object *spob); |
296 | int SP_level_range_adjust (object *caster, object *spob); |
293 | int SP_level_range_adjust (object *caster, object *spob); |
297 | |
294 | |
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295 | struct freelist_item |
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296 | { |
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297 | freelist_item *next; |
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298 | uint32_t count; |
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299 | }; |
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300 | |
298 | struct object : zero_initialised, object_copy |
301 | struct object : object_copy |
299 | { |
302 | { |
300 | // These variables are not changed by ->copy_to |
303 | // These variables are not changed by ->copy_to |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
302 | |
305 | |
303 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
306 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
304 | int ACC (RO, count); |
307 | uint32_t ACC (RO, count); |
305 | object_vector_index ACC (RO, index); // index into objects |
308 | object_vector_index ACC (RO, index); // index into objects |
306 | object_vector_index ACC (RO, active); // index into actives |
309 | object_vector_index ACC (RO, active); // index into actives |
307 | |
310 | |
308 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
311 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
309 | |
312 | |
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321 | */ |
324 | */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
325 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
326 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
327 | key_value *key_values; /* Fields not explictly known by the loader. */ |
325 | |
328 | |
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329 | MTH void set_flag (int flagnum) |
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330 | { |
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331 | flag [flagnum] = true; |
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332 | } |
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333 | |
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334 | MTH void clr_flag (int flagnum) |
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335 | { |
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336 | flag [flagnum] = false; |
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337 | } |
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338 | |
326 | // privates / perl |
339 | // privates / perl |
327 | shstr_tmp kv_get (shstr_tmp key) const; |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
328 | void kv_del (shstr_tmp key); |
341 | void kv_del (shstr_tmp key); |
329 | void kv_set (shstr_tmp key, shstr_tmp value); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
330 | |
343 | |
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432 | } |
445 | } |
433 | |
446 | |
434 | MTH void set_owner (object *owner); |
447 | MTH void set_owner (object *owner); |
435 | MTH void set_speed (float speed); |
448 | MTH void set_speed (float speed); |
436 | MTH void set_glow_radius (sint8 rad); |
449 | MTH void set_glow_radius (sint8 rad); |
437 | MTH bool change_skill (object *ob); // deprecated? |
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438 | |
450 | |
439 | MTH void open_container (object *new_container); |
451 | MTH void open_container (object *new_container); |
440 | MTH void close_container () |
452 | MTH void close_container () |
441 | { |
453 | { |
442 | open_container (0); |
454 | open_container (0); |
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552 | |
564 | |
553 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
565 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
554 | |
566 | |
555 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
567 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
556 | |
568 | |
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569 | /* need_identify returns true if the item should be identified. This |
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570 | * function really should not exist - by default, any item not identified |
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571 | * should need it. |
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572 | */ |
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573 | MTH bool need_identify () const; |
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574 | |
557 | // returns the outermost owner, never returns 0 |
575 | // returns the outermost owner, never returns 0 |
558 | MTH object *outer_owner () |
576 | MTH object *outer_owner () |
559 | { |
577 | { |
560 | object *op; |
578 | object *op; |
561 | |
579 | |
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628 | MTH bool has_carried_lights () const |
646 | MTH bool has_carried_lights () const |
629 | { |
647 | { |
630 | return glow_radius; |
648 | return glow_radius; |
631 | } |
649 | } |
632 | |
650 | |
633 | // returns the player that cna see this object, if any |
651 | // returns the player that can see this object, if any |
634 | MTH object *visible_to () const; |
652 | MTH object *visible_to () const; |
635 | |
653 | |
636 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
654 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
637 | MTH std::string describe_monster (object *who = 0); |
655 | MTH std::string describe_monster (object *who = 0); |
638 | MTH std::string describe_item (object *who = 0); |
656 | MTH std::string describe_item (object *who = 0); |
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648 | // objects. This method only works on objects not inserted |
666 | // objects. This method only works on objects not inserted |
649 | // anywhere. |
667 | // anywhere. |
650 | MTH void expand_tail (); |
668 | MTH void expand_tail (); |
651 | |
669 | |
652 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
670 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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671 | |
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672 | // makes sure the player has the named skill, |
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673 | // and also makes it innate if can_use is true. |
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674 | // returns the new skill or 0 if no such skill exists. |
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675 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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676 | MTH void become_follower (object *new_god); |
653 | |
677 | |
654 | // insert object at same map position as 'where' |
678 | // insert object at same map position as 'where' |
655 | // handles both inventory and map "positions" |
679 | // handles both inventory and map "positions" |
656 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
680 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
657 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
681 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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664 | MTH void deactivate_recursive (); |
688 | MTH void deactivate_recursive (); |
665 | |
689 | |
666 | // set the given flag on all objects in the inventory recursively |
690 | // set the given flag on all objects in the inventory recursively |
667 | MTH void set_flag_inv (int flag, int value = 1); |
691 | MTH void set_flag_inv (int flag, int value = 1); |
668 | |
692 | |
669 | void enter_exit (object *exit);//Perl |
693 | void enter_exit (object *exit); // perl |
670 | MTH void enter_map (maptile *newmap, int x, int y); |
694 | MTH bool enter_map (maptile *newmap, int x, int y); |
671 | void player_goto (const_utf8_string path, int x, int y); // only for players |
695 | void player_goto (const_utf8_string path, int x, int y); // only for players |
672 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
696 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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697 | |
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698 | MTH object *mark () const; |
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699 | MTH void splay_marked (); |
673 | |
700 | |
674 | // returns the mapspace this object is in |
701 | // returns the mapspace this object is in |
675 | mapspace &ms () const; |
702 | mapspace &ms () const; |
676 | |
703 | |
677 | // fully recursive iterator |
704 | // fully recursive iterator |
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728 | return weight + carrying; |
755 | return weight + carrying; |
729 | } |
756 | } |
730 | |
757 | |
731 | MTH struct region *region () const; |
758 | MTH struct region *region () const; |
732 | |
759 | |
733 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
760 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
734 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
761 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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762 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
735 | |
763 | |
736 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
764 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
737 | |
765 | |
738 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
766 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
739 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
767 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
740 | |
768 | |
741 | // make some noise with given item into direction dir, |
769 | // make some noise with given item into direction dir, |
742 | // currently only used for players to make them temporarily visible |
770 | // currently only used for players to make them temporarily visible |
743 | // when they are invisible. |
771 | // when they are invisible. |
744 | MTH void make_noise (); |
772 | MTH void make_noise (); |
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756 | MTH int anim_frames () const { return anim ().num_animations; } |
784 | MTH int anim_frames () const { return anim ().num_animations; } |
757 | MTH int anim_facings () const { return anim ().facings; } |
785 | MTH int anim_facings () const { return anim ().facings; } |
758 | |
786 | |
759 | MTH utf8_string as_string (); |
787 | MTH utf8_string as_string (); |
760 | |
788 | |
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789 | // low-level management, statistics, ... |
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790 | static uint32_t ACC (RW, object_count); |
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791 | static uint32_t ACC (RW, free_count); |
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792 | static uint32_t ACC (RW, create_count); |
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793 | static uint32_t ACC (RW, destroy_count); |
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794 | static freelist_item *freelist; |
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795 | MTH static void freelist_free (int count); |
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796 | |
761 | protected: |
797 | protected: |
762 | void link (); |
798 | void link (); |
763 | void unlink (); |
799 | void unlink (); |
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800 | |
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801 | void do_delete (); |
764 | |
802 | |
765 | object (); |
803 | object (); |
766 | ~object (); |
804 | ~object (); |
767 | |
805 | |
768 | private: |
806 | private: |
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805 | */ |
843 | */ |
806 | |
844 | |
807 | //-GPL |
845 | //-GPL |
808 | |
846 | |
809 | INTERFACE_CLASS (archetype) |
847 | INTERFACE_CLASS (archetype) |
810 | struct archetype : object |
848 | struct archetype : object, zero_initialised |
811 | { |
849 | { |
812 | static arch_ptr empty; // the empty_archetype |
850 | static arch_ptr empty; // the empty_archetype |
813 | MTH static void gc (); |
851 | MTH static void gc (); |
814 | |
852 | |
815 | archetype (const_utf8_string name); |
853 | archetype (const_utf8_string name); |
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833 | |
871 | |
834 | // support for archetype loading |
872 | // support for archetype loading |
835 | static archetype *read (object_thawer &f); |
873 | static archetype *read (object_thawer &f); |
836 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
874 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
837 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
875 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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876 | |
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877 | protected: |
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878 | void do_delete (); |
838 | }; |
879 | }; |
839 | |
880 | |
840 | // returns whether the object is a dragon player, which are often specialcased |
881 | // returns whether the object is a dragon player, which are often specialcased |
841 | inline bool |
882 | inline bool |
842 | object::is_dragon () const |
883 | object::is_dragon () const |
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915 | #define INS_NO_MERGE 0x0001 |
956 | #define INS_NO_MERGE 0x0001 |
916 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
957 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
917 | #define INS_NO_WALK_ON 0x0004 |
958 | #define INS_NO_WALK_ON 0x0004 |
918 | #define INS_ON_TOP 0x0008 |
959 | #define INS_ON_TOP 0x0008 |
919 | #define INS_BELOW_ORIGINATOR 0x0010 |
960 | #define INS_BELOW_ORIGINATOR 0x0010 |
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961 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
920 | |
962 | |
921 | //-GPL |
963 | //-GPL |
922 | |
964 | |
923 | #endif |
965 | #endif |
924 | |
966 | |