1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
294 | |
294 | |
295 | // 8 free bits |
295 | // 8 free bits |
296 | |
296 | |
297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
298 | // /* races/classes can need less/more exp to gain levels */ |
298 | // /* races/classes can need less/more exp to gain levels */ |
299 | static const float expmul = 1.0;//D |
299 | constexpr static const float expmul = 1.0;//D |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
301 | |
301 | |
302 | /* Following are values used by any object */ |
302 | /* Following are values used by any object */ |
303 | /* this objects turns into or what this object creates */ |
303 | /* this objects turns into or what this object creates */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
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435 | // object op is trying to move in direction dir. |
435 | // object op is trying to move in direction dir. |
436 | // originator is typically the same as op, but |
436 | // originator is typically the same as op, but |
437 | // can be different if originator is causing op to |
437 | // can be different if originator is causing op to |
438 | // move (originator is pushing op) |
438 | // move (originator is pushing op) |
439 | // returns 0 if the object is not able to move to the |
439 | // returns 0 if the object is not able to move to the |
440 | // desired space, 1 otherwise (in which case we also |
440 | // desired space, 1 otherwise (in which case we also |
441 | // move the object accordingly. This function is |
441 | // move the object accordingly. This function is |
442 | // very similiar to move_object. |
442 | // very similiar to move_object. |
443 | int move (int dir, object *originator); |
443 | int move (int dir, object *originator); |
444 | |
444 | |
445 | int move (int dir) |
445 | int move (int dir) |
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481 | // strangely enough, using ?: here causes code to inflate |
481 | // strangely enough, using ?: here causes code to inflate |
482 | return type == CONTAINER |
482 | return type == CONTAINER |
483 | && ((env && env->container_ () == this) |
483 | && ((env && env->container_ () == this) |
484 | || (!env && flag [FLAG_APPLIED])); |
484 | || (!env && flag [FLAG_APPLIED])); |
485 | } |
485 | } |
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|
486 | |
|
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487 | MTH object *find_spell (const_utf8_string prefix) const; |
486 | |
488 | |
487 | MTH object *force_find (shstr_tmp name); |
489 | MTH object *force_find (shstr_tmp name); |
488 | MTH void force_set_timer (int duration); |
490 | MTH void force_set_timer (int duration); |
489 | MTH object *force_add (shstr_tmp name, int duration = 0); |
491 | MTH object *force_add (shstr_tmp name, int duration = 0); |
490 | |
492 | |
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521 | MTH int number_of () const |
523 | MTH int number_of () const |
522 | { |
524 | { |
523 | return nrof ? nrof : 1; |
525 | return nrof ? nrof : 1; |
524 | } |
526 | } |
525 | |
527 | |
526 | MTH sint32 total_weight () const |
528 | MTH weight_t total_weight () const |
527 | { |
529 | { |
528 | return (weight + carrying) * number_of (); |
530 | return sint64 (weight + carrying) * number_of (); |
529 | } |
531 | } |
530 | |
532 | |
531 | MTH void update_weight (); |
533 | MTH void update_weight (); |
532 | |
534 | |
533 | // return the dominant material of this item, always return something |
535 | // return the dominant material of this item, always return something |
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535 | { |
537 | { |
536 | return material; |
538 | return material; |
537 | } |
539 | } |
538 | |
540 | |
539 | // return the volume of this object in cm³ |
541 | // return the volume of this object in cm³ |
540 | MTH uint64 volume () const |
542 | MTH volume_t volume () const |
541 | { |
543 | { |
542 | return (uint64)total_weight () |
544 | return (volume_t)total_weight () |
543 | * 1024 // 1000 actually |
545 | * 1024 // 1000 actually |
544 | * (type == CONTAINER ? 128 : 1) |
546 | * (type == CONTAINER ? 128 : 1) |
545 | / dominant_material ()->density; // ugh, division |
547 | / dominant_material ()->density; // ugh, division |
546 | } |
548 | } |
547 | |
549 | |
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580 | |
582 | |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
583 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
582 | |
584 | |
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
585 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
584 | |
586 | |
585 | /* need_identify returns true if the item should be identified. This |
587 | /* need_identify returns true if the item should be identified. This |
586 | * function really should not exist - by default, any item not identified |
588 | * function really should not exist - by default, any item not identified |
587 | * should need it. |
589 | * should need it. |
588 | */ |
590 | */ |
589 | MTH bool need_identify () const; |
591 | MTH bool need_identify () const; |
590 | |
592 | |
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882 | MTH object *instance (); |
884 | MTH object *instance (); |
883 | |
885 | |
884 | MTH void post_load_check (); // do some adjustments after parsing |
886 | MTH void post_load_check (); // do some adjustments after parsing |
885 | |
887 | |
886 | object_vector_index ACC (RW, archid); // index in archvector |
888 | object_vector_index ACC (RW, archid); // index in archvector |
887 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
889 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
888 | |
890 | |
889 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
891 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
890 | |
892 | |
891 | // support for archetype loading |
893 | // support for archetype loading |
892 | static archetype *read (object_thawer &f); |
894 | static archetype *read (object_thawer &f); |
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924 | // "safely" iterate over inv in a way such that the current item is removable |
926 | // "safely" iterate over inv in a way such that the current item is removable |
925 | // quite horrible, that's why its hidden in some macro |
927 | // quite horrible, that's why its hidden in some macro |
926 | #define for_inv_removable(op,var) \ |
928 | #define for_inv_removable(op,var) \ |
927 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
929 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
928 | |
930 | |
929 | #define for_all_objects(var) \ |
931 | #define for_all_objects(var) \ |
930 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
932 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
931 | statementvar (object *, var, objects [_i]) |
933 | statementvar (object *, var, objects [_i]) |
932 | |
934 | |
933 | #define for_all_actives(var) \ |
935 | #define for_all_actives(var) \ |
934 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
936 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
935 | statementvar (object *, var, actives [_i]) |
937 | statementvar (object *, var, actives [_i]) |
936 | |
938 | |
937 | #define for_all_archetypes(var) \ |
939 | #define for_all_archetypes(var) \ |
938 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
940 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
939 | statementvar (archetype *, var, archetypes [_i]) |
941 | statementvar (archetype *, var, archetypes [_i]) |
940 | |
942 | |
941 | //+GPL |
943 | //+GPL |
942 | |
944 | |
943 | /* Used by update_object to know if the object being passed is |
945 | /* Used by update_object to know if the object being passed is |
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946 | #define UP_OBJ_INSERT 1 |
948 | #define UP_OBJ_INSERT 1 |
947 | #define UP_OBJ_REMOVE 2 |
949 | #define UP_OBJ_REMOVE 2 |
948 | #define UP_OBJ_CHANGE 3 |
950 | #define UP_OBJ_CHANGE 3 |
949 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
951 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
950 | |
952 | |
951 | /* These are flags passed to insert_ob_in_map and |
953 | /* These are flags passed to insert_ob_in_map and |
952 | * insert_ob_in_ob. Note that all flags may not be meaningful |
954 | * insert_ob_in_ob. Note that all flags may not be meaningful |
953 | * for both functions. |
955 | * for both functions. |
954 | * Most are fairly explanatory: |
956 | * Most are fairly explanatory: |
955 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
957 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
956 | * on space. |
958 | * on space. |
957 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
959 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
958 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
960 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
959 | * originator - saves cpu time if you know the inserted object |
961 | * originator - saves cpu time if you know the inserted object |
960 | * is not meaningful in terms of having an effect. |
962 | * is not meaningful in terms of having an effect. |
961 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
963 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
962 | * files from disk and ordering needs to be preserved. |
964 | * files from disk and ordering needs to be preserved. |
963 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
965 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
964 | * Use for treasure chests so the new object is the highest thing |
966 | * Use for treasure chests so the new object is the highest thing |
965 | * beneath the player, but not actually above it. Note - the |
967 | * beneath the player, but not actually above it. Note - the |
966 | * map and x,y coordinates for the object to be inserted must |
968 | * map and x,y coordinates for the object to be inserted must |
967 | * match the originator. |
969 | * match the originator. |