ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.125 by root, Sat May 19 00:08:11 2007 UTC vs.
Revision 1.138 by root, Thu Jul 26 00:27:08 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef OBJECT_H 24#ifndef OBJECT_H
26#define OBJECT_H 25#define OBJECT_H
27 26
59 58
60/* See common/item.c */ 59/* See common/item.c */
61 60
62typedef struct Body_Locations 61typedef struct Body_Locations
63{ 62{
64 const char *save_name; /* Name used to load/save it to disk */ 63 keyword save_name; /* Name used to load/save it to disk */
65 const char *use_name; /* Name used when describing an item we can use */ 64 const char *use_name; /* Name used when describing an item we can use */
66 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
67} Body_Locations; 66} Body_Locations;
68 67
69extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
106#define WILL_APPLY_HANDLE 0x01 105#define WILL_APPLY_HANDLE 0x01
107#define WILL_APPLY_TREASURE 0x02 106#define WILL_APPLY_TREASURE 0x02
108#define WILL_APPLY_EARTHWALL 0x04 107#define WILL_APPLY_EARTHWALL 0x04
109#define WILL_APPLY_DOOR 0x08 108#define WILL_APPLY_DOOR 0x08
110#define WILL_APPLY_FOOD 0x10 109#define WILL_APPLY_FOOD 0x10
111
112/* However, if you're keeping a pointer of some sort, you probably
113 * don't just want it copied, so you'll need to add to common/object.C,
114 * e.g. ->copy_to ()
115 */
116 110
117struct body_slot 111struct body_slot
118{ 112{
119 signed char info:4; /* body info as loaded from the file */ 113 signed char info:4; /* body info as loaded from the file */
120 signed char used:4; /* Calculated value based on items equipped */ 114 signed char used:4; /* Calculated value based on items equipped */
251 // These variables are not changed by ->copy_to 245 // These variables are not changed by ->copy_to
252 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 246 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
253 247
254 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
255 int ACC (RO, count); 249 int ACC (RO, count);
256 int ACC (RO, index); // index into objects 250 object_vector_index ACC (RO, index); // index into objects
257 int ACC (RO, active); // index into actives 251 object_vector_index ACC (RO, active); // index into actives
258 252
259 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */
260 254
261 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 255 object *ACC (RW, below); /* Pointer to the object stacked below this one */
262 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 256 object *ACC (RW, above); /* Pointer to the object stacked above this one */
290 MTH void destroy (bool destroy_inventory = false); 284 MTH void destroy (bool destroy_inventory = false);
291 285
292 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 286 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
293 MTH void destroy_inv (bool drop_to_ground = false); 287 MTH void destroy_inv (bool drop_to_ground = false);
294 MTH object *insert (object *item); // insert into inventory 288 MTH object *insert (object *item); // insert into inventory
289 MTH void play_sound (faceidx sound) const;
290
295 void do_remove (); 291 void do_remove ();
296 MTH void remove () 292 MTH void remove ()
297 { 293 {
298 if (!flag [FLAG_REMOVED]) 294 if (!flag [FLAG_REMOVED])
299 do_remove (); 295 do_remove ();
318 MTH void close_container () 314 MTH void close_container ()
319 { 315 {
320 open_container (0); 316 open_container (0);
321 } 317 }
322 318
319 MTH object *force_find (const shstr name);
320 MTH void force_add (const shstr name, int duration = 0);
321
323 // overwrite the attachable invoke function with a version that also checks ev_want_type 322 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
324 bool invoke (event_type event, ...) 323 bool should_invoke (event_type event)
325 { 324 {
326 if (ev_want_event [event] || ev_want_type [type] || cb) 325 return ev_want_event [event] || ev_want_type [type] || cb;
327 {
328 va_list ap;
329 va_start (ap, event);
330 vinvoke (event, ap);
331 va_end (ap);
332 }
333 } 326 }
334 327
335 MTH void instantiate (); 328 MTH void instantiate ();
336 329
337 // recalculate all stats 330 // recalculate all stats
411 MTH object *head_ () 404 MTH object *head_ ()
412 { 405 {
413 return head ? head : this; 406 return head ? head : this;
414 } 407 }
415 408
409 MTH bool is_head ()
410 {
411 return head_ () == this;
412 }
413
416 MTH std::string long_desc (object *who = 0); 414 MTH std::string long_desc (object *who = 0);
417 MTH std::string describe_monster (object *who = 0); 415 MTH std::string describe_monster (object *who = 0);
418 MTH std::string describe_item (object *who = 0); 416 MTH std::string describe_item (object *who = 0);
419 MTH std::string describe (object *who = 0); 417 MTH std::string describe (object *who = 0);
420 418
427 MTH void create_treasure (treasurelist *tl, int flags = 0); 425 MTH void create_treasure (treasurelist *tl, int flags = 0);
428 426
429 // insert object at same map position as 'where' 427 // insert object at same map position as 'where'
430 // handles both inventory and map "positions" 428 // handles both inventory and map "positions"
431 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 429 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
430 MTH void drop_unpaid_items ();
432 431
433 MTH void activate (); 432 MTH void activate ();
434 MTH void deactivate (); 433 MTH void deactivate ();
435 MTH void activate_recursive (); 434 MTH void activate_recursive ();
436 MTH void deactivate_recursive (); 435 MTH void deactivate_recursive ();
493 } 492 }
494 493
495 MTH struct region *region () const; 494 MTH struct region *region () const;
496 495
497protected: 496protected:
498 friend struct archetype;
499
500 void link (); 497 void link ();
501 void unlink (); 498 void unlink ();
502 499
503 object (); 500 object ();
504 ~object (); 501 ~object ();
505}; 502};
520 ob->env->inv = ob; 517 ob->env->inv = ob;
521 } 518 }
522 519
523 return ob; 520 return ob;
524} 521}
525
526typedef object_vector<object, &object::index > objectvec;
527typedef object_vector<object, &object::active> activevec;
528
529extern objectvec objects;
530extern activevec actives;
531
532#define for_all_objects(var) \
533 for (unsigned _i = 0; _i < objects.size (); ++_i) \
534 declvar (object *, var, objects [_i])
535
536#define for_all_actives(var) \
537 for (unsigned _i = 0; _i < actives.size (); ++_i) \
538 declvar (object *, var, actives [_i])
539 522
540typedef struct oblnk 523typedef struct oblnk
541{ /* Used to link together several objects */ 524{ /* Used to link together several objects */
542 object_ptr ob; 525 object_ptr ob;
543 struct oblnk *next; 526 struct oblnk *next;
562 * object and pointers. This structure should get removed, and just replaced 545 * object and pointers. This structure should get removed, and just replaced
563 * by the object structure 546 * by the object structure
564 */ 547 */
565 548
566INTERFACE_CLASS (archetype) 549INTERFACE_CLASS (archetype)
567struct archetype : zero_initialised, attachable 550struct archetype : object
568{ 551{
569 archetype (); 552 archetype (const char *name);
570 ~archetype (); 553 ~archetype ();
571 void gather_callbacks (AV *&callbacks, event_type event) const; 554 void gather_callbacks (AV *&callbacks, event_type event) const;
572 555
573 static archetype *read (object_thawer &f); 556 static archetype *read (object_thawer &f);
574 static archetype *get (const char *name); // find or create 557 static archetype *get (const char *name); // find or create
575 static archetype *find (const char *name); 558 static archetype *find (const char *name);
576 559
577 void hash_add (); // add to hashtable 560 void link ();
578 void hash_del (); // remove from hashtable 561 void unlink ();
579 562
563 object_vector_index ACC (RW, archid); // index in archvector
580 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 564 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
581 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 565 bool ACC (RW, stub); // if true, this is an invalid archetype
582 struct archetype *ACC (RW, head); /* The main part of a linked object */
583 struct archetype *ACC (RW, more); /* Next part of a linked object */
584 object ACC (RO, clone); /* An object from which to do ->copy_to () */
585 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 566 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
586 bool ACC (RW, linked); // linked into list of heads 567
587 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 568 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
588 * in comparison to the head. 569 sint8 ACC (RW, max_x), ACC (RW, max_y);
589 */
590}; 570};
571
572inline void
573object_freezer::put (keyword k, archetype *v)
574{
575 put (k, v ? &v->archname : (const char *)0);
576}
577
578typedef object_vector<object, &object::index > objectvec;
579typedef object_vector<object, &object::active> activevec;
580typedef object_vector<archetype, &archetype::archid> archvec;
581
582extern objectvec objects;
583extern activevec actives;
584extern archvec archetypes;
585
586#define for_all_objects(var) \
587 for (unsigned _i = 0; _i < objects.size (); ++_i) \
588 statementvar (object *, var, objects [_i])
589
590#define for_all_actives(var) \
591 for (unsigned _i = 0; _i < actives.size (); ++_i) \
592 statementvar (object *, var, actives [_i])
593
594#define for_all_archetypes(var) \
595 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
596 statementvar (archetype *, var, archetypes [_i])
591 597
592/* Used by update_object to know if the object being passed is 598/* Used by update_object to know if the object being passed is
593 * being added or removed. 599 * being added or removed.
594 */ 600 */
595#define UP_OBJ_INSERT 1 601#define UP_OBJ_INSERT 1
629#define INS_NO_WALK_ON 0x0004 635#define INS_NO_WALK_ON 0x0004
630#define INS_ON_TOP 0x0008 636#define INS_ON_TOP 0x0008
631#define INS_BELOW_ORIGINATOR 0x0010 637#define INS_BELOW_ORIGINATOR 0x0010
632#define INS_MAP_LOAD 0x0020 638#define INS_MAP_LOAD 0x0020
633 639
634#define ARCH_SINGULARITY "singularity"
635#define ARCH_DETECT_MAGIC "detect_magic"
636#define ARCH_DEPLETION "depletion" 640#define ARCH_DEPLETION "depletion"
637#define ARCH_SYMPTOM "symptom"
638 641
639#endif 642#endif
640 643

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines