1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | |
33 | |
35 | #define NUM_BODY_LOCATIONS 14 |
34 | enum { |
36 | #define BODY_ARMS 1 |
35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
37 | |
58 | |
38 | /* See common/item.c */ |
59 | /* See common/item.c */ |
39 | |
60 | |
40 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
41 | { |
62 | { |
42 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
43 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
44 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
45 | } Body_Locations; |
66 | } Body_Locations; |
46 | |
67 | |
47 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
85 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
86 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
87 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
88 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
89 | |
110 | |
90 | /* However, if you're keeping a pointer of some sort, you probably |
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91 | * don't just want it copied, so you'll need to add to common/object.C, |
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92 | * e.g. ->copy_to () |
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93 | */ |
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94 | |
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95 | struct body_slot |
111 | struct body_slot |
96 | { |
112 | { |
97 | sint8 info:4; /* body info as loaded from the file */ |
113 | signed char info:4; /* body info as loaded from the file */ |
98 | sint8 used:4; /* Calculated value based on items equipped */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
99 | }; |
115 | }; |
100 | |
116 | |
101 | INTERFACE_CLASS (object) |
117 | INTERFACE_CLASS (object) |
102 | // these are being copied |
118 | // these are being copied |
103 | struct object_copy : attachable |
119 | struct object_copy : attachable |
104 | { |
120 | { |
105 | typedef bitset<NUM_FLAGS> flags_t; |
121 | typedef bitset<NUM_FLAGS> flags_t; |
106 | |
122 | |
107 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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124 | |
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125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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126 | uint8 ACC (RW, subtype); /* subtype of object */ |
108 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
109 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
128 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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129 | |
110 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
130 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
111 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
112 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
113 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
114 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
… | |
… | |
133 | float ACC (RW, speed); /* The overall speed of this object */ |
153 | float ACC (RW, speed); /* The overall speed of this object */ |
134 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
154 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
135 | uint32 ACC (RW, nrof); /* How many of the objects */ |
155 | uint32 ACC (RW, nrof); /* How many of the objects */ |
136 | |
156 | |
137 | /* This next big block are basically used for monsters and equipment */ |
157 | /* This next big block are basically used for monsters and equipment */ |
138 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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139 | uint8 ACC (RW, subtype); /* subtype of object */ |
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140 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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159 | |
141 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
160 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
142 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
161 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
143 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
162 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
144 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
163 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
145 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
164 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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165 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
166 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
167 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
168 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
169 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
170 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
171 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
172 | /* See the pod/objects.pod for more info about body locations */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
173 | |
194 | |
174 | /* Following mostly refers to fields only used for monsters */ |
195 | /* Following mostly refers to fields only used for monsters */ |
175 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
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185 | * Note that other fields are used - these files are basically |
206 | * Note that other fields are used - these files are basically |
186 | * only used in spells. |
207 | * only used in spells. |
187 | */ |
208 | */ |
188 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
209 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
189 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
210 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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211 | |
190 | uint16 ACC (RW, start_holding); |
212 | uint16 ACC (RW, start_holding); |
191 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
213 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
192 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
214 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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215 | |
193 | sint8 ACC (RW, range); /* Range of the spell */ |
216 | sint8 ACC (RW, range); /* Range of the spell */ |
194 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
217 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
195 | |
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196 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
218 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
197 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
219 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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220 | |
198 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
221 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
199 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
222 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
200 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
223 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
201 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
224 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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225 | |
202 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
226 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
203 | |
227 | |
204 | char *ACC (RW, spellarg); |
228 | char *ACC (RW, spellarg); |
205 | |
229 | |
206 | /* Following are values used by any object */ |
230 | /* Following are values used by any object */ |
… | |
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223 | // These variables are not changed by ->copy_to |
247 | // These variables are not changed by ->copy_to |
224 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
225 | |
249 | |
226 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
227 | int ACC (RO, count); |
251 | int ACC (RO, count); |
228 | int ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
229 | int ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
230 | |
254 | |
231 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
232 | |
256 | |
233 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
234 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
235 | /* Note: stacked in the *same* environment */ |
259 | /* Note: stacked in the *same* environment */ |
236 | object *inv; /* Pointer to the first object in the inventory */ |
260 | object *inv; /* Pointer to the first object in the inventory */ |
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246 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
270 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
247 | client_container *seen_by; // seen by which player/container currently? |
271 | client_container *seen_by; // seen by which player/container currently? |
248 | key_value *key_values; /* Fields not explictly known by the loader. */ |
272 | key_value *key_values; /* Fields not explictly known by the loader. */ |
249 | |
273 | |
250 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
274 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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275 | MTH void post_load_check (); // do some adjustments after parsing |
251 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
252 | bool write (object_freezer &f); |
277 | bool write (object_freezer &f); |
253 | |
278 | |
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279 | MTH int slottype () const; |
254 | MTH static object *create (); |
280 | MTH static object *create (); |
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281 | const mapxy &operator =(const mapxy &pos); |
255 | object &operator =(const object &src); |
282 | object &operator =(const object &src); |
256 | MTH void copy_to (object *dst); |
283 | MTH void copy_to (object *dst); |
257 | MTH object *clone (); // create + copy_to |
284 | MTH object *clone (); // create + copy_to |
258 | void do_destroy (); |
285 | void do_destroy (); |
259 | void gather_callbacks (AV *&callbacks, event_type event) const; |
286 | void gather_callbacks (AV *&callbacks, event_type event) const; |
260 | MTH void destroy (bool destroy_inventory = false); |
287 | MTH void destroy (bool destroy_inventory = false); |
261 | |
288 | |
262 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
289 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
263 | MTH void destroy_inv (bool drop_to_ground = false); |
290 | MTH void destroy_inv (bool drop_to_ground = false); |
264 | MTH object *insert (object *item); // insert into inventory |
291 | MTH object *insert (object *item); // insert into inventory |
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292 | MTH void play_sound (faceidx sound) const; |
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293 | |
265 | void do_remove (); |
294 | void do_remove (); |
266 | MTH void remove () |
295 | MTH void remove () |
267 | { |
296 | { |
268 | if (!flag [FLAG_REMOVED]) |
297 | if (!flag [FLAG_REMOVED]) |
269 | do_remove (); |
298 | do_remove (); |
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299 | } |
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300 | |
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301 | void move_to (const mapxy &pos) |
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302 | { |
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303 | remove (); |
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304 | *this = pos; |
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305 | insert_at (this, this); |
270 | } |
306 | } |
271 | |
307 | |
272 | static bool can_merge_slow (object *op1, object *op2); |
308 | static bool can_merge_slow (object *op1, object *op2); |
273 | |
309 | |
274 | // this is often used in time-critical code, so optimise |
310 | // this is often used in time-critical code, so optimise |
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279 | && can_merge_slow (op1, op2); |
315 | && can_merge_slow (op1, op2); |
280 | } |
316 | } |
281 | |
317 | |
282 | MTH void set_owner (object *owner); |
318 | MTH void set_owner (object *owner); |
283 | MTH void set_speed (float speed); |
319 | MTH void set_speed (float speed); |
284 | MTH void set_weapon (object *ob); |
320 | MTH bool change_weapon (object *ob); |
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321 | MTH bool change_skill (object *ob); |
285 | |
322 | |
286 | MTH void open_container (object *new_container); |
323 | MTH void open_container (object *new_container); |
287 | MTH void close_container () |
324 | MTH void close_container () |
288 | { |
325 | { |
289 | open_container (0); |
326 | open_container (0); |
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327 | } |
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328 | |
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329 | MTH object *force_find (const shstr name); |
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330 | MTH void force_add (const shstr name, int duration = 0); |
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331 | |
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332 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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333 | bool should_invoke (event_type event) |
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334 | { |
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335 | return ev_want_event [event] || ev_want_type [type] || cb; |
290 | } |
336 | } |
291 | |
337 | |
292 | MTH void instantiate (); |
338 | MTH void instantiate (); |
293 | |
339 | |
294 | // recalculate all stats |
340 | // recalculate all stats |
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345 | |
391 | |
346 | // temporary: wether the object can be saved in a map file |
392 | // temporary: wether the object can be saved in a map file |
347 | // contr => is a player |
393 | // contr => is a player |
348 | // head => only save head of a multitile object |
394 | // head => only save head of a multitile object |
349 | // owner => can not reference owner yet |
395 | // owner => can not reference owner yet |
350 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
396 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
351 | |
397 | |
352 | /* This return true if object has still randomitems which |
398 | /* This return true if object has still randomitems which |
353 | * could be expanded. |
399 | * could be expanded. |
354 | */ |
400 | */ |
355 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
401 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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366 | |
412 | |
367 | // "temporary" helper function |
413 | // "temporary" helper function |
368 | MTH object *head_ () |
414 | MTH object *head_ () |
369 | { |
415 | { |
370 | return head ? head : this; |
416 | return head ? head : this; |
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417 | } |
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418 | |
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419 | MTH bool is_head () |
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420 | { |
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421 | return head_ () == this; |
371 | } |
422 | } |
372 | |
423 | |
373 | MTH std::string long_desc (object *who = 0); |
424 | MTH std::string long_desc (object *who = 0); |
374 | MTH std::string describe_monster (object *who = 0); |
425 | MTH std::string describe_monster (object *who = 0); |
375 | MTH std::string describe_item (object *who = 0); |
426 | MTH std::string describe_item (object *who = 0); |
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384 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
435 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
385 | |
436 | |
386 | // insert object at same map position as 'where' |
437 | // insert object at same map position as 'where' |
387 | // handles both inventory and map "positions" |
438 | // handles both inventory and map "positions" |
388 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
439 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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440 | MTH void drop_unpaid_items (); |
389 | |
441 | |
390 | MTH void activate (); |
442 | MTH void activate (); |
391 | MTH void deactivate (); |
443 | MTH void deactivate (); |
392 | MTH void activate_recursive (); |
444 | MTH void activate_recursive (); |
393 | MTH void deactivate_recursive (); |
445 | MTH void deactivate_recursive (); |
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449 | return !invisible && type != PLAYER; |
501 | return !invisible && type != PLAYER; |
450 | } |
502 | } |
451 | |
503 | |
452 | MTH struct region *region () const; |
504 | MTH struct region *region () const; |
453 | |
505 | |
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506 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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507 | void failmsg (const char *msg, int color = NDI_RED); |
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508 | |
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509 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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510 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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511 | |
454 | protected: |
512 | protected: |
455 | friend struct archetype; |
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456 | |
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457 | void link (); |
513 | void link (); |
458 | void unlink (); |
514 | void unlink (); |
459 | |
515 | |
460 | object (); |
516 | object (); |
461 | ~object (); |
517 | ~object (); |
462 | }; |
518 | }; |
463 | |
519 | |
464 | typedef object_vector<object, &object::index > objectvec; |
520 | // move this object to the top of its env's inventory to speed up |
465 | typedef object_vector<object, &object::active> activevec; |
521 | // searches for it. |
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522 | static object * |
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523 | splay (object *ob) |
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524 | { |
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525 | if (ob->env && ob->env->inv != ob) |
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526 | { |
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527 | if (ob->above) ob->above->below = ob->below; |
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528 | if (ob->below) ob->below->above = ob->above; |
466 | |
529 | |
467 | extern objectvec objects; |
530 | ob->above = 0; |
468 | extern activevec actives; |
531 | ob->below = ob->env->inv; |
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532 | ob->below->above = ob; |
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533 | ob->env->inv = ob; |
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534 | } |
469 | |
535 | |
470 | #define for_all_objects(var) \ |
536 | return ob; |
471 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
537 | } |
472 | declvar (object *, var, objects [_i]) |
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473 | |
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474 | #define for_all_actives(var) \ |
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475 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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476 | declvar (object *, var, actives [_i]) |
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477 | |
538 | |
478 | typedef struct oblnk |
539 | typedef struct oblnk |
479 | { /* Used to link together several objects */ |
540 | { /* Used to link together several objects */ |
480 | object_ptr ob; |
541 | object_ptr ob; |
481 | struct oblnk *next; |
542 | struct oblnk *next; |
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… | |
485 | { /* Used to link together several object links */ |
546 | { /* Used to link together several object links */ |
486 | struct oblnk *link; |
547 | struct oblnk *link; |
487 | long value; /* Used as connected value in buttons/gates */ |
548 | long value; /* Used as connected value in buttons/gates */ |
488 | struct oblinkpt *next; |
549 | struct oblinkpt *next; |
489 | } oblinkpt; |
550 | } oblinkpt; |
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551 | |
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552 | object *find_skill_by_name (object *who, const char *name); |
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553 | object *find_skill_by_name (object *who, const shstr &sh); |
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554 | object *find_skill_by_number (object *who, int skillno); |
490 | |
555 | |
491 | /* |
556 | /* |
492 | * The archetype structure is a set of rules on how to generate and manipulate |
557 | * The archetype structure is a set of rules on how to generate and manipulate |
493 | * objects which point to archetypes. |
558 | * objects which point to archetypes. |
494 | * This probably belongs in arch.h, but there really doesn't appear to |
559 | * This probably belongs in arch.h, but there really doesn't appear to |
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… | |
496 | * object and pointers. This structure should get removed, and just replaced |
561 | * object and pointers. This structure should get removed, and just replaced |
497 | * by the object structure |
562 | * by the object structure |
498 | */ |
563 | */ |
499 | |
564 | |
500 | INTERFACE_CLASS (archetype) |
565 | INTERFACE_CLASS (archetype) |
501 | struct archetype : zero_initialised, attachable |
566 | struct archetype : object |
502 | { |
567 | { |
503 | archetype (); |
568 | archetype (const char *name); |
504 | ~archetype (); |
569 | ~archetype (); |
505 | void gather_callbacks (AV *&callbacks, event_type event) const; |
570 | void gather_callbacks (AV *&callbacks, event_type event) const; |
506 | |
571 | |
507 | static archetype *read (object_thawer &f); |
572 | static archetype *read (object_thawer &f); |
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573 | |
508 | static archetype *get (const char *name); // find or create |
574 | MTH static archetype *get (const_utf8_string name); // find or create |
509 | static archetype *find (const char *name); |
575 | MTH static archetype *find (const_utf8_string name); |
510 | |
576 | |
511 | void hash_add (); // add to hashtable |
577 | MTH void link (); |
512 | void hash_del (); // remove from hashtable |
578 | MTH void unlink (); |
513 | |
579 | |
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580 | object_vector_index ACC (RW, archid); // index in archvector |
514 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
581 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
515 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
582 | bool ACC (RW, stub); // if true, this is an invalid archetype |
516 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
583 | |
517 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
584 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
518 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
585 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
519 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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520 | bool ACC (RW, linked); // linked into list of heads |
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521 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
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522 | * in comparison to the head. |
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523 | */ |
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524 | }; |
586 | }; |
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587 | |
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588 | inline void |
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589 | object_freezer::put (keyword k, archetype *v) |
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590 | { |
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591 | put (k, v ? &v->archname : (const char *)0); |
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592 | } |
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593 | |
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594 | typedef object_vector<object, &object::index > objectvec; |
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595 | typedef object_vector<object, &object::active> activevec; |
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596 | typedef object_vector<archetype, &archetype::archid> archvec; |
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597 | |
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598 | extern objectvec objects; |
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599 | extern activevec actives; |
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600 | extern archvec archetypes; |
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601 | |
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602 | #define for_all_objects(var) \ |
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603 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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604 | statementvar (object *, var, objects [_i]) |
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605 | |
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606 | #define for_all_actives(var) \ |
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607 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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608 | statementvar (object *, var, actives [_i]) |
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609 | |
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610 | #define for_all_archetypes(var) \ |
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611 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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612 | statementvar (archetype *, var, archetypes [_i]) |
525 | |
613 | |
526 | /* Used by update_object to know if the object being passed is |
614 | /* Used by update_object to know if the object being passed is |
527 | * being added or removed. |
615 | * being added or removed. |
528 | */ |
616 | */ |
529 | #define UP_OBJ_INSERT 1 |
617 | #define UP_OBJ_INSERT 1 |
… | |
… | |
563 | #define INS_NO_WALK_ON 0x0004 |
651 | #define INS_NO_WALK_ON 0x0004 |
564 | #define INS_ON_TOP 0x0008 |
652 | #define INS_ON_TOP 0x0008 |
565 | #define INS_BELOW_ORIGINATOR 0x0010 |
653 | #define INS_BELOW_ORIGINATOR 0x0010 |
566 | #define INS_MAP_LOAD 0x0020 |
654 | #define INS_MAP_LOAD 0x0020 |
567 | |
655 | |
568 | #define ARCH_SINGULARITY "singularity" |
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569 | #define ARCH_DETECT_MAGIC "detect_magic" |
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570 | #define ARCH_DEPLETION "depletion" |
656 | #define ARCH_DEPLETION "depletion" |
571 | #define ARCH_SYMPTOM "symptom" |
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572 | |
657 | |
573 | #endif |
658 | #endif |
574 | |
659 | |