1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | |
33 | |
35 | #define NUM_BODY_LOCATIONS 14 |
34 | enum { |
36 | #define BODY_ARMS 1 |
35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
37 | |
58 | |
38 | /* See common/item.c */ |
59 | /* See common/item.c */ |
39 | |
60 | |
40 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
41 | { |
62 | { |
42 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
43 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
44 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
45 | } Body_Locations; |
66 | } Body_Locations; |
46 | |
67 | |
47 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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85 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
86 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
87 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
88 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
89 | |
110 | |
90 | /* However, if you're keeping a pointer of some sort, you probably |
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91 | * don't just want it copied, so you'll need to add to common/object.C, |
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92 | * e.g. ->copy_to () |
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93 | */ |
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94 | |
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95 | struct body_slot |
111 | struct body_slot |
96 | { |
112 | { |
97 | sint8 info:4; /* body info as loaded from the file */ |
113 | signed char info:4; /* body info as loaded from the file */ |
98 | sint8 used:4; /* Calculated value based on items equipped */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
99 | }; |
115 | }; |
100 | |
116 | |
101 | INTERFACE_CLASS (object) |
117 | INTERFACE_CLASS (object) |
102 | // these are being copied |
118 | // these are being copied |
103 | struct object_copy : attachable |
119 | struct object_copy : attachable |
104 | { |
120 | { |
105 | typedef bitset<NUM_FLAGS> flags_t; |
121 | typedef bitset<NUM_FLAGS> flags_t; |
106 | |
122 | |
107 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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124 | |
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125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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126 | uint8 ACC (RW, subtype); /* subtype of object */ |
108 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
109 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
128 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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129 | |
110 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
130 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
111 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
112 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
113 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
114 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
115 | /* If this is an exit, this is the filename */ |
135 | /* If this is an exit, this is the filename */ |
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136 | shstr ACC (RW, tag); // a tag used to tracking this object |
116 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
117 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
118 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
119 | /* To get put into books and the like. */ |
140 | /* To get put into books and the like. */ |
120 | shstr ACC (RW, materialname); /* specific material name */ |
141 | shstr ACC (RW, materialname); /* specific material name */ |
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133 | float ACC (RW, speed); /* The overall speed of this object */ |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
134 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
135 | uint32 ACC (RW, nrof); /* How many of the objects */ |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
136 | |
157 | |
137 | /* This next big block are basically used for monsters and equipment */ |
158 | /* This next big block are basically used for monsters and equipment */ |
138 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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139 | uint8 ACC (RW, subtype); /* subtype of object */ |
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140 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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160 | |
141 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
142 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
143 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
144 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
145 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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165 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
166 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
167 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
168 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
169 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
170 | faceidx ACC (RW, face); /* Face with colors */ |
190 | faceidx ACC (RW, face); /* the graphical face */ |
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191 | faceidx ACC (RW, sound); /* the sound face */ |
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192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
171 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
172 | /* See the pod/objects.pod for more info about body locations */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
173 | |
195 | |
174 | /* Following mostly refers to fields only used for monsters */ |
196 | /* Following mostly refers to fields only used for monsters */ |
175 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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185 | * Note that other fields are used - these files are basically |
207 | * Note that other fields are used - these files are basically |
186 | * only used in spells. |
208 | * only used in spells. |
187 | */ |
209 | */ |
188 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
210 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
189 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
211 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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212 | |
190 | uint16 ACC (RW, start_holding); |
213 | uint16 ACC (RW, start_holding); |
191 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
214 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
192 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
215 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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216 | |
193 | sint8 ACC (RW, range); /* Range of the spell */ |
217 | sint8 ACC (RW, range); /* Range of the spell */ |
194 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
218 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
195 | |
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196 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
219 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
197 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
220 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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221 | |
198 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
222 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
199 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
223 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
200 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
224 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
201 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
225 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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226 | |
202 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
227 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
203 | |
228 | |
204 | char *ACC (RW, spellarg); |
229 | char *ACC (RW, spellarg); |
205 | |
230 | |
206 | /* Following are values used by any object */ |
231 | /* Following are values used by any object */ |
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223 | // These variables are not changed by ->copy_to |
248 | // These variables are not changed by ->copy_to |
224 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
249 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
225 | |
250 | |
226 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
227 | int ACC (RO, count); |
252 | int ACC (RO, count); |
228 | int ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, index); // index into objects |
229 | int ACC (RO, active); // index into actives |
254 | object_vector_index ACC (RO, active); // index into actives |
230 | |
255 | |
231 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
256 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
232 | |
257 | |
233 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
258 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
234 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
259 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
235 | /* Note: stacked in the *same* environment */ |
260 | /* Note: stacked in the *same* environment */ |
236 | object *inv; /* Pointer to the first object in the inventory */ |
261 | object *inv; /* Pointer to the first object in the inventory */ |
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246 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
247 | client_container *seen_by; // seen by which player/container currently? |
272 | client_container *seen_by; // seen by which player/container currently? |
248 | key_value *key_values; /* Fields not explictly known by the loader. */ |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
249 | |
274 | |
250 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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276 | MTH void post_load_check (); // do some adjustments after parsing |
251 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
252 | bool write (object_freezer &f); |
278 | bool write (object_freezer &f); |
253 | |
279 | |
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280 | MTH int slottype () const; |
254 | MTH static object *create (); |
281 | MTH static object *create (); |
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282 | const mapxy &operator =(const mapxy &pos); |
255 | object &operator =(const object &src); |
283 | object &operator =(const object &src); |
256 | MTH void copy_to (object *dst); |
284 | MTH void copy_to (object *dst); |
257 | MTH object *clone (); // create + copy_to |
285 | MTH object *clone (); // create + copy_to |
258 | void do_destroy (); |
286 | void do_destroy (); |
259 | void gather_callbacks (AV *&callbacks, event_type event) const; |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
260 | MTH void destroy (bool destroy_inventory = false); |
288 | MTH void destroy (bool destroy_inventory = false); |
261 | |
289 | |
262 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
290 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
263 | MTH void destroy_inv (bool drop_to_ground = false); |
291 | MTH void destroy_inv (bool drop_to_ground = false); |
264 | MTH object *insert (object *item); // insert into inventory |
292 | MTH object *insert (object *item); // insert into inventory |
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293 | MTH void play_sound (faceidx sound) const; |
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294 | |
265 | void do_remove (); |
295 | void do_remove (); |
266 | MTH void remove () |
296 | MTH void remove () |
267 | { |
297 | { |
268 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
269 | do_remove (); |
299 | do_remove (); |
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300 | } |
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301 | |
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302 | MTH bool blocked (maptile *m, int x, int y) const; |
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303 | |
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304 | void move_to (const mapxy &pos) |
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305 | { |
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306 | remove (); |
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307 | *this = pos; |
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308 | insert_at (this, this); |
270 | } |
309 | } |
271 | |
310 | |
272 | static bool can_merge_slow (object *op1, object *op2); |
311 | static bool can_merge_slow (object *op1, object *op2); |
273 | |
312 | |
274 | // this is often used in time-critical code, so optimise |
313 | // this is often used in time-critical code, so optimise |
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279 | && can_merge_slow (op1, op2); |
318 | && can_merge_slow (op1, op2); |
280 | } |
319 | } |
281 | |
320 | |
282 | MTH void set_owner (object *owner); |
321 | MTH void set_owner (object *owner); |
283 | MTH void set_speed (float speed); |
322 | MTH void set_speed (float speed); |
284 | MTH void set_weapon (object *ob); |
323 | MTH bool change_weapon (object *ob); |
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324 | MTH bool change_skill (object *ob); |
285 | |
325 | |
286 | MTH void open_container (object *new_container); |
326 | MTH void open_container (object *new_container); |
287 | MTH void close_container () |
327 | MTH void close_container () |
288 | { |
328 | { |
289 | open_container (0); |
329 | open_container (0); |
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330 | } |
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331 | |
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332 | MTH object *force_find (const shstr name); |
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333 | MTH void force_add (const shstr name, int duration = 0); |
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334 | |
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335 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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336 | bool should_invoke (event_type event) |
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337 | { |
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338 | return ev_want_event [event] || ev_want_type [type] || cb; |
290 | } |
339 | } |
291 | |
340 | |
292 | MTH void instantiate (); |
341 | MTH void instantiate (); |
293 | |
342 | |
294 | // recalculate all stats |
343 | // recalculate all stats |
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345 | |
394 | |
346 | // temporary: wether the object can be saved in a map file |
395 | // temporary: wether the object can be saved in a map file |
347 | // contr => is a player |
396 | // contr => is a player |
348 | // head => only save head of a multitile object |
397 | // head => only save head of a multitile object |
349 | // owner => can not reference owner yet |
398 | // owner => can not reference owner yet |
350 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
399 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
351 | |
400 | |
352 | /* This return true if object has still randomitems which |
401 | /* This return true if object has still randomitems which |
353 | * could be expanded. |
402 | * could be expanded. |
354 | */ |
403 | */ |
355 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
404 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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366 | |
415 | |
367 | // "temporary" helper function |
416 | // "temporary" helper function |
368 | MTH object *head_ () |
417 | MTH object *head_ () |
369 | { |
418 | { |
370 | return head ? head : this; |
419 | return head ? head : this; |
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420 | } |
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421 | |
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422 | MTH bool is_head () |
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423 | { |
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424 | return head_ () == this; |
371 | } |
425 | } |
372 | |
426 | |
373 | MTH std::string long_desc (object *who = 0); |
427 | MTH std::string long_desc (object *who = 0); |
374 | MTH std::string describe_monster (object *who = 0); |
428 | MTH std::string describe_monster (object *who = 0); |
375 | MTH std::string describe_item (object *who = 0); |
429 | MTH std::string describe_item (object *who = 0); |
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384 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
438 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
385 | |
439 | |
386 | // insert object at same map position as 'where' |
440 | // insert object at same map position as 'where' |
387 | // handles both inventory and map "positions" |
441 | // handles both inventory and map "positions" |
388 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
442 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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443 | MTH void drop_unpaid_items (); |
389 | |
444 | |
390 | MTH void activate (); |
445 | MTH void activate (); |
391 | MTH void deactivate (); |
446 | MTH void deactivate (); |
392 | MTH void activate_recursive (); |
447 | MTH void activate_recursive (); |
393 | MTH void deactivate_recursive (); |
448 | MTH void deactivate_recursive (); |
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449 | return !invisible && type != PLAYER; |
504 | return !invisible && type != PLAYER; |
450 | } |
505 | } |
451 | |
506 | |
452 | MTH struct region *region () const; |
507 | MTH struct region *region () const; |
453 | |
508 | |
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509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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510 | void failmsg (const char *msg, int color = NDI_RED); |
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511 | |
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512 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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513 | |
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514 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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515 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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516 | |
454 | protected: |
517 | protected: |
455 | friend struct archetype; |
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456 | |
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457 | void link (); |
518 | void link (); |
458 | void unlink (); |
519 | void unlink (); |
459 | |
520 | |
460 | object (); |
521 | object (); |
461 | ~object (); |
522 | ~object (); |
462 | }; |
523 | }; |
463 | |
524 | |
464 | typedef object_vector<object, &object::index > objectvec; |
525 | // move this object to the top of its env's inventory to speed up |
465 | typedef object_vector<object, &object::active> activevec; |
526 | // searches for it. |
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527 | static object * |
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528 | splay (object *ob) |
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529 | { |
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530 | if (ob->env && ob->env->inv != ob) |
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531 | { |
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532 | if (ob->above) ob->above->below = ob->below; |
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533 | if (ob->below) ob->below->above = ob->above; |
466 | |
534 | |
467 | extern objectvec objects; |
535 | ob->above = 0; |
468 | extern activevec actives; |
536 | ob->below = ob->env->inv; |
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537 | ob->below->above = ob; |
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538 | ob->env->inv = ob; |
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539 | } |
469 | |
540 | |
470 | #define for_all_objects(var) \ |
541 | return ob; |
471 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
542 | } |
472 | declvar (object *, var, objects [_i]) |
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473 | |
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474 | #define for_all_actives(var) \ |
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475 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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476 | declvar (object *, var, actives [_i]) |
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477 | |
543 | |
478 | typedef struct oblnk |
544 | typedef struct oblnk |
479 | { /* Used to link together several objects */ |
545 | { /* Used to link together several objects */ |
480 | object_ptr ob; |
546 | object_ptr ob; |
481 | struct oblnk *next; |
547 | struct oblnk *next; |
… | |
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485 | { /* Used to link together several object links */ |
551 | { /* Used to link together several object links */ |
486 | struct oblnk *link; |
552 | struct oblnk *link; |
487 | long value; /* Used as connected value in buttons/gates */ |
553 | long value; /* Used as connected value in buttons/gates */ |
488 | struct oblinkpt *next; |
554 | struct oblinkpt *next; |
489 | } oblinkpt; |
555 | } oblinkpt; |
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556 | |
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557 | object *find_skill_by_name (object *who, const char *name); |
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558 | object *find_skill_by_name (object *who, const shstr &sh); |
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559 | object *find_skill_by_number (object *who, int skillno); |
490 | |
560 | |
491 | /* |
561 | /* |
492 | * The archetype structure is a set of rules on how to generate and manipulate |
562 | * The archetype structure is a set of rules on how to generate and manipulate |
493 | * objects which point to archetypes. |
563 | * objects which point to archetypes. |
494 | * This probably belongs in arch.h, but there really doesn't appear to |
564 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
496 | * object and pointers. This structure should get removed, and just replaced |
566 | * object and pointers. This structure should get removed, and just replaced |
497 | * by the object structure |
567 | * by the object structure |
498 | */ |
568 | */ |
499 | |
569 | |
500 | INTERFACE_CLASS (archetype) |
570 | INTERFACE_CLASS (archetype) |
501 | struct archetype : zero_initialised, attachable |
571 | struct archetype : object |
502 | { |
572 | { |
503 | archetype (); |
573 | archetype (const char *name); |
504 | ~archetype (); |
574 | ~archetype (); |
505 | void gather_callbacks (AV *&callbacks, event_type event) const; |
575 | void gather_callbacks (AV *&callbacks, event_type event) const; |
506 | |
576 | |
507 | static archetype *read (object_thawer &f); |
577 | static archetype *read (object_thawer &f); |
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578 | |
508 | static archetype *get (const char *name); // find or create |
579 | MTH static archetype *get (const_utf8_string name); // find or create |
509 | static archetype *find (const char *name); |
580 | MTH static archetype *find (const_utf8_string name); |
510 | |
581 | |
511 | void hash_add (); // add to hashtable |
582 | MTH void link (); |
512 | void hash_del (); // remove from hashtable |
583 | MTH void unlink (); |
513 | |
584 | |
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585 | MTH object *instance (); |
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586 | |
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587 | object_vector_index ACC (RW, archid); // index in archvector |
514 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
588 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
515 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
589 | bool ACC (RW, stub); // if true, this is an invalid archetype |
516 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
590 | |
517 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
591 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
518 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
592 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
519 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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520 | bool ACC (RW, linked); // linked into list of heads |
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521 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
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522 | * in comparison to the head. |
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523 | */ |
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524 | }; |
593 | }; |
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594 | |
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595 | inline void |
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596 | object_freezer::put (keyword k, archetype *v) |
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597 | { |
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598 | put (k, v ? &v->archname : (const char *)0); |
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599 | } |
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600 | |
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601 | typedef object_vector<object, &object::index > objectvec; |
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602 | typedef object_vector<object, &object::active> activevec; |
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603 | typedef object_vector<archetype, &archetype::archid> archvec; |
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604 | |
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605 | extern objectvec objects; |
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606 | extern activevec actives; |
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607 | extern archvec archetypes; |
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608 | |
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609 | #define for_all_objects(var) \ |
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610 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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611 | statementvar (object *, var, objects [_i]) |
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612 | |
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613 | #define for_all_actives(var) \ |
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614 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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615 | statementvar (object *, var, actives [_i]) |
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616 | |
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617 | #define for_all_archetypes(var) \ |
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618 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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619 | statementvar (archetype *, var, archetypes [_i]) |
525 | |
620 | |
526 | /* Used by update_object to know if the object being passed is |
621 | /* Used by update_object to know if the object being passed is |
527 | * being added or removed. |
622 | * being added or removed. |
528 | */ |
623 | */ |
529 | #define UP_OBJ_INSERT 1 |
624 | #define UP_OBJ_INSERT 1 |
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546 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
641 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
547 | * Use for treasure chests so the new object is the highest thing |
642 | * Use for treasure chests so the new object is the highest thing |
548 | * beneath the player, but not actually above it. Note - the |
643 | * beneath the player, but not actually above it. Note - the |
549 | * map and x,y coordinates for the object to be inserted must |
644 | * map and x,y coordinates for the object to be inserted must |
550 | * match the originator. |
645 | * match the originator. |
551 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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552 | * speed up map loading process, as we assume the ordering in |
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553 | * loaded map is correct. |
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554 | * |
646 | * |
555 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
647 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
556 | * are mutually exclusive. The behaviour for passing more than one |
648 | * are mutually exclusive. The behaviour for passing more than one |
557 | * should be considered undefined - while you may notice what happens |
649 | * should be considered undefined - while you may notice what happens |
558 | * right now if you pass more than one, that could very well change |
650 | * right now if you pass more than one, that could very well change |
… | |
… | |
561 | #define INS_NO_MERGE 0x0001 |
653 | #define INS_NO_MERGE 0x0001 |
562 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
654 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
563 | #define INS_NO_WALK_ON 0x0004 |
655 | #define INS_NO_WALK_ON 0x0004 |
564 | #define INS_ON_TOP 0x0008 |
656 | #define INS_ON_TOP 0x0008 |
565 | #define INS_BELOW_ORIGINATOR 0x0010 |
657 | #define INS_BELOW_ORIGINATOR 0x0010 |
566 | #define INS_MAP_LOAD 0x0020 |
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567 | |
658 | |
568 | #define ARCH_SINGULARITY "singularity" |
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569 | #define ARCH_DETECT_MAGIC "detect_magic" |
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570 | #define ARCH_DEPLETION "depletion" |
659 | #define ARCH_DEPLETION "depletion" |
571 | #define ARCH_SYMPTOM "symptom" |
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572 | |
660 | |
573 | #endif |
661 | #endif |
574 | |
662 | |