--- deliantra/server/include/object.h 2007/05/14 21:32:26 1.122 +++ deliantra/server/include/object.h 2007/05/17 20:27:01 1.123 @@ -330,6 +330,7 @@ MTH void set_owner (object *owner); MTH void set_speed (float speed); MTH bool change_weapon (object *ob); + MTH bool change_skill (object *ob); MTH void open_container (object *new_container); MTH void close_container () @@ -539,7 +540,6 @@ object *find_skill_by_name (object *who, const char *name); object *find_skill_by_name (object *who, const shstr &sh); object *find_skill_by_number (object *who, int skillno); -int change_skill (object *who, object *new_skill, int flag); /* * The archetype structure is a set of rules on how to generate and manipulate