1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
… | |
… | |
59 | |
59 | |
60 | /* See common/item.c */ |
60 | /* See common/item.c */ |
61 | |
61 | |
62 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
63 | { |
63 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
64 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
67 | } Body_Locations; |
68 | |
68 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
106 | #define WILL_APPLY_HANDLE 0x01 |
106 | #define WILL_APPLY_HANDLE 0x01 |
107 | #define WILL_APPLY_TREASURE 0x02 |
107 | #define WILL_APPLY_TREASURE 0x02 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
109 | #define WILL_APPLY_DOOR 0x08 |
109 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
110 | #define WILL_APPLY_FOOD 0x10 |
111 | |
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112 | /* However, if you're keeping a pointer of some sort, you probably |
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113 | * don't just want it copied, so you'll need to add to common/object.C, |
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114 | * e.g. ->copy_to () |
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115 | */ |
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116 | |
111 | |
117 | struct body_slot |
112 | struct body_slot |
118 | { |
113 | { |
119 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char info:4; /* body info as loaded from the file */ |
120 | signed char used:4; /* Calculated value based on items equipped */ |
115 | signed char used:4; /* Calculated value based on items equipped */ |
… | |
… | |
297 | { |
292 | { |
298 | if (!flag [FLAG_REMOVED]) |
293 | if (!flag [FLAG_REMOVED]) |
299 | do_remove (); |
294 | do_remove (); |
300 | } |
295 | } |
301 | |
296 | |
302 | // move this object to the top of its env's inventory to speed up |
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303 | // searches for it. |
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304 | MTH object *inv_splay () |
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305 | { |
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306 | if (env && env->inv != this) |
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307 | { |
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308 | if (above) above->below = below; |
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309 | if (below) below->above = above; |
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310 | |
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311 | above = 0; |
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312 | below = env->inv; |
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313 | below->above = this; |
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314 | env->inv = this; |
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315 | } |
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316 | |
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317 | return this; |
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318 | } |
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319 | |
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320 | static bool can_merge_slow (object *op1, object *op2); |
297 | static bool can_merge_slow (object *op1, object *op2); |
321 | |
298 | |
322 | // this is often used in time-critical code, so optimise |
299 | // this is often used in time-critical code, so optimise |
323 | MTH static bool can_merge (object *op1, object *op2) |
300 | MTH static bool can_merge (object *op1, object *op2) |
324 | { |
301 | { |
… | |
… | |
334 | |
311 | |
335 | MTH void open_container (object *new_container); |
312 | MTH void open_container (object *new_container); |
336 | MTH void close_container () |
313 | MTH void close_container () |
337 | { |
314 | { |
338 | open_container (0); |
315 | open_container (0); |
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316 | } |
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317 | |
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318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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319 | bool should_invoke (event_type event) |
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320 | { |
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321 | return ev_want_event [event] || ev_want_type [type] || cb; |
339 | } |
322 | } |
340 | |
323 | |
341 | MTH void instantiate (); |
324 | MTH void instantiate (); |
342 | |
325 | |
343 | // recalculate all stats |
326 | // recalculate all stats |
… | |
… | |
507 | void unlink (); |
490 | void unlink (); |
508 | |
491 | |
509 | object (); |
492 | object (); |
510 | ~object (); |
493 | ~object (); |
511 | }; |
494 | }; |
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495 | |
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496 | // move this object to the top of its env's inventory to speed up |
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497 | // searches for it. |
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498 | static object * |
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499 | splay (object *ob) |
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500 | { |
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501 | if (ob->env && ob->env->inv != ob) |
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502 | { |
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503 | if (ob->above) ob->above->below = ob->below; |
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504 | if (ob->below) ob->below->above = ob->above; |
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505 | |
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506 | ob->above = 0; |
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507 | ob->below = ob->env->inv; |
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508 | ob->below->above = ob; |
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509 | ob->env->inv = ob; |
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510 | } |
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511 | |
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512 | return ob; |
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513 | } |
512 | |
514 | |
513 | typedef object_vector<object, &object::index > objectvec; |
515 | typedef object_vector<object, &object::index > objectvec; |
514 | typedef object_vector<object, &object::active> activevec; |
516 | typedef object_vector<object, &object::active> activevec; |
515 | |
517 | |
516 | extern objectvec objects; |
518 | extern objectvec objects; |