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Comparing deliantra/server/include/object.h (file contents):
Revision 1.204 by root, Tue Sep 1 20:56:05 2009 UTC vs.
Revision 1.210 by root, Sun Oct 11 05:31:54 2009 UTC

492 * 1000 492 * 1000
493 * (type == CONTAINER ? 1000 : 1) 493 * (type == CONTAINER ? 1000 : 1)
494 / dominant_material ()->density; 494 / dominant_material ()->density;
495 } 495 }
496 496
497 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
498
497 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 499 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
498 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 500 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
499 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 501 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
500 || type == CLOAK || type == BOOTS || type == GLOVES 502 || type == CLOAK || type == BOOTS || type == GLOVES
501 || type == BRACERS || type == GIRDLE; } 503 || type == BRACERS || type == GIRDLE; }
519 /* This return true if object has still randomitems which 521 /* This return true if object has still randomitems which
520 * could be expanded. 522 * could be expanded.
521 */ 523 */
522 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 524 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
523 525
524 MTH bool has_dialogue () const { return *&msg == '@'; } 526 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
527
528 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
525 529
526 // returns the outermost owner, never returns 0 530 // returns the outermost owner, never returns 0
527 MTH object *outer_owner () 531 MTH object *outer_owner ()
528 { 532 {
529 object *op; 533 object *op;
546 } 550 }
547 551
548 // returns the outermost environment, may return 0 552 // returns the outermost environment, may return 0
549 MTH object *outer_env () const 553 MTH object *outer_env () const
550 { 554 {
551 return env ? outer_env () : 0; 555 return env ? outer_env_or_self () : 0;
552 } 556 }
553 557
554 // returns the player that has this object in his inventory, or 0 558 // returns the player that has this object in his inventory, or 0
555 // we assume the player is always the outer env 559 // we assume the player is always the outer env
556 MTH object *in_player () const 560 MTH object *in_player () const
597 } 601 }
598 602
599 // returns the player that cna see this object, if any 603 // returns the player that cna see this object, if any
600 MTH object *visible_to () const; 604 MTH object *visible_to () const;
601 605
602 MTH std::string long_desc (object *who = 0); 606 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
603 MTH std::string describe_monster (object *who = 0); 607 MTH std::string describe_monster (object *who = 0);
604 MTH std::string describe_item (object *who = 0); 608 MTH std::string describe_item (object *who = 0);
605 MTH std::string describe (object *who = 0); 609 MTH std::string describe (object *who = 0); // long description, without name
606 610
607 MTH const char *query_weight () { return ::query_weight (this); } 611 MTH const char *query_weight () { return ::query_weight (this); }
608 MTH const char *query_name () { return ::query_name (this); } 612 MTH const char *query_name () { return ::query_name (this); }
609 MTH const char *query_short_name () { return ::query_short_name (this); } 613 MTH const char *query_short_name () { return ::query_short_name (this); }
610 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 614 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
705 // currently only used for players to make them temporarily visible 709 // currently only used for players to make them temporarily visible
706 // when they are invisible. 710 // when they are invisible.
707 MTH void make_noise (); 711 MTH void make_noise ();
708 712
709 /* animation */ 713 /* animation */
710 bool has_anim () { return animation_id; } 714 MTH bool has_anim () const { return animation_id; }
711 const animation &anim () const { return animations [animation_id]; } 715 const animation &anim () const { return animations [animation_id]; }
712 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 716 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
713 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 717 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
714 /* anim_frames () returns the number of animations allocated. The last 718 /* anim_frames () returns the number of animations allocated. The last
715 * usuable animation will be anim_frames () - 1 (for example, if an object 719 * usuable animation will be anim_frames () - 1 (for example, if an object
716 * has 8 animations, anim_frames () will return 8, but the values will 720 * has 8 animations, anim_frames () will return 8, but the values will
717 * range from 0 through 7. 721 * range from 0 through 7.
718 */ 722 */
719 int anim_frames () const { return anim ().num_animations; } 723 MTH int anim_frames () const { return anim ().num_animations; }
720 int anim_facings () const { return anim ().facings; } 724 MTH int anim_facings () const { return anim ().facings; }
725
726 MTH char *as_string ();
721 727
722protected: 728protected:
723 void link (); 729 void link ();
724 void unlink (); 730 void unlink ();
725 731
734// move this object to the top of its env's inventory to speed up 740// move this object to the top of its env's inventory to speed up
735// searches for it. 741// searches for it.
736static object * 742static object *
737splay (object *ob) 743splay (object *ob)
738{ 744{
739 if (ob->env && ob->env->inv != ob) 745 if (ob->above && ob->env)
740 { 746 {
741 if (ob->above) ob->above->below = ob->below; 747 if (ob->above) ob->above->below = ob->below;
742 if (ob->below) ob->below->above = ob->above; 748 if (ob->below) ob->below->above = ob->above;
743 749
744 ob->above = 0; 750 ob->above = 0;

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