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Comparing deliantra/server/include/object.h (file contents):
Revision 1.201 by root, Sat Jun 27 03:51:05 2009 UTC vs.
Revision 1.218 by root, Mon Nov 9 03:08:24 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
97
98 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 99
93 static UUID cur; // last uuid generated 100 static UUID cur; // last uuid generated
94 static void init (); 101 static void init ();
95 static UUID gen (); 102 static UUID gen ();
96 103
97 UUID () { } 104 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 105 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 106 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 107 void operator =(uint64 seq) { this->seq = seq; }
101 108
102 typedef char BUF [32];
103
104 bool parse (const char *s) 109 bool parse (const char *s);
105 { 110 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 111 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 112};
113
114//+GPL
123 115
124/* Definition for WILL_APPLY values. Replaces having harcoded values 116/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 117 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 118 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 119 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 124#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 125#define WILL_APPLY_FOOD 0x10
134 126
135struct body_slot 127struct body_slot
136{ 128{
129 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 130 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 131};
140 132
141typedef struct oblnk 133typedef struct oblnk
142{ /* Used to link together several objects */ 134{ /* Used to link together several objects */
143 object_ptr ob; 135 object_ptr ob;
188 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 180 arch_ptr ACC (RW, arch); /* Pointer to archetype */
189 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 181 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
190 182
191 float ACC (RW, speed); /* The overall speed of this object */ 183 float ACC (RW, speed); /* The overall speed of this object */
192 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 184 float ACC (RW, speed_left); /* How much speed is left to spend this round */
185
193 sint32 ACC (RW, nrof); /* How many of the objects */ 186 sint32 ACC (RW, nrof); /* How many of the objects */
194
195 /* This next big block is basically used for monsters and equipment */ 187 /* This next big block is basically used for monsters and equipment */
196 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 188 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
197 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 189 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
198 190
199 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 191 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
202 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 194 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
203 195
204 uint16 ACC (RW, materials); /* What materials this object consists of */ 196 uint16 ACC (RW, materials); /* What materials this object consists of */
205 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 197 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
206 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 198 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
207
208 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 199 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
200
209 /* Note that the last_.. values are sometimes used for non obvious 201 /* Note that the last_.. values are sometimes used for non obvious
210 * meanings by some objects, eg, sp penalty, permanent exp. 202 * meanings by some objects, eg, sp penalty, permanent exp.
211 */ 203 */
212 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 204 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
213 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 205 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
214 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 206 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
215 sint16 ACC (RW, last_eat); /* How long since we last ate */ 207 sint16 ACC (RW, last_eat); /* How long since we last ate */
208
216 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 209 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
217 sint16 ACC (RW, level); /* Level of creature or object */ 210 sint16 ACC (RW, level); /* Level of creature or object */
218 211
219 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 212 uint8 ACC (RW, pick_up); /* See crossfire.doc */
220 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 213 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
221 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 214 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
222 uint8 ACC (RW, weapontype); /* type of weapon */ 215 uint8 ACC (RW, weapontype); /* type of weapon */
223 216
217 body_slot slot [NUM_BODY_LOCATIONS];
218
224 faceidx ACC (RW, face); /* the graphical face */ 219 faceidx ACC (RW, face); /* the graphical face */
225 220
226 faceidx ACC (RW, sound); /* the sound face */ 221 faceidx ACC (RW, sound); /* the sound face */
227 faceidx ACC (RW, sound_destroy); /* played on destroy */ 222 faceidx ACC (RW, sound_destroy); /* played on destroy */
228 223
229 body_slot slot [NUM_BODY_LOCATIONS];
230
231 sint32 ACC (RW, weight); /* Attributes of the object */ 224 sint32 ACC (RW, weight); /* Attributes of the object */
232 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 225 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
226
233 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 227 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
228
234 sint64 ACC (RW, perm_exp); /* Permanent exp */ 229 sint64 ACC (RW, perm_exp); /* Permanent exp */
235 living ACC (RO, stats); /* Str, Con, Dex, etc */ 230 living ACC (RO, stats); /* Str, Con, Dex, etc */
236 /* See the pod/objects.pod for more info about body locations */ 231 /* See the pod/objects.pod for more info about body locations */
237 232
238 /* Following mostly refers to fields only used for monsters */ 233 /* Following mostly refers to fields only used for monsters */
239
240 /* allows different movement patterns for attackers */
241 sint32 ACC (RW, move_status); /* What stage in attack mode */
242 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
243 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
244 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
245 /* races/classes can need less/more exp to gain levels */
246 234
247 /* Spell related information, may be useful elsewhere 235 /* Spell related information, may be useful elsewhere
248 * Note that other fields are used - these files are basically 236 * Note that other fields are used - these files are basically
249 * only used in spells. 237 * only used in spells.
250 */ 238 */
251 sint16 ACC (RW, duration); /* How long the spell lasts */ 239 sint16 ACC (RW, duration); /* How long the spell lasts */
252 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 240 uint8 ACC (RW, casting_time); /* time left before spell goes off */
253
254 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 241 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
242
255 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 243 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
256 sint8 ACC (RW, range); /* Range of the spell */ 244 sint8 ACC (RW, range); /* Range of the spell */
257 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 245 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
246 sint8 ACC (RW, item_power); /* power rating of the object */
258 247
248 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
259 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 249 MoveType ACC (RW, move_type); /* Type of movement this object uses */
260 MoveType ACC (RW, move_block);/* What movement types this blocks */ 250 MoveType ACC (RW, move_block);/* What movement types this blocks */
261 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 251 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
252
262 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 253 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
263
264 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 254 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
265 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 255 MoveType ACC (RW, move_slow); /* Movement types this slows down */
266 256
267 sint8 ACC (RW, item_power); /* power rating of the object */
268 // 8 free bits 257 // 8 free bits
269 258
259 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
260 // /* races/classes can need less/more exp to gain levels */
261 static const float expmul = 1.0;//D
270 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 262 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
271 shstr ACC (RW, spellarg); /* only used in arrows - get rid of it? */
272 263
273 /* Following are values used by any object */ 264 /* Following are values used by any object */
274 /* this objects turns into or what this object creates */ 265 /* this objects turns into or what this object creates */
275 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 266 treasurelist *ACC (RW, randomitems); /* Items to be generated */
276 267
277 uint16 ACC (RW, animation_id);/* An index into the animation array */
278 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
279 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 268 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
280
281 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 269 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
282 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 270 uint8 ACC (RW, will_apply); /* See crossfire.doc */
271 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
272 uint16 ACC (RW, animation_id);/* An index into the animation array */
273 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
274
275 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
283 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ 276 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
277 /* allows different movement patterns for attackers */
278 uint8 ACC (RW, move_status); /* What stage in attack mode */
279 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
284 280
285 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ 281 //16+ free bits
286 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
287 282
288 // rarely-accessed members should be at the end 283 // rarely-accessed members should be at the end
289 shstr ACC (RW, tag); // a tag used to tracking this object 284 shstr ACC (RW, tag); // a tag used to tracking this object
290 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 285 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
291 shstr ACC (RW, lore); /* Obscure information about this object, */ 286 shstr ACC (RW, lore); /* Obscure information about this object, */
314 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 309 object *ACC (RW, above); /* Pointer to the object stacked above this one */
315 /* Note: stacked in the *same* environment */ 310 /* Note: stacked in the *same* environment */
316 object *inv; /* Pointer to the first object in the inventory */ 311 object *inv; /* Pointer to the first object in the inventory */
317 312
318 //TODO: container must move into client 313 //TODO: container must move into client
319 object_ptr ACC (RW, container); /* Current container being used. I think this 314 object_ptr ACC (RW, container);/* Currently opened container. I think this
320 * is only used by the player right now. 315 * is only used by the player right now.
321 */ 316 */
322 object *ACC (RW, env); /* Pointer to the object which is the environment. 317 object *ACC (RW, env); /* Pointer to the object which is the environment.
323 * This is typically the container that the object is in. 318 * This is typically the container that the object is in.
324 */ 319 */
325 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 320 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
326 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 321 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
327 client_container *seen_by; // seen by which player/container currently?
328 key_value *key_values; /* Fields not explictly known by the loader. */ 322 key_value *key_values; /* Fields not explictly known by the loader. */
329 323
330 // privates / perl 324 // privates / perl
331 shstr_tmp kv_get (shstr_tmp key) const; 325 shstr_tmp kv_get (shstr_tmp key) const;
332 void kv_del (shstr_tmp key); 326 void kv_del (shstr_tmp key);
333 void kv_set (shstr_tmp key, shstr_tmp value); 327 void kv_set (shstr_tmp key, shstr_tmp value);
328
329//-GPL
334 330
335 // custom extra fields management 331 // custom extra fields management
336 struct key_value_access_proxy 332 struct key_value_access_proxy
337 { 333 {
338 object &ob; 334 object &ob;
432 MTH void close_container () 428 MTH void close_container ()
433 { 429 {
434 open_container (0); 430 open_container (0);
435 } 431 }
436 432
433 // potential future accessor for "container"
434 MTH object *container_ () const
435 {
436 return container;
437 }
438
439 MTH bool is_open_container () const
440 {
441 // strangely enough, using ?: here causes code to inflate
442 return type == CONTAINER
443 && ((env && env->container_ () == this)
444 || (!env && flag [FLAG_APPLIED]));
445 }
446
437 MTH object *force_find (shstr_tmp name); 447 MTH object *force_find (shstr_tmp name);
448 MTH void force_set_timer (int duration);
438 MTH object *force_add (shstr_tmp name, int duration = 0); 449 MTH object *force_add (shstr_tmp name, int duration = 0);
439 450
440 oblinkpt *find_link () const; 451 oblinkpt *find_link () const;
441 MTH void add_link (maptile *map, shstr_tmp id); 452 MTH void add_link (maptile *map, shstr_tmp id);
442 MTH void remove_link (); 453 MTH void remove_link ();
488 return (uint64)total_weight () 499 return (uint64)total_weight ()
489 * 1000 500 * 1000
490 * (type == CONTAINER ? 1000 : 1) 501 * (type == CONTAINER ? 1000 : 1)
491 / dominant_material ()->density; 502 / dominant_material ()->density;
492 } 503 }
504
505 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
493 506
494 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 507 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
495 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 508 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
496 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 509 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
497 || type == CLOAK || type == BOOTS || type == GLOVES 510 || type == CLOAK || type == BOOTS || type == GLOVES
503 MTH bool is_arrow () const { return type == ARROW 516 MTH bool is_arrow () const { return type == ARROW
504 || (type == SPELL_EFFECT 517 || (type == SPELL_EFFECT
505 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 518 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
506 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 519 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
507 520
508 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 521 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
509 522
510 // temporary: wether the object can be saved in a map file 523 // temporary: wether the object can be saved in a map file
511 // contr => is a player 524 // contr => is a player
512 // head => only save head of a multitile object 525 // head => only save head of a multitile object
513 // owner => can not reference owner yet 526 // owner => can not reference owner yet
516 /* This return true if object has still randomitems which 529 /* This return true if object has still randomitems which
517 * could be expanded. 530 * could be expanded.
518 */ 531 */
519 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 532 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
520 533
521 MTH bool has_dialogue () const { return *&msg == '@'; } 534 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
535
536 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
522 537
523 // returns the outermost owner, never returns 0 538 // returns the outermost owner, never returns 0
524 MTH object *outer_owner () 539 MTH object *outer_owner ()
525 { 540 {
526 object *op; 541 object *op;
530 545
531 return op; 546 return op;
532 } 547 }
533 548
534 // returns the outermost environment, never returns 0 549 // returns the outermost environment, never returns 0
535 MTH object *outer_env () const 550 MTH object *outer_env_or_self () const
536 { 551 {
537 const object *op; 552 const object *op;
538 553
539 for (op = this; op->env; op = op->env) 554 for (op = this; op->env; op = op->env)
540 ; 555 ;
541 556
542 return const_cast<object *>(op); 557 return const_cast<object *>(op);
558 }
559
560 // returns the outermost environment, may return 0
561 MTH object *outer_env () const
562 {
563 return env ? outer_env_or_self () : 0;
543 } 564 }
544 565
545 // returns the player that has this object in his inventory, or 0 566 // returns the player that has this object in his inventory, or 0
546 // we assume the player is always the outer env 567 // we assume the player is always the outer env
547 MTH object *in_player () const 568 MTH object *in_player () const
548 { 569 {
549 object *op = outer_env (); 570 object *op = outer_env_or_self ();
550 571
551 return op->type == PLAYER ? op : 0; 572 return op->type == PLAYER ? op : 0;
552 } 573 }
553 574
554 // "temporary" helper function 575 // "temporary" helper function
588 } 609 }
589 610
590 // returns the player that cna see this object, if any 611 // returns the player that cna see this object, if any
591 MTH object *visible_to () const; 612 MTH object *visible_to () const;
592 613
593 MTH std::string long_desc (object *who = 0); 614 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
594 MTH std::string describe_monster (object *who = 0); 615 MTH std::string describe_monster (object *who = 0);
595 MTH std::string describe_item (object *who = 0); 616 MTH std::string describe_item (object *who = 0);
596 MTH std::string describe (object *who = 0); 617 MTH std::string describe (object *who = 0); // long description, without name
597 618
598 MTH const char *query_weight () { return ::query_weight (this); } 619 MTH const char *query_weight () { return ::query_weight (this); }
599 MTH const char *query_name () { return ::query_name (this); } 620 MTH const char *query_name () { return ::query_name (this); }
600 MTH const char *query_short_name () { return ::query_short_name (this); } 621 MTH const char *query_short_name () { return ::query_short_name (this); }
601 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 622 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
609 MTH void create_treasure (treasurelist *tl, int flags = 0); 630 MTH void create_treasure (treasurelist *tl, int flags = 0);
610 631
611 // insert object at same map position as 'where' 632 // insert object at same map position as 'where'
612 // handles both inventory and map "positions" 633 // handles both inventory and map "positions"
613 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 634 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
635 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
636 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
614 MTH void drop_unpaid_items (); 637 MTH void drop_unpaid_items ();
615 638
616 MTH void activate (); 639 MTH void activate ();
617 MTH void deactivate (); 640 MTH void deactivate ();
618 MTH void activate_recursive (); 641 MTH void activate_recursive ();
696 // currently only used for players to make them temporarily visible 719 // currently only used for players to make them temporarily visible
697 // when they are invisible. 720 // when they are invisible.
698 MTH void make_noise (); 721 MTH void make_noise ();
699 722
700 /* animation */ 723 /* animation */
701 bool has_anim () { return animation_id; } 724 MTH bool has_anim () const { return animation_id; }
702 const animation &anim () const { return animations [animation_id]; } 725 const animation &anim () const { return animations [animation_id]; }
703 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 726 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
704 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 727 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
705 /* anim_frames () returns the number of animations allocated. The last 728 /* anim_frames () returns the number of animations allocated. The last
706 * usuable animation will be anim_frames () - 1 (for example, if an object 729 * usuable animation will be anim_frames () - 1 (for example, if an object
707 * has 8 animations, anim_frames () will return 8, but the values will 730 * has 8 animations, anim_frames () will return 8, but the values will
708 * range from 0 through 7. 731 * range from 0 through 7.
709 */ 732 */
710 int anim_frames () const { return anim ().num_animations; } 733 MTH int anim_frames () const { return anim ().num_animations; }
711 int anim_facings () const { return anim ().facings; } 734 MTH int anim_facings () const { return anim ().facings; }
735
736 MTH char *as_string ();
712 737
713protected: 738protected:
714 void link (); 739 void link ();
715 void unlink (); 740 void unlink ();
716 741
722 object (const object &); 747 object (const object &);
723}; 748};
724 749
725// move this object to the top of its env's inventory to speed up 750// move this object to the top of its env's inventory to speed up
726// searches for it. 751// searches for it.
727static object * 752static inline object *
728splay (object *ob) 753splay (object *ob)
729{ 754{
730 if (ob->env && ob->env->inv != ob) 755 if (ob->above && ob->env)
731 { 756 {
732 if (ob->above) ob->above->below = ob->below; 757 if (ob->above) ob->above->below = ob->below;
733 if (ob->below) ob->below->above = ob->above; 758 if (ob->below) ob->below->above = ob->above;
734 759
735 ob->above = 0; 760 ob->above = 0;
738 ob->env->inv = ob; 763 ob->env->inv = ob;
739 } 764 }
740 765
741 return ob; 766 return ob;
742} 767}
768
769//+GPL
743 770
744object *find_skill_by_name_fuzzy (object *who, const char *name); 771object *find_skill_by_name_fuzzy (object *who, const char *name);
745object *find_skill_by_name (object *who, shstr_cmp sh); 772object *find_skill_by_name (object *who, shstr_cmp sh);
746object *find_skill_by_number (object *who, int skillno); 773object *find_skill_by_number (object *who, int skillno);
747 774
752 * be much left in the archetype - all it really is is a holder for the 779 * be much left in the archetype - all it really is is a holder for the
753 * object and pointers. This structure should get removed, and just replaced 780 * object and pointers. This structure should get removed, and just replaced
754 * by the object structure 781 * by the object structure
755 */ 782 */
756 783
784//-GPL
785
757INTERFACE_CLASS (archetype) 786INTERFACE_CLASS (archetype)
758struct archetype : object 787struct archetype : object
759{ 788{
760 static arch_ptr empty; // the empty_archetype 789 static arch_ptr empty; // the empty_archetype
761 MTH static void gc (); 790 MTH static void gc ();
769 MTH void link (); 798 MTH void link ();
770 MTH void unlink (); 799 MTH void unlink ();
771 800
772 MTH static object *get (const char *name); // (find() || singularity)->instance() 801 MTH static object *get (const char *name); // (find() || singularity)->instance()
773 MTH object *instance (); 802 MTH object *instance ();
803
804 MTH void post_load_check (); // do some adjustments after parsing
774 805
775 object_vector_index ACC (RW, archid); // index in archvector 806 object_vector_index ACC (RW, archid); // index in archvector
776 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 807 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
777 808
778 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 809 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
819 statementvar (object *, var, actives [_i]) 850 statementvar (object *, var, actives [_i])
820 851
821#define for_all_archetypes(var) \ 852#define for_all_archetypes(var) \
822 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 853 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
823 statementvar (archetype *, var, archetypes [_i]) 854 statementvar (archetype *, var, archetypes [_i])
855
856//+GPL
824 857
825/* Used by update_object to know if the object being passed is 858/* Used by update_object to know if the object being passed is
826 * being added or removed. 859 * being added or removed.
827 */ 860 */
828#define UP_OBJ_INSERT 1 861#define UP_OBJ_INSERT 1
858#define INS_ABOVE_FLOOR_ONLY 0x0002 891#define INS_ABOVE_FLOOR_ONLY 0x0002
859#define INS_NO_WALK_ON 0x0004 892#define INS_NO_WALK_ON 0x0004
860#define INS_ON_TOP 0x0008 893#define INS_ON_TOP 0x0008
861#define INS_BELOW_ORIGINATOR 0x0010 894#define INS_BELOW_ORIGINATOR 0x0010
862 895
863#define ARCH_DEPLETION "depletion" 896//-GPL
864 897
865#endif 898#endif
866 899

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