… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
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32 | |
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33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
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84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
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92 | //-GPL |
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93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
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97 | |
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98 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
99 | |
93 | static UUID cur; // last uuid generated |
100 | static UUID cur; // last uuid generated |
94 | static void init (); |
101 | static void init (); |
95 | static UUID gen (); |
102 | static UUID gen (); |
96 | |
103 | |
97 | UUID () { } |
104 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
105 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
106 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
107 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
108 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
109 | bool parse (const char *s); |
105 | { |
110 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
111 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
112 | }; |
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113 | |
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114 | //+GPL |
123 | |
115 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
116 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
117 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
118 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
119 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
124 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
125 | #define WILL_APPLY_FOOD 0x10 |
134 | |
126 | |
135 | struct body_slot |
127 | struct body_slot |
136 | { |
128 | { |
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129 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
130 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
131 | }; |
140 | |
132 | |
141 | typedef struct oblnk |
133 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
134 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
135 | object_ptr ob; |
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188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
180 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
181 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
182 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
183 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
184 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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185 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
186 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
187 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
188 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
189 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
190 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
191 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
194 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
195 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
196 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
197 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
198 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
199 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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200 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
201 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
202 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
203 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
204 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
205 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
206 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
207 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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208 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
209 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
210 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
211 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
212 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
213 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
214 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
215 | uint8 ACC (RW, weapontype); /* type of weapon */ |
223 | |
216 | |
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217 | body_slot slot [NUM_BODY_LOCATIONS]; |
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218 | |
224 | faceidx ACC (RW, face); /* the graphical face */ |
219 | faceidx ACC (RW, face); /* the graphical face */ |
225 | |
220 | |
226 | faceidx ACC (RW, sound); /* the sound face */ |
221 | faceidx ACC (RW, sound); /* the sound face */ |
227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
222 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
228 | |
223 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
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231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
224 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
225 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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226 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
227 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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228 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
229 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
230 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
231 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
232 | |
238 | /* Following mostly refers to fields only used for monsters */ |
233 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
234 | |
247 | /* Spell related information, may be useful elsewhere |
235 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
236 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
237 | * only used in spells. |
250 | */ |
238 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
240 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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242 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
245 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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246 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
247 | |
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248 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
249 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
250 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
251 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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252 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
253 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
254 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
255 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
256 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
257 | // 8 free bits |
269 | |
258 | |
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259 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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260 | // /* races/classes can need less/more exp to gain levels */ |
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261 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
262 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | shstr ACC (RW, spellarg); /* only used in arrows - get rid of it? */ |
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272 | |
263 | |
273 | /* Following are values used by any object */ |
264 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
265 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
266 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
267 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
268 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
270 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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271 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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272 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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273 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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274 | |
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275 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
276 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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277 | /* allows different movement patterns for attackers */ |
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278 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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279 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
280 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
281 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
282 | |
288 | // rarely-accessed members should be at the end |
283 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
284 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
285 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
286 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
… | |
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314 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
309 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
315 | /* Note: stacked in the *same* environment */ |
310 | /* Note: stacked in the *same* environment */ |
316 | object *inv; /* Pointer to the first object in the inventory */ |
311 | object *inv; /* Pointer to the first object in the inventory */ |
317 | |
312 | |
318 | //TODO: container must move into client |
313 | //TODO: container must move into client |
319 | object_ptr ACC (RW, container); /* Current container being used. I think this |
314 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
320 | * is only used by the player right now. |
315 | * is only used by the player right now. |
321 | */ |
316 | */ |
322 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
317 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
323 | * This is typically the container that the object is in. |
318 | * This is typically the container that the object is in. |
324 | */ |
319 | */ |
325 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
326 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
327 | client_container *seen_by; // seen by which player/container currently? |
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328 | key_value *key_values; /* Fields not explictly known by the loader. */ |
322 | key_value *key_values; /* Fields not explictly known by the loader. */ |
329 | |
323 | |
330 | // privates / perl |
324 | // privates / perl |
331 | shstr_tmp kv_get (shstr_tmp key) const; |
325 | shstr_tmp kv_get (shstr_tmp key) const; |
332 | void kv_del (shstr_tmp key); |
326 | void kv_del (shstr_tmp key); |
333 | void kv_set (shstr_tmp key, shstr_tmp value); |
327 | void kv_set (shstr_tmp key, shstr_tmp value); |
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328 | |
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329 | //-GPL |
334 | |
330 | |
335 | // custom extra fields management |
331 | // custom extra fields management |
336 | struct key_value_access_proxy |
332 | struct key_value_access_proxy |
337 | { |
333 | { |
338 | object &ob; |
334 | object &ob; |
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432 | MTH void close_container () |
428 | MTH void close_container () |
433 | { |
429 | { |
434 | open_container (0); |
430 | open_container (0); |
435 | } |
431 | } |
436 | |
432 | |
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433 | // potential future accessor for "container" |
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434 | MTH object *container_ () const |
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435 | { |
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436 | return container; |
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437 | } |
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438 | |
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439 | MTH bool is_open_container () const |
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440 | { |
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441 | // strangely enough, using ?: here causes code to inflate |
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442 | return type == CONTAINER |
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443 | && ((env && env->container_ () == this) |
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444 | || (!env && flag [FLAG_APPLIED])); |
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445 | } |
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446 | |
437 | MTH object *force_find (shstr_tmp name); |
447 | MTH object *force_find (shstr_tmp name); |
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448 | MTH void force_set_timer (int duration); |
438 | MTH object *force_add (shstr_tmp name, int duration = 0); |
449 | MTH object *force_add (shstr_tmp name, int duration = 0); |
439 | |
450 | |
440 | oblinkpt *find_link () const; |
451 | oblinkpt *find_link () const; |
441 | MTH void add_link (maptile *map, shstr_tmp id); |
452 | MTH void add_link (maptile *map, shstr_tmp id); |
442 | MTH void remove_link (); |
453 | MTH void remove_link (); |
… | |
… | |
488 | return (uint64)total_weight () |
499 | return (uint64)total_weight () |
489 | * 1000 |
500 | * 1000 |
490 | * (type == CONTAINER ? 1000 : 1) |
501 | * (type == CONTAINER ? 1000 : 1) |
491 | / dominant_material ()->density; |
502 | / dominant_material ()->density; |
492 | } |
503 | } |
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504 | |
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505 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
493 | |
506 | |
494 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
507 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
495 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
508 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
496 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
509 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
497 | || type == CLOAK || type == BOOTS || type == GLOVES |
510 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
503 | MTH bool is_arrow () const { return type == ARROW |
516 | MTH bool is_arrow () const { return type == ARROW |
504 | || (type == SPELL_EFFECT |
517 | || (type == SPELL_EFFECT |
505 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
518 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
506 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
519 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
507 | |
520 | |
508 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
521 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
509 | |
522 | |
510 | // temporary: wether the object can be saved in a map file |
523 | // temporary: wether the object can be saved in a map file |
511 | // contr => is a player |
524 | // contr => is a player |
512 | // head => only save head of a multitile object |
525 | // head => only save head of a multitile object |
513 | // owner => can not reference owner yet |
526 | // owner => can not reference owner yet |
… | |
… | |
516 | /* This return true if object has still randomitems which |
529 | /* This return true if object has still randomitems which |
517 | * could be expanded. |
530 | * could be expanded. |
518 | */ |
531 | */ |
519 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
532 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
520 | |
533 | |
521 | MTH bool has_dialogue () const { return *&msg == '@'; } |
534 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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|
535 | |
|
|
536 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
522 | |
537 | |
523 | // returns the outermost owner, never returns 0 |
538 | // returns the outermost owner, never returns 0 |
524 | MTH object *outer_owner () |
539 | MTH object *outer_owner () |
525 | { |
540 | { |
526 | object *op; |
541 | object *op; |
… | |
… | |
530 | |
545 | |
531 | return op; |
546 | return op; |
532 | } |
547 | } |
533 | |
548 | |
534 | // returns the outermost environment, never returns 0 |
549 | // returns the outermost environment, never returns 0 |
535 | MTH object *outer_env () const |
550 | MTH object *outer_env_or_self () const |
536 | { |
551 | { |
537 | const object *op; |
552 | const object *op; |
538 | |
553 | |
539 | for (op = this; op->env; op = op->env) |
554 | for (op = this; op->env; op = op->env) |
540 | ; |
555 | ; |
541 | |
556 | |
542 | return const_cast<object *>(op); |
557 | return const_cast<object *>(op); |
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|
558 | } |
|
|
559 | |
|
|
560 | // returns the outermost environment, may return 0 |
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|
561 | MTH object *outer_env () const |
|
|
562 | { |
|
|
563 | return env ? outer_env_or_self () : 0; |
543 | } |
564 | } |
544 | |
565 | |
545 | // returns the player that has this object in his inventory, or 0 |
566 | // returns the player that has this object in his inventory, or 0 |
546 | // we assume the player is always the outer env |
567 | // we assume the player is always the outer env |
547 | MTH object *in_player () const |
568 | MTH object *in_player () const |
548 | { |
569 | { |
549 | object *op = outer_env (); |
570 | object *op = outer_env_or_self (); |
550 | |
571 | |
551 | return op->type == PLAYER ? op : 0; |
572 | return op->type == PLAYER ? op : 0; |
552 | } |
573 | } |
553 | |
574 | |
554 | // "temporary" helper function |
575 | // "temporary" helper function |
… | |
… | |
588 | } |
609 | } |
589 | |
610 | |
590 | // returns the player that cna see this object, if any |
611 | // returns the player that cna see this object, if any |
591 | MTH object *visible_to () const; |
612 | MTH object *visible_to () const; |
592 | |
613 | |
593 | MTH std::string long_desc (object *who = 0); |
614 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
594 | MTH std::string describe_monster (object *who = 0); |
615 | MTH std::string describe_monster (object *who = 0); |
595 | MTH std::string describe_item (object *who = 0); |
616 | MTH std::string describe_item (object *who = 0); |
596 | MTH std::string describe (object *who = 0); |
617 | MTH std::string describe (object *who = 0); // long description, without name |
597 | |
618 | |
598 | MTH const char *query_weight () { return ::query_weight (this); } |
619 | MTH const char *query_weight () { return ::query_weight (this); } |
599 | MTH const char *query_name () { return ::query_name (this); } |
620 | MTH const char *query_name () { return ::query_name (this); } |
600 | MTH const char *query_short_name () { return ::query_short_name (this); } |
621 | MTH const char *query_short_name () { return ::query_short_name (this); } |
601 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
622 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
… | |
… | |
609 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
630 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
610 | |
631 | |
611 | // insert object at same map position as 'where' |
632 | // insert object at same map position as 'where' |
612 | // handles both inventory and map "positions" |
633 | // handles both inventory and map "positions" |
613 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
634 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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|
635 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
636 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
614 | MTH void drop_unpaid_items (); |
637 | MTH void drop_unpaid_items (); |
615 | |
638 | |
616 | MTH void activate (); |
639 | MTH void activate (); |
617 | MTH void deactivate (); |
640 | MTH void deactivate (); |
618 | MTH void activate_recursive (); |
641 | MTH void activate_recursive (); |
… | |
… | |
696 | // currently only used for players to make them temporarily visible |
719 | // currently only used for players to make them temporarily visible |
697 | // when they are invisible. |
720 | // when they are invisible. |
698 | MTH void make_noise (); |
721 | MTH void make_noise (); |
699 | |
722 | |
700 | /* animation */ |
723 | /* animation */ |
701 | bool has_anim () { return animation_id; } |
724 | MTH bool has_anim () const { return animation_id; } |
702 | const animation &anim () const { return animations [animation_id]; } |
725 | const animation &anim () const { return animations [animation_id]; } |
703 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
726 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
704 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
727 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
705 | /* anim_frames () returns the number of animations allocated. The last |
728 | /* anim_frames () returns the number of animations allocated. The last |
706 | * usuable animation will be anim_frames () - 1 (for example, if an object |
729 | * usuable animation will be anim_frames () - 1 (for example, if an object |
707 | * has 8 animations, anim_frames () will return 8, but the values will |
730 | * has 8 animations, anim_frames () will return 8, but the values will |
708 | * range from 0 through 7. |
731 | * range from 0 through 7. |
709 | */ |
732 | */ |
710 | int anim_frames () const { return anim ().num_animations; } |
733 | MTH int anim_frames () const { return anim ().num_animations; } |
711 | int anim_facings () const { return anim ().facings; } |
734 | MTH int anim_facings () const { return anim ().facings; } |
|
|
735 | |
|
|
736 | MTH char *as_string (); |
712 | |
737 | |
713 | protected: |
738 | protected: |
714 | void link (); |
739 | void link (); |
715 | void unlink (); |
740 | void unlink (); |
716 | |
741 | |
… | |
… | |
722 | object (const object &); |
747 | object (const object &); |
723 | }; |
748 | }; |
724 | |
749 | |
725 | // move this object to the top of its env's inventory to speed up |
750 | // move this object to the top of its env's inventory to speed up |
726 | // searches for it. |
751 | // searches for it. |
727 | static object * |
752 | static inline object * |
728 | splay (object *ob) |
753 | splay (object *ob) |
729 | { |
754 | { |
730 | if (ob->env && ob->env->inv != ob) |
755 | if (ob->above && ob->env) |
731 | { |
756 | { |
732 | if (ob->above) ob->above->below = ob->below; |
757 | if (ob->above) ob->above->below = ob->below; |
733 | if (ob->below) ob->below->above = ob->above; |
758 | if (ob->below) ob->below->above = ob->above; |
734 | |
759 | |
735 | ob->above = 0; |
760 | ob->above = 0; |
… | |
… | |
738 | ob->env->inv = ob; |
763 | ob->env->inv = ob; |
739 | } |
764 | } |
740 | |
765 | |
741 | return ob; |
766 | return ob; |
742 | } |
767 | } |
|
|
768 | |
|
|
769 | //+GPL |
743 | |
770 | |
744 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
771 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
745 | object *find_skill_by_name (object *who, shstr_cmp sh); |
772 | object *find_skill_by_name (object *who, shstr_cmp sh); |
746 | object *find_skill_by_number (object *who, int skillno); |
773 | object *find_skill_by_number (object *who, int skillno); |
747 | |
774 | |
… | |
… | |
752 | * be much left in the archetype - all it really is is a holder for the |
779 | * be much left in the archetype - all it really is is a holder for the |
753 | * object and pointers. This structure should get removed, and just replaced |
780 | * object and pointers. This structure should get removed, and just replaced |
754 | * by the object structure |
781 | * by the object structure |
755 | */ |
782 | */ |
756 | |
783 | |
|
|
784 | //-GPL |
|
|
785 | |
757 | INTERFACE_CLASS (archetype) |
786 | INTERFACE_CLASS (archetype) |
758 | struct archetype : object |
787 | struct archetype : object |
759 | { |
788 | { |
760 | static arch_ptr empty; // the empty_archetype |
789 | static arch_ptr empty; // the empty_archetype |
761 | MTH static void gc (); |
790 | MTH static void gc (); |
… | |
… | |
769 | MTH void link (); |
798 | MTH void link (); |
770 | MTH void unlink (); |
799 | MTH void unlink (); |
771 | |
800 | |
772 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
801 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
773 | MTH object *instance (); |
802 | MTH object *instance (); |
|
|
803 | |
|
|
804 | MTH void post_load_check (); // do some adjustments after parsing |
774 | |
805 | |
775 | object_vector_index ACC (RW, archid); // index in archvector |
806 | object_vector_index ACC (RW, archid); // index in archvector |
776 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
807 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
777 | |
808 | |
778 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
809 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
… | |
… | |
819 | statementvar (object *, var, actives [_i]) |
850 | statementvar (object *, var, actives [_i]) |
820 | |
851 | |
821 | #define for_all_archetypes(var) \ |
852 | #define for_all_archetypes(var) \ |
822 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
853 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
823 | statementvar (archetype *, var, archetypes [_i]) |
854 | statementvar (archetype *, var, archetypes [_i]) |
|
|
855 | |
|
|
856 | //+GPL |
824 | |
857 | |
825 | /* Used by update_object to know if the object being passed is |
858 | /* Used by update_object to know if the object being passed is |
826 | * being added or removed. |
859 | * being added or removed. |
827 | */ |
860 | */ |
828 | #define UP_OBJ_INSERT 1 |
861 | #define UP_OBJ_INSERT 1 |
… | |
… | |
858 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
891 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
859 | #define INS_NO_WALK_ON 0x0004 |
892 | #define INS_NO_WALK_ON 0x0004 |
860 | #define INS_ON_TOP 0x0008 |
893 | #define INS_ON_TOP 0x0008 |
861 | #define INS_BELOW_ORIGINATOR 0x0010 |
894 | #define INS_BELOW_ORIGINATOR 0x0010 |
862 | |
895 | |
863 | #define ARCH_DEPLETION "depletion" |
896 | //-GPL |
864 | |
897 | |
865 | #endif |
898 | #endif |
866 | |
899 | |