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Comparing deliantra/server/include/object.h (file contents):
Revision 1.227 by root, Fri Mar 26 00:05:45 2010 UTC vs.
Revision 1.257 by root, Mon Oct 11 18:40:43 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
38 body_skill, 37{
39 body_combat, 38# define def(name, use, nonuse) body_ ## name,
40 body_range, 39# include "slotinc.h"
41 body_shield, 40# undef def
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 44/* See common/item.c */
63 45
64typedef struct Body_Locations 46struct Body_Locations
65{ 47{
48 const char *name; /* Short name/identifier */
66 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
67 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
68 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
69} Body_Locations; 52};
70 53
71extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
72 59
73#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
74extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
75 65
76/* 66/*
77 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
78 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
79 * 69 *
289 279
290const_utf8_string query_weight (const object *op); 280const_utf8_string query_weight (const object *op);
291const_utf8_string query_short_name (const object *op); 281const_utf8_string query_short_name (const object *op);
292const_utf8_string query_name (const object *op); 282const_utf8_string query_name (const object *op);
293const_utf8_string query_base_name (const object *op, int plural); 283const_utf8_string query_base_name (const object *op, int plural);
284sint64 query_cost (const object *tmp, object *who, int flag);
285const char *query_cost_string (const object *tmp, object *who, int flag);
294 286
287int change_ability_duration (object *spell, object *caster);
288int min_casting_level (object *caster, object *spell);
289int casting_level (object *caster, object *spell);
290sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
291int SP_level_dam_adjust (object *caster, object *spob);
292int SP_level_duration_adjust (object *caster, object *spob);
293int SP_level_range_adjust (object *caster, object *spob);
294
295struct freelist_item
296{
297 freelist_item *next;
298 uint32_t count;
299};
300
295struct object : zero_initialised, object_copy 301struct object : object_copy
296{ 302{
297 // These variables are not changed by ->copy_to 303 // These variables are not changed by ->copy_to
298 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 304 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
299 305
300 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 306 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
301 int ACC (RO, count); 307 uint32_t ACC (RO, count);
302 object_vector_index ACC (RO, index); // index into objects 308 object_vector_index ACC (RO, index); // index into objects
303 object_vector_index ACC (RO, active); // index into actives 309 object_vector_index ACC (RO, active); // index into actives
304 310
305 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 311 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
306 312
318 */ 324 */
319 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 325 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
320 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 326 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
321 key_value *key_values; /* Fields not explictly known by the loader. */ 327 key_value *key_values; /* Fields not explictly known by the loader. */
322 328
329 MTH void set_flag (int flagnum)
330 {
331 flag [flagnum] = true;
332 }
333
334 MTH void clr_flag (int flagnum)
335 {
336 flag [flagnum] = false;
337 }
338
323 // privates / perl 339 // privates / perl
324 shstr_tmp kv_get (shstr_tmp key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
325 void kv_del (shstr_tmp key); 341 void kv_del (shstr_tmp key);
326 void kv_set (shstr_tmp key, shstr_tmp value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
327 343
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 376 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 377 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 378 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 379 bool write (object_freezer &f);
364 380
365 MTH int slottype () const;
366 MTH static object *create (); 381 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 382 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 383 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 384 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 385 MTH object *deep_clone (); // copy whole more chain and inventory
377 destroy (); 392 destroy ();
378 } 393 }
379 394
380 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 395 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
381 MTH void destroy_inv (bool drop_to_ground = false); 396 MTH void destroy_inv (bool drop_to_ground = false);
397 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
382 MTH object *insert (object *item); // insert into inventory 398 MTH object *insert (object *item); // insert into inventory
383 MTH void play_sound (faceidx sound) const; 399 MTH void play_sound (faceidx sound) const;
384 MTH void say_msg (const_utf8_string msg) const; 400 MTH void say_msg (const_utf8_string msg) const;
385 401
386 void do_remove (); 402 void do_remove ();
397 remove (); 413 remove ();
398 *this = pos; 414 *this = pos;
399 insert_at (this, this); 415 insert_at (this, this);
400 } 416 }
401 417
402 // high-level move functions, return true if successful 418 // high-level move method.
419 // object op is trying to move in direction dir.
420 // originator is typically the same as op, but
421 // can be different if originator is causing op to
422 // move (originator is pushing op)
423 // returns 0 if the object is not able to move to the
424 // desired space, 1 otherwise (in which case we also
425 // move the object accordingly. This function is
426 // very similiar to move_object.
403 int move (int dir, object *originator); 427 int move (int dir, object *originator);
404 428
405 int move (int dir) 429 int move (int dir)
406 { 430 {
407 return move (dir, this); 431 return move (dir, this);
408 } 432 }
409 433
410 // changes move_type to a new value - handles move_on/move_off effects 434 // changes move_type to a new value - handles move_on/move_off effects
411 void change_move_type (MoveType mt); 435 MTH void change_move_type (MoveType mt);
412 436
413 static bool can_merge_slow (object *op1, object *op2); 437 static bool can_merge_slow (object *op1, object *op2);
414 438
415 // this is often used in time-critical code, so optimise 439 // this is often used in time-critical code, so optimise
416 MTH static bool can_merge (object *op1, object *op2) 440 MTH static bool can_merge (object *op1, object *op2)
421 } 445 }
422 446
423 MTH void set_owner (object *owner); 447 MTH void set_owner (object *owner);
424 MTH void set_speed (float speed); 448 MTH void set_speed (float speed);
425 MTH void set_glow_radius (sint8 rad); 449 MTH void set_glow_radius (sint8 rad);
426 MTH bool change_weapon (object *ob);
427 MTH bool change_skill (object *ob);
428 450
429 MTH void open_container (object *new_container); 451 MTH void open_container (object *new_container);
430 MTH void close_container () 452 MTH void close_container ()
431 { 453 {
432 open_container (0); 454 open_container (0);
523 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 545 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
524 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 546 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
525 547
526 MTH bool is_dragon () const; 548 MTH bool is_dragon () const;
527 549
550 MTH bool is_immunity () const { return invisible && type == SIGN; }
551
528 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 552 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 553
530 // temporary: wether the object can be saved in a map file 554 // temporary: wether the object can be saved in a map file
531 // contr => is a player 555 // contr => is a player
532 // head => only save head of a multitile object 556 // head => only save head of a multitile object
540 564
541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 565 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542 566
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 567 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
544 568
569 /* need_identify returns true if the item should be identified. This
570 * function really should not exist - by default, any item not identified
571 * should need it.
572 */
573 MTH bool need_identify () const;
574
545 // returns the outermost owner, never returns 0 575 // returns the outermost owner, never returns 0
546 MTH object *outer_owner () 576 MTH object *outer_owner ()
547 { 577 {
548 object *op; 578 object *op;
549 579
603 MTH bool is_player () const 633 MTH bool is_player () const
604 { 634 {
605 return !!contr; 635 return !!contr;
606 } 636 }
607 637
638 /* elmex: this method checks whether the object is in a shop */
639 MTH bool is_in_shop () const;
640
608 MTH bool affects_los () const 641 MTH bool affects_los () const
609 { 642 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 643 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 644 }
612 645
613 MTH bool has_carried_lights () const 646 MTH bool has_carried_lights () const
614 { 647 {
615 return glow_radius; 648 return glow_radius;
616 } 649 }
617 650
618 // returns the player that cna see this object, if any 651 // returns the player that can see this object, if any
619 MTH object *visible_to () const; 652 MTH object *visible_to () const;
620 653
621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 654 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
622 MTH std::string describe_monster (object *who = 0); 655 MTH std::string describe_monster (object *who = 0);
623 MTH std::string describe_item (object *who = 0); 656 MTH std::string describe_item (object *who = 0);
633 // objects. This method only works on objects not inserted 666 // objects. This method only works on objects not inserted
634 // anywhere. 667 // anywhere.
635 MTH void expand_tail (); 668 MTH void expand_tail ();
636 669
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 670 MTH void create_treasure (treasurelist *tl, int flags = 0);
671
672 // makes sure the player has the named skill,
673 // and also makes it innate if can_use is true.
674 // returns the new skill or 0 if no such skill exists.
675 MTH object *give_skill (shstr_cmp name, bool can_use = false);
676 MTH void become_follower (object *new_god);
638 677
639 // insert object at same map position as 'where' 678 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 679 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 680 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
642 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 681 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
649 MTH void deactivate_recursive (); 688 MTH void deactivate_recursive ();
650 689
651 // set the given flag on all objects in the inventory recursively 690 // set the given flag on all objects in the inventory recursively
652 MTH void set_flag_inv (int flag, int value = 1); 691 MTH void set_flag_inv (int flag, int value = 1);
653 692
654 void enter_exit (object *exit);//Perl 693 void enter_exit (object *exit); // perl
655 MTH void enter_map (maptile *newmap, int x, int y); 694 MTH bool enter_map (maptile *newmap, int x, int y);
656 void player_goto (const_utf8_string path, int x, int y); // only for players 695 void player_goto (const_utf8_string path, int x, int y); // only for players
696 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
697
698 MTH object *mark () const;
699 MTH void splay_marked ();
657 700
658 // returns the mapspace this object is in 701 // returns the mapspace this object is in
659 mapspace &ms () const; 702 mapspace &ms () const;
660 703
661 // fully recursive iterator 704 // fully recursive iterator
712 return weight + carrying; 755 return weight + carrying;
713 } 756 }
714 757
715 MTH struct region *region () const; 758 MTH struct region *region () const;
716 759
717 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 760 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
718 void failmsg (const_utf8_string msg, int color = NDI_RED); 761 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
762 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
719 763
720 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 764 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
721 765
722 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 766 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
723 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 767 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
724 768
725 // make some noise with given item into direction dir, 769 // make some noise with given item into direction dir,
726 // currently only used for players to make them temporarily visible 770 // currently only used for players to make them temporarily visible
727 // when they are invisible. 771 // when they are invisible.
728 MTH void make_noise (); 772 MTH void make_noise ();
740 MTH int anim_frames () const { return anim ().num_animations; } 784 MTH int anim_frames () const { return anim ().num_animations; }
741 MTH int anim_facings () const { return anim ().facings; } 785 MTH int anim_facings () const { return anim ().facings; }
742 786
743 MTH utf8_string as_string (); 787 MTH utf8_string as_string ();
744 788
789 // low-level management, statistics, ...
790 static uint32_t ACC (RW, object_count);
791 static uint32_t ACC (RW, free_count);
792 static uint32_t ACC (RW, create_count);
793 static uint32_t ACC (RW, destroy_count);
794 static freelist_item *freelist;
795 MTH static void freelist_free (int count);
796
745protected: 797protected:
746 void link (); 798 void link ();
747 void unlink (); 799 void unlink ();
800
801 void do_delete ();
748 802
749 object (); 803 object ();
750 ~object (); 804 ~object ();
751 805
752private: 806private:
789 */ 843 */
790 844
791//-GPL 845//-GPL
792 846
793INTERFACE_CLASS (archetype) 847INTERFACE_CLASS (archetype)
794struct archetype : object 848struct archetype : object, zero_initialised
795{ 849{
796 static arch_ptr empty; // the empty_archetype 850 static arch_ptr empty; // the empty_archetype
797 MTH static void gc (); 851 MTH static void gc ();
798 852
799 archetype (const_utf8_string name); 853 archetype (const_utf8_string name);
817 871
818 // support for archetype loading 872 // support for archetype loading
819 static archetype *read (object_thawer &f); 873 static archetype *read (object_thawer &f);
820 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 874 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
821 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 875 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
876
877protected:
878 void do_delete ();
822}; 879};
823 880
824// returns whether the object is a dragon player, which are often specialcased 881// returns whether the object is a dragon player, which are often specialcased
825inline bool 882inline bool
826object::is_dragon () const 883object::is_dragon () const
899#define INS_NO_MERGE 0x0001 956#define INS_NO_MERGE 0x0001
900#define INS_ABOVE_FLOOR_ONLY 0x0002 957#define INS_ABOVE_FLOOR_ONLY 0x0002
901#define INS_NO_WALK_ON 0x0004 958#define INS_NO_WALK_ON 0x0004
902#define INS_ON_TOP 0x0008 959#define INS_ON_TOP 0x0008
903#define INS_BELOW_ORIGINATOR 0x0010 960#define INS_BELOW_ORIGINATOR 0x0010
961#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
904 962
905//-GPL 963//-GPL
906 964
907#endif 965#endif
908 966

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