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61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
62 | } Body_Locations; |
63 | |
63 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
65 | |
65 | |
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66 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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67 | // contaisn the wall suffix (0, 1_3, 1_4 and so on). |
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68 | extern const char *wall_suffix[16]; |
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69 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
70 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
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73 | // restart server when object_count reaches this value |
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74 | #define RESTART_COUNT 0xe0000000 |
68 | |
75 | |
69 | /* |
76 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
77 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
79 | * |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
300 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
294 | int SP_level_dam_adjust (object *caster, object *spob); |
301 | int SP_level_dam_adjust (object *caster, object *spob); |
295 | int SP_level_duration_adjust (object *caster, object *spob); |
302 | int SP_level_duration_adjust (object *caster, object *spob); |
296 | int SP_level_range_adjust (object *caster, object *spob); |
303 | int SP_level_range_adjust (object *caster, object *spob); |
297 | |
304 | |
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305 | struct freelist_item |
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306 | { |
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307 | freelist_item *next; |
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308 | uint32_t count; |
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309 | }; |
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310 | |
298 | struct object : zero_initialised, object_copy |
311 | struct object : object_copy |
299 | { |
312 | { |
300 | // These variables are not changed by ->copy_to |
313 | // These variables are not changed by ->copy_to |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
302 | |
315 | |
303 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
304 | int ACC (RO, count); |
317 | uint32_t ACC (RO, count); |
305 | object_vector_index ACC (RO, index); // index into objects |
318 | object_vector_index ACC (RO, index); // index into objects |
306 | object_vector_index ACC (RO, active); // index into actives |
319 | object_vector_index ACC (RO, active); // index into actives |
307 | |
320 | |
308 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
321 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
309 | |
322 | |
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561 | |
574 | |
562 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
575 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
563 | |
576 | |
564 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
577 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
565 | |
578 | |
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579 | /* need_identify returns true if the item should be identified. This |
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580 | * function really should not exist - by default, any item not identified |
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581 | * should need it. |
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582 | */ |
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583 | MTH bool need_identify () const; |
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584 | |
566 | // returns the outermost owner, never returns 0 |
585 | // returns the outermost owner, never returns 0 |
567 | MTH object *outer_owner () |
586 | MTH object *outer_owner () |
568 | { |
587 | { |
569 | object *op; |
588 | object *op; |
570 | |
589 | |
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637 | MTH bool has_carried_lights () const |
656 | MTH bool has_carried_lights () const |
638 | { |
657 | { |
639 | return glow_radius; |
658 | return glow_radius; |
640 | } |
659 | } |
641 | |
660 | |
642 | // returns the player that cna see this object, if any |
661 | // returns the player that can see this object, if any |
643 | MTH object *visible_to () const; |
662 | MTH object *visible_to () const; |
644 | |
663 | |
645 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
664 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
646 | MTH std::string describe_monster (object *who = 0); |
665 | MTH std::string describe_monster (object *who = 0); |
647 | MTH std::string describe_item (object *who = 0); |
666 | MTH std::string describe_item (object *who = 0); |
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657 | // objects. This method only works on objects not inserted |
676 | // objects. This method only works on objects not inserted |
658 | // anywhere. |
677 | // anywhere. |
659 | MTH void expand_tail (); |
678 | MTH void expand_tail (); |
660 | |
679 | |
661 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
680 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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681 | |
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682 | // makes sure the player has the named skill, |
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683 | // and also makes it innate if can_use is true. |
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684 | // returns the new skill or 0 if no such skill exists. |
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685 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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686 | MTH void become_follower (object *new_god); |
662 | |
687 | |
663 | // insert object at same map position as 'where' |
688 | // insert object at same map position as 'where' |
664 | // handles both inventory and map "positions" |
689 | // handles both inventory and map "positions" |
665 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
690 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
666 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
691 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
673 | MTH void deactivate_recursive (); |
698 | MTH void deactivate_recursive (); |
674 | |
699 | |
675 | // set the given flag on all objects in the inventory recursively |
700 | // set the given flag on all objects in the inventory recursively |
676 | MTH void set_flag_inv (int flag, int value = 1); |
701 | MTH void set_flag_inv (int flag, int value = 1); |
677 | |
702 | |
678 | void enter_exit (object *exit);//Perl |
703 | void enter_exit (object *exit); // perl |
679 | MTH void enter_map (maptile *newmap, int x, int y); |
704 | MTH bool enter_map (maptile *newmap, int x, int y); |
680 | void player_goto (const_utf8_string path, int x, int y); // only for players |
705 | void player_goto (const_utf8_string path, int x, int y); // only for players |
681 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
706 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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707 | |
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708 | MTH object *mark () const; |
682 | |
709 | |
683 | // returns the mapspace this object is in |
710 | // returns the mapspace this object is in |
684 | mapspace &ms () const; |
711 | mapspace &ms () const; |
685 | |
712 | |
686 | // fully recursive iterator |
713 | // fully recursive iterator |
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737 | return weight + carrying; |
764 | return weight + carrying; |
738 | } |
765 | } |
739 | |
766 | |
740 | MTH struct region *region () const; |
767 | MTH struct region *region () const; |
741 | |
768 | |
742 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
769 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
743 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
770 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
744 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
771 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
745 | |
772 | |
746 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
773 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
747 | |
774 | |
748 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
775 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
749 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
776 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
750 | |
777 | |
751 | // make some noise with given item into direction dir, |
778 | // make some noise with given item into direction dir, |
752 | // currently only used for players to make them temporarily visible |
779 | // currently only used for players to make them temporarily visible |
753 | // when they are invisible. |
780 | // when they are invisible. |
754 | MTH void make_noise (); |
781 | MTH void make_noise (); |
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766 | MTH int anim_frames () const { return anim ().num_animations; } |
793 | MTH int anim_frames () const { return anim ().num_animations; } |
767 | MTH int anim_facings () const { return anim ().facings; } |
794 | MTH int anim_facings () const { return anim ().facings; } |
768 | |
795 | |
769 | MTH utf8_string as_string (); |
796 | MTH utf8_string as_string (); |
770 | |
797 | |
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798 | // low-level management, statistics, ... |
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799 | static uint32_t ACC (RW, object_count); |
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800 | static uint32_t ACC (RW, free_count); |
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801 | static uint32_t ACC (RW, create_count); |
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802 | static uint32_t ACC (RW, destroy_count); |
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|
803 | static freelist_item *freelist; |
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|
804 | MTH static void freelist_free (int count); |
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805 | |
771 | protected: |
806 | protected: |
772 | void link (); |
807 | void link (); |
773 | void unlink (); |
808 | void unlink (); |
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|
809 | |
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810 | void do_delete (); |
774 | |
811 | |
775 | object (); |
812 | object (); |
776 | ~object (); |
813 | ~object (); |
777 | |
814 | |
778 | private: |
815 | private: |
… | |
… | |
815 | */ |
852 | */ |
816 | |
853 | |
817 | //-GPL |
854 | //-GPL |
818 | |
855 | |
819 | INTERFACE_CLASS (archetype) |
856 | INTERFACE_CLASS (archetype) |
820 | struct archetype : object |
857 | struct archetype : object, zero_initialised |
821 | { |
858 | { |
822 | static arch_ptr empty; // the empty_archetype |
859 | static arch_ptr empty; // the empty_archetype |
823 | MTH static void gc (); |
860 | MTH static void gc (); |
824 | |
861 | |
825 | archetype (const_utf8_string name); |
862 | archetype (const_utf8_string name); |
… | |
… | |
843 | |
880 | |
844 | // support for archetype loading |
881 | // support for archetype loading |
845 | static archetype *read (object_thawer &f); |
882 | static archetype *read (object_thawer &f); |
846 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
883 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
847 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
884 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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885 | |
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|
886 | protected: |
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|
887 | void do_delete (); |
848 | }; |
888 | }; |
849 | |
889 | |
850 | // returns whether the object is a dragon player, which are often specialcased |
890 | // returns whether the object is a dragon player, which are often specialcased |
851 | inline bool |
891 | inline bool |
852 | object::is_dragon () const |
892 | object::is_dragon () const |
… | |
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925 | #define INS_NO_MERGE 0x0001 |
965 | #define INS_NO_MERGE 0x0001 |
926 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
966 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
927 | #define INS_NO_WALK_ON 0x0004 |
967 | #define INS_NO_WALK_ON 0x0004 |
928 | #define INS_ON_TOP 0x0008 |
968 | #define INS_ON_TOP 0x0008 |
929 | #define INS_BELOW_ORIGINATOR 0x0010 |
969 | #define INS_BELOW_ORIGINATOR 0x0010 |
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970 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
930 | |
971 | |
931 | //-GPL |
972 | //-GPL |
932 | |
973 | |
933 | #endif |
974 | #endif |
934 | |
975 | |