--- deliantra/server/include/object.h 2006/12/21 01:33:50 1.61 +++ deliantra/server/include/object.h 2006/12/22 16:34:00 1.62 @@ -147,6 +147,8 @@ object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ object_ptr ACC (RW, spell); /* Spell that was being cast */ object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ + arch_ptr ACC (RW, arch); /* Pointer to archetype */ + arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ }; // these are being copied and also cleared @@ -223,8 +225,6 @@ /* Following are values used by any object */ /* this objects turns into or what this object creates */ treasurelist *ACC (RW, randomitems); /* Items to be generated */ - arch_ptr ACC (RW, arch); /* Pointer to archetype */ - arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ key_value *key_values; /* Fields not explictly known by the loader. */ std::bitset flags; /* various flags */ uint16 ACC (RW, animation_id);/* An index into the animation array */ @@ -270,8 +270,6 @@ && can_merge_slow (op1, op2); } - void clear (); - bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } void set_owner (object *owner); @@ -284,6 +282,16 @@ attachable::instantiate (); } + // recalculate all stats + void update_stats (); + void roll_stats (); + void swap_stats (int a, int b); + void add_statbonus (); + void remove_statbonus (); + void drain_stat (); + void drain_specific_stat (int deplete_stats); + void change_luck (int value); + // info must hold 256 * 3 bytes currently const char *debug_desc (char *info) const; const char *debug_desc () const;