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120 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
120 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
121 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
121 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
122 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
122 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
123 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
123 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
124 | |
124 | |
125 | New_Face *ACC (RW, face); /* Face with colors */ |
125 | facetile *ACC (RW, face); /* Face with colors */ |
126 | float ACC (RW, speed); /* The overall speed of this object */ |
126 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | |
129 | |
130 | /* This next big block are basically used for monsters and equipment */ |
130 | /* This next big block are basically used for monsters and equipment */ |
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247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
248 | MTH void destroy (bool destroy_inventory = false); |
248 | MTH void destroy (bool destroy_inventory = false); |
249 | |
249 | |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH void remove (); |
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253 | MTH object *insert (object *item); // insert into inventory |
252 | MTH object *insert (object *item); // insert into inventory |
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253 | void remove_slow (); |
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254 | MTH void remove () |
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255 | { |
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256 | if (!flag [FLAG_REMOVED]) |
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257 | remove_slow (); |
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258 | } |
254 | |
259 | |
255 | static bool can_merge_slow (object *op1, object *op2); |
260 | static bool can_merge_slow (object *op1, object *op2); |
256 | |
261 | |
257 | // this is often used in time-critical code, so optimise |
262 | // this is often used in time-critical code, so optimise |
258 | MTH static bool can_merge (object *op1, object *op2) |
263 | MTH static bool can_merge (object *op1, object *op2) |
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305 | |
310 | |
306 | // temporary: wether the object can be saved in a map file |
311 | // temporary: wether the object can be saved in a map file |
307 | // contr => is a player |
312 | // contr => is a player |
308 | // head => only save head of a multitile object |
313 | // head => only save head of a multitile object |
309 | // owner => can not reference owner yet |
314 | // owner => can not reference owner yet |
310 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; } |
315 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
311 | |
316 | |
312 | /* This return true if object has still randomitems which |
317 | /* This return true if object has still randomitems which |
313 | * could be expanded. |
318 | * could be expanded. |
314 | */ |
319 | */ |
315 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
320 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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393 | */ |
398 | */ |
394 | MTH bool client_visible () const |
399 | MTH bool client_visible () const |
395 | { |
400 | { |
396 | return !invisible && type != PLAYER; |
401 | return !invisible && type != PLAYER; |
397 | } |
402 | } |
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403 | |
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404 | MTH struct region *region () const; |
398 | |
405 | |
399 | protected: |
406 | protected: |
400 | friend struct archetype; |
407 | friend struct archetype; |
401 | |
408 | |
402 | void link (); |
409 | void link (); |