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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.88 by root, Thu Jan 18 16:19:34 2007 UTC vs.
Revision 1.93 by root, Sat Jan 27 23:59:29 2007 UTC

120 object_ptr ACC (RW, spell); /* Spell that was being cast */ 120 object_ptr ACC (RW, spell); /* Spell that was being cast */
121 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 121 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
122 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 122 arch_ptr ACC (RW, arch); /* Pointer to archetype */
123 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 123 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
124 124
125 New_Face *ACC (RW, face); /* Face with colors */ 125 facetile *ACC (RW, face); /* Face with colors */
126 float ACC (RW, speed); /* The overall speed of this object */ 126 float ACC (RW, speed); /* The overall speed of this object */
127 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 127 float ACC (RW, speed_left); /* How much speed is left to spend this round */
128 uint32 ACC (RW, nrof); /* How many of the objects */ 128 uint32 ACC (RW, nrof); /* How many of the objects */
129 129
130 /* This next big block are basically used for monsters and equipment */ 130 /* This next big block are basically used for monsters and equipment */
310 310
311 // temporary: wether the object can be saved in a map file 311 // temporary: wether the object can be saved in a map file
312 // contr => is a player 312 // contr => is a player
313 // head => only save head of a multitile object 313 // head => only save head of a multitile object
314 // owner => can not reference owner yet 314 // owner => can not reference owner yet
315 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; } 315 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; }
316 316
317 /* This return true if object has still randomitems which 317 /* This return true if object has still randomitems which
318 * could be expanded. 318 * could be expanded.
319 */ 319 */
320 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 320 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
398 */ 398 */
399 MTH bool client_visible () const 399 MTH bool client_visible () const
400 { 400 {
401 return !invisible && type != PLAYER; 401 return !invisible && type != PLAYER;
402 } 402 }
403
404 MTH struct region *region () const;
403 405
404protected: 406protected:
405 friend struct archetype; 407 friend struct archetype;
406 408
407 void link (); 409 void link ();

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