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31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | enum { |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
36 | body_range, |
38 | body_range, |
37 | body_shield, |
39 | body_shield, |
38 | body_combat, |
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39 | body_arm, |
40 | body_arm, |
40 | body_torso, |
41 | body_torso, |
41 | body_head, |
42 | body_head, |
42 | body_neck, |
43 | body_neck, |
43 | body_skill, |
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44 | body_finger, |
44 | body_finger, |
45 | body_shoulder, |
45 | body_shoulder, |
46 | body_foot, |
46 | body_foot, |
47 | body_hand, |
47 | body_hand, |
48 | body_wrist, |
48 | body_wrist, |
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299 | do_remove (); |
299 | do_remove (); |
300 | } |
300 | } |
301 | |
301 | |
302 | // move this object to the top of its env's inventory to speed up |
302 | // move this object to the top of its env's inventory to speed up |
303 | // searches for it. |
303 | // searches for it. |
304 | MTH void inv_splay () |
304 | MTH object *inv_splay () |
305 | { |
305 | { |
306 | if (env && env->inv != this) |
306 | if (env && env->inv != this) |
307 | { |
307 | { |
308 | if (above) above->below = below; |
308 | if (above) above->below = below; |
309 | if (below) below->above = above; |
309 | if (below) below->above = above; |
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311 | above = 0; |
311 | above = 0; |
312 | below = env->inv; |
312 | below = env->inv; |
313 | below->above = this; |
313 | below->above = this; |
314 | env->inv = this; |
314 | env->inv = this; |
315 | } |
315 | } |
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316 | |
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317 | return this; |
316 | } |
318 | } |
317 | |
319 | |
318 | static bool can_merge_slow (object *op1, object *op2); |
320 | static bool can_merge_slow (object *op1, object *op2); |
319 | |
321 | |
320 | // this is often used in time-critical code, so optimise |
322 | // this is often used in time-critical code, so optimise |
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326 | } |
328 | } |
327 | |
329 | |
328 | MTH void set_owner (object *owner); |
330 | MTH void set_owner (object *owner); |
329 | MTH void set_speed (float speed); |
331 | MTH void set_speed (float speed); |
330 | MTH bool change_weapon (object *ob); |
332 | MTH bool change_weapon (object *ob); |
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333 | MTH bool change_skill (object *ob); |
331 | |
334 | |
332 | MTH void open_container (object *new_container); |
335 | MTH void open_container (object *new_container); |
333 | MTH void close_container () |
336 | MTH void close_container () |
334 | { |
337 | { |
335 | open_container (0); |
338 | open_container (0); |
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531 | { /* Used to link together several object links */ |
534 | { /* Used to link together several object links */ |
532 | struct oblnk *link; |
535 | struct oblnk *link; |
533 | long value; /* Used as connected value in buttons/gates */ |
536 | long value; /* Used as connected value in buttons/gates */ |
534 | struct oblinkpt *next; |
537 | struct oblinkpt *next; |
535 | } oblinkpt; |
538 | } oblinkpt; |
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539 | |
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540 | object *find_skill_by_name (object *who, const char *name); |
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541 | object *find_skill_by_name (object *who, const shstr &sh); |
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542 | object *find_skill_by_number (object *who, int skillno); |
536 | |
543 | |
537 | /* |
544 | /* |
538 | * The archetype structure is a set of rules on how to generate and manipulate |
545 | * The archetype structure is a set of rules on how to generate and manipulate |
539 | * objects which point to archetypes. |
546 | * objects which point to archetypes. |
540 | * This probably belongs in arch.h, but there really doesn't appear to |
547 | * This probably belongs in arch.h, but there really doesn't appear to |