--- deliantra/server/include/object.h 2007/02/07 02:13:06 1.97 +++ deliantra/server/include/object.h 2007/04/17 18:40:31 1.108 @@ -123,7 +123,6 @@ arch_ptr ACC (RW, arch); /* Pointer to archetype */ arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ - facetile *ACC (RW, face); /* Face with colors */ float ACC (RW, speed); /* The overall speed of this object */ float ACC (RW, speed_left); /* How much speed is left to spend this round */ uint32 ACC (RW, nrof); /* How many of the objects */ @@ -162,6 +161,7 @@ uint32 ACC (RW, tooltype); /* type of tool or build facility */ sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ + faceidx ACC (RW, face); /* Face with colors */ living ACC (RO, stats); /* Str, Con, Dex, etc */ /* See the pod/objects.pod for more info about body locations */ @@ -200,7 +200,6 @@ /* Following are values used by any object */ /* this objects turns into or what this object creates */ treasurelist *ACC (RW, randomitems); /* Items to be generated */ - key_value *key_values; /* Fields not explictly known by the loader. */ flags_t flag; /* various flags */ #if FOR_PERL bool ACC (RW, flag[NUM_FLAGS]); @@ -231,7 +230,7 @@ object *inv; /* Pointer to the first object in the inventory */ //TODO: container must move into client - object *ACC (RW, container); /* Current container being used. I think this + object_ptr ACC (RW, container); /* Current container being used. I think this * is only used by the player right now. */ object *ACC (RW, env); /* Pointer to the object which is the environment. @@ -240,8 +239,14 @@ object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different client_container *seen_by; // seen by which player/container currently? + key_value *key_values; /* Fields not explictly known by the loader. */ + + bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all + static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. + bool write (object_freezer &f); MTH static object *create (); + object &operator =(const object &src); MTH void copy_to (object *dst); MTH object *clone (); // create + copy_to void do_destroy (); @@ -271,14 +276,14 @@ MTH void set_owner (object *owner); MTH void set_speed (float speed); - MTH void instantiate () + MTH void open_container (object *new_container); + MTH void close_container () { - if (!uuid.seq) // HACK - uuid = gen_uuid (); - - attachable::instantiate (); + open_container (0); } + MTH void instantiate (); + // recalculate all stats MTH void update_stats (); MTH void roll_stats (); @@ -308,9 +313,13 @@ // return the dominant material of this item, always return something const materialtype_t *dominant_material () const; + // return the volume of this object in cm³ uint64 volume () const { - return total_weight () / dominant_material ()->density; + return total_weight () + * 1000 + * (type == CONTAINER ? 1000 : 1) + / dominant_material ()->density; } MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } @@ -439,11 +448,11 @@ extern activevec actives; #define for_all_objects(var) \ - for (int _i = 0; _i < objects.size (); ++_i) \ + for (unsigned _i = 0; _i < objects.size (); ++_i) \ declvar (object *, var, objects [_i]) #define for_all_actives(var) \ - for (int _i = 0; _i < actives.size (); ++_i) \ + for (unsigned _i = 0; _i < actives.size (); ++_i) \ declvar (object *, var, actives [_i]) typedef struct oblnk @@ -475,6 +484,8 @@ ~archetype (); void gather_callbacks (AV *&callbacks, event_type event) const; + static archetype *read (object_thawer &f); + static archetype *get (const char *name); // find or create static archetype *find (const char *name); void hash_add (); // add to hashtable @@ -486,6 +497,7 @@ struct archetype *ACC (RW, more); /* Next part of a linked object */ object ACC (RO, clone); /* An object from which to do ->copy_to () */ uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ + bool ACC (RW, linked); // linked into list of heads sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is * in comparison to the head. */