--- deliantra/server/include/object.h 2007/06/04 12:19:08 1.129
+++ deliantra/server/include/object.h 2007/11/08 19:43:24 1.153
@@ -1,25 +1,24 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#ifndef OBJECT_H
@@ -134,6 +133,7 @@
shstr ACC (RW, race); /* human, goblin, dragon, etc */
shstr ACC (RW, slaying); /* Which race to do double damage to */
/* If this is an exit, this is the filename */
+ shstr ACC (RW, tag); // a tag used to tracking this object
shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
shstr ACC (RW, lore); /* Obscure information about this object, */
@@ -187,7 +187,9 @@
uint32 ACC (RW, weapontype); /* type of weapon */
uint32 ACC (RW, tooltype); /* type of tool or build facility */
body_slot slot [NUM_BODY_LOCATIONS];
- faceidx ACC (RW, face); /* Face with colors */
+ faceidx ACC (RW, face); /* the graphical face */
+ faceidx ACC (RW, sound); /* the sound face */
+ faceidx ACC (RW, sound_destroy); /* played on destroy */
living ACC (RO, stats); /* Str, Con, Dex, etc */
/* See the pod/objects.pod for more info about body locations */
@@ -248,10 +250,10 @@
UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
int ACC (RO, count);
- int ACC (RO, index); // index into objects
- int ACC (RO, active); // index into actives
+ object_vector_index ACC (RO, index); // index into objects
+ object_vector_index ACC (RO, active); // index into actives
- player_ptr ACC (RW, contr); /* Pointer to the player which control this object */
+ player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
object *ACC (RW, below); /* Pointer to the object stacked below this one */
object *ACC (RW, above); /* Pointer to the object stacked above this one */
@@ -271,12 +273,13 @@
key_value *key_values; /* Fields not explictly known by the loader. */
bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
- void post_load_check (); // do some adjustments after parsing
+ MTH void post_load_check (); // do some adjustments after parsing
static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
bool write (object_freezer &f);
MTH int slottype () const;
MTH static object *create ();
+ const mapxy &operator =(const mapxy &pos);
object &operator =(const object &src);
MTH void copy_to (object *dst);
MTH object *clone (); // create + copy_to
@@ -287,6 +290,8 @@
// recursively destroy all objects in inventory, optionally dropping them to the ground instead
MTH void destroy_inv (bool drop_to_ground = false);
MTH object *insert (object *item); // insert into inventory
+ MTH void play_sound (faceidx sound) const;
+
void do_remove ();
MTH void remove ()
{
@@ -294,6 +299,15 @@
do_remove ();
}
+ MTH bool blocked (maptile *m, int x, int y) const;
+
+ void move_to (const mapxy &pos)
+ {
+ remove ();
+ *this = pos;
+ insert_at (this, this);
+ }
+
static bool can_merge_slow (object *op1, object *op2);
// this is often used in time-critical code, so optimise
@@ -315,6 +329,9 @@
open_container (0);
}
+ MTH object *force_find (const shstr name);
+ MTH void force_add (const shstr name, int duration = 0);
+
// overwrite the attachable should_invoke function with a version that also checks ev_want_type
bool should_invoke (event_type event)
{
@@ -379,7 +396,7 @@
// contr => is a player
// head => only save head of a multitile object
// owner => can not reference owner yet
- MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; }
+ MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
/* This return true if object has still randomitems which
* could be expanded.
@@ -402,6 +419,11 @@
return head ? head : this;
}
+ MTH bool is_head ()
+ {
+ return head_ () == this;
+ }
+
MTH std::string long_desc (object *who = 0);
MTH std::string describe_monster (object *who = 0);
MTH std::string describe_item (object *who = 0);
@@ -418,6 +440,7 @@
// insert object at same map position as 'where'
// handles both inventory and map "positions"
MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
+ MTH void drop_unpaid_items ();
MTH void activate ();
MTH void deactivate ();
@@ -483,10 +506,16 @@
MTH struct region *region () const;
-protected:
- friend struct archetype;
+ void statusmsg (const char *msg, int color = NDI_BLACK);
+ void failmsg (const char *msg, int color = NDI_RED);
+
+ const char *query_inventory (object *who = 0, const char *indent = "");
+
+ MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
+ static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
- void link ();
+protected:
+ void link ();
void unlink ();
object ();
@@ -539,34 +568,36 @@
*/
INTERFACE_CLASS (archetype)
-struct archetype : zero_initialised, attachable
+struct archetype : object
{
- archetype ();
+ archetype (const char *name);
~archetype ();
void gather_callbacks (AV *&callbacks, event_type event) const;
static archetype *read (object_thawer &f);
- static archetype *get (const char *name); // find or create
- static archetype *find (const char *name);
- void hash_add (); // add to hashtable
- void hash_del (); // remove from hashtable
+ MTH static archetype *get (const_utf8_string name); // find or create
+ MTH static archetype *find (const_utf8_string name);
+
+ MTH void link ();
+ MTH void unlink ();
-bool linked;//TODO: go away
-sint8 tail_x, tail_y;//TODO: go away
- int ACC (RW, archid); // index in archvector
+ MTH object *instance ();
+
+ object_vector_index ACC (RW, archid); // index in archvector
shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
bool ACC (RW, stub); // if true, this is an invalid archetype
- struct archetype *ACC (RW, next); /* Next archetype in a linked list */
- struct archetype *ACC (RW, head); /* The main part of a linked object */
- struct archetype *ACC (RW, more); /* Next part of a linked object */
- object ACC (RO, clone); /* An object from which to do ->copy_to () */
- uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
sint8 ACC (RW, max_x), ACC (RW, max_y);
};
+inline void
+object_freezer::put (keyword k, archetype *v)
+{
+ put (k, v ? &v->archname : (const char *)0);
+}
+
typedef object_vector