--- deliantra/server/include/object.h 2006/12/15 20:08:45 1.55 +++ deliantra/server/include/object.h 2006/12/18 17:39:17 1.58 @@ -24,6 +24,8 @@ #ifndef OBJECT_H #define OBJECT_H +#include + #include "cfperl.h" #include "shstr.h" @@ -218,12 +220,12 @@ char *ACC (RW, spellarg); /* Following are values used by any object */ + /* this objects turns into or what this object creates */ treasurelist *ACC (RW, randomitems); /* Items to be generated */ arch_ptr ACC (RW, arch); /* Pointer to archetype */ arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ key_value *key_values; /* Fields not explictly known by the loader. */ - /* this objects turns into or what this object creates */ - uint32 flags[4]; /* various flags */ + std::bitset flags; /* various flags */ uint16 ACC (RW, animation_id);/* An index into the animation array */ uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ uint8 ACC (RW, last_anim); /* last sequence used to draw face */ @@ -285,6 +287,23 @@ const char *debug_desc (char *info) const; const char *debug_desc () const; + bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } + bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET + || type == CLOAK || type == BOOTS || type == GLOVES + || type == BRACERS || type == GIRDLE; } + bool is_alive () const { return (type == PLAYER + || flags [FLAG_MONSTER] + || (flags [FLAG_ALIVE] && !flags [FLAG_GENERATOR] && type != DOOR)) + && !flags [FLAG_IS_A_TEMPLATE]; } + bool is_arrow () const { return type == ARROW + || (type == SPELL_EFFECT + && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } + + /* This return true if object has still randomitems which + * could be expanded. + */ + bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } + // fully recursive iterator struct iterator_base {