… | |
… | |
120 | * This is typically the container that the object is in. |
120 | * This is typically the container that the object is in. |
121 | */ |
121 | */ |
122 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
122 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
123 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
123 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
124 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
124 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
|
|
125 | client_container *seen_by; // seen by which player/container currently? |
125 | }; |
126 | }; |
126 | |
127 | |
127 | // these are being copied |
128 | // these are being copied |
128 | struct object_copy : attachable<object> |
129 | struct object_copy : attachable<object> |
129 | { |
130 | { |
… | |
… | |
144 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
145 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
146 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
147 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
148 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
148 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
149 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
|
|
150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
|
|
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
149 | }; |
152 | }; |
150 | |
153 | |
151 | // these are being copied and also cleared |
154 | // these are being copied and also cleared |
152 | struct object_pod |
155 | struct object_pod |
153 | { |
156 | { |
… | |
… | |
220 | char *ACC (RW, spellarg); |
223 | char *ACC (RW, spellarg); |
221 | |
224 | |
222 | /* Following are values used by any object */ |
225 | /* Following are values used by any object */ |
223 | /* this objects turns into or what this object creates */ |
226 | /* this objects turns into or what this object creates */ |
224 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
227 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
225 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
|
|
226 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
|
|
227 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
229 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
… | |
… | |
267 | return op1->value == op2->value |
268 | return op1->value == op2->value |
268 | && op1->name == op2->name |
269 | && op1->name == op2->name |
269 | && can_merge_slow (op1, op2); |
270 | && can_merge_slow (op1, op2); |
270 | } |
271 | } |
271 | |
272 | |
272 | void clear (); |
|
|
273 | |
|
|
274 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
273 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
275 | |
274 | |
276 | void set_owner (object *owner); |
275 | void set_owner (object *owner); |
277 | |
276 | |
278 | void instantiate () |
277 | void instantiate () |
… | |
… | |
280 | if (!uuid.seq) // HACK |
279 | if (!uuid.seq) // HACK |
281 | uuid = gen_uuid (); |
280 | uuid = gen_uuid (); |
282 | |
281 | |
283 | attachable<object>::instantiate (); |
282 | attachable<object>::instantiate (); |
284 | } |
283 | } |
|
|
284 | |
|
|
285 | // recalculate all stats |
|
|
286 | void update_stats (); |
|
|
287 | void roll_stats (); |
|
|
288 | void swap_stats (int a, int b); |
|
|
289 | void add_statbonus (); |
|
|
290 | void remove_statbonus (); |
|
|
291 | void drain_stat (); |
|
|
292 | void drain_specific_stat (int deplete_stats); |
|
|
293 | void change_luck (int value); |
285 | |
294 | |
286 | // info must hold 256 * 3 bytes currently |
295 | // info must hold 256 * 3 bytes currently |
287 | const char *debug_desc (char *info) const; |
296 | const char *debug_desc (char *info) const; |
288 | const char *debug_desc () const; |
297 | const char *debug_desc () const; |
289 | |
298 | |
… | |
… | |
302 | /* This return true if object has still randomitems which |
311 | /* This return true if object has still randomitems which |
303 | * could be expanded. |
312 | * could be expanded. |
304 | */ |
313 | */ |
305 | bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } |
314 | bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } |
306 | |
315 | |
|
|
316 | // returns the player that has this object in his inventory, or 0 |
|
|
317 | object *in_player () const |
|
|
318 | { |
|
|
319 | for (object *op = env; op; op = op->env) |
|
|
320 | if (op->type == PLAYER) |
|
|
321 | return op; |
|
|
322 | |
|
|
323 | return 0; |
|
|
324 | } |
|
|
325 | |
|
|
326 | // returns the mapspace this object is in |
|
|
327 | mapspace &ms () const; |
|
|
328 | |
307 | // fully recursive iterator |
329 | // fully recursive iterator |
308 | struct iterator_base |
330 | struct iterator_base |
309 | { |
331 | { |
310 | object *item; |
332 | object *item; |
311 | |
333 | |
… | |
… | |
399 | extern int nrofallocobjects; |
421 | extern int nrofallocobjects; |
400 | |
422 | |
401 | /* This returns TRUE if the object is something that |
423 | /* This returns TRUE if the object is something that |
402 | * should be displayed in the look window |
424 | * should be displayed in the look window |
403 | */ |
425 | */ |
404 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) |
426 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
405 | |
427 | |
406 | /* Used by update_object to know if the object being passed is |
428 | /* Used by update_object to know if the object being passed is |
407 | * being added or removed. |
429 | * being added or removed. |
408 | */ |
430 | */ |
409 | #define UP_OBJ_INSERT 1 |
431 | #define UP_OBJ_INSERT 1 |