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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
34 | |
35 | #define BODY_ARMS 1 |
35 | enum { |
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36 | body_range, |
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37 | body_shield, |
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38 | body_combat, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_skill, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
36 | |
52 | |
37 | /* See common/item.c */ |
53 | /* See common/item.c */ |
38 | |
54 | |
39 | typedef struct Body_Locations |
55 | typedef struct Body_Locations |
40 | { |
56 | { |
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89 | /* However, if you're keeping a pointer of some sort, you probably |
105 | /* However, if you're keeping a pointer of some sort, you probably |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
106 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * e.g. ->copy_to () |
107 | * e.g. ->copy_to () |
92 | */ |
108 | */ |
93 | |
109 | |
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110 | struct body_slot |
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111 | { |
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112 | signed char info:4; /* body info as loaded from the file */ |
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113 | signed char used:4; /* Calculated value based on items equipped */ |
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114 | }; |
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115 | |
94 | INTERFACE_CLASS (object) |
116 | INTERFACE_CLASS (object) |
95 | // these are being copied |
117 | // these are being copied |
96 | struct object_copy : attachable |
118 | struct object_copy : attachable |
97 | { |
119 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
120 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
121 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
122 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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123 | |
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124 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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125 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
126 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
127 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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128 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
129 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
130 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
131 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
132 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
133 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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126 | float ACC (RW, speed); /* The overall speed of this object */ |
152 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
153 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
154 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | |
155 | |
130 | /* This next big block are basically used for monsters and equipment */ |
156 | /* This next big block are basically used for monsters and equipment */ |
131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
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133 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
157 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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158 | |
134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
159 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
160 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
161 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
162 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
163 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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157 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
182 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
158 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
183 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
159 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
184 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | uint32 ACC (RW, weapontype); /* type of weapon */ |
185 | uint32 ACC (RW, weapontype); /* type of weapon */ |
161 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
186 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
162 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
187 | body_slot slot [NUM_BODY_LOCATIONS]; |
163 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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164 | faceidx ACC (RW, face); /* Face with colors */ |
188 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
189 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
190 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
191 | |
168 | /* Following mostly refers to fields only used for monsters */ |
192 | /* Following mostly refers to fields only used for monsters */ |
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179 | * Note that other fields are used - these files are basically |
203 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
204 | * only used in spells. |
181 | */ |
205 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
206 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
207 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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208 | |
184 | uint16 ACC (RW, start_holding); |
209 | uint16 ACC (RW, start_holding); |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
210 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
211 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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212 | |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
213 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
214 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
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190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
215 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
216 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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217 | |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
218 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
219 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
220 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
221 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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222 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
223 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
224 | |
198 | char *ACC (RW, spellarg); |
225 | char *ACC (RW, spellarg); |
199 | |
226 | |
200 | /* Following are values used by any object */ |
227 | /* Following are values used by any object */ |
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240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
267 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | client_container *seen_by; // seen by which player/container currently? |
268 | client_container *seen_by; // seen by which player/container currently? |
242 | key_value *key_values; /* Fields not explictly known by the loader. */ |
269 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
270 | |
244 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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272 | void post_load_check (); // do some adjustments after parsing |
245 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | bool write (object_freezer &f); |
274 | bool write (object_freezer &f); |
247 | |
275 | |
248 | MTH static object *create (); |
276 | MTH static object *create (); |
249 | object &operator =(const object &src); |
277 | object &operator =(const object &src); |
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273 | && can_merge_slow (op1, op2); |
301 | && can_merge_slow (op1, op2); |
274 | } |
302 | } |
275 | |
303 | |
276 | MTH void set_owner (object *owner); |
304 | MTH void set_owner (object *owner); |
277 | MTH void set_speed (float speed); |
305 | MTH void set_speed (float speed); |
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306 | MTH void set_weapon (object *ob); |
278 | |
307 | |
279 | MTH void open_container (object *new_container); |
308 | MTH void open_container (object *new_container); |
280 | MTH void close_container () |
309 | MTH void close_container () |
281 | { |
310 | { |
282 | open_container (0); |
311 | open_container (0); |
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294 | MTH void drain_specific_stat (int deplete_stats); |
323 | MTH void drain_specific_stat (int deplete_stats); |
295 | MTH void change_luck (int value); |
324 | MTH void change_luck (int value); |
296 | |
325 | |
297 | // info must hold 256 * 3 bytes currently |
326 | // info must hold 256 * 3 bytes currently |
298 | const char *debug_desc (char *info) const; |
327 | const char *debug_desc (char *info) const; |
299 | MTH const char *debug_desc () const; |
328 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
300 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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301 | const char *flag_desc (char *desc, int len) const; |
329 | const char *flag_desc (char *desc, int len) const; |
302 | |
330 | |
303 | int number_of () const |
331 | int number_of () const |
304 | { |
332 | { |
305 | return nrof ? nrof : 1; |
333 | return nrof ? nrof : 1; |
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331 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
359 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
332 | && !flag [FLAG_IS_A_TEMPLATE]; } |
360 | && !flag [FLAG_IS_A_TEMPLATE]; } |
333 | MTH bool is_arrow () const { return type == ARROW |
361 | MTH bool is_arrow () const { return type == ARROW |
334 | || (type == SPELL_EFFECT |
362 | || (type == SPELL_EFFECT |
335 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
363 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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364 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
336 | |
365 | |
337 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
366 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
338 | |
367 | |
339 | // temporary: wether the object can be saved in a map file |
368 | // temporary: wether the object can be saved in a map file |
340 | // contr => is a player |
369 | // contr => is a player |
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361 | MTH object *head_ () |
390 | MTH object *head_ () |
362 | { |
391 | { |
363 | return head ? head : this; |
392 | return head ? head : this; |
364 | } |
393 | } |
365 | |
394 | |
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395 | MTH std::string long_desc (object *who = 0); |
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396 | MTH std::string describe_monster (object *who = 0); |
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397 | MTH std::string describe_item (object *who = 0); |
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398 | MTH std::string describe (object *who = 0); |
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399 | |
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400 | // If this object has no extra parts but should have them, |
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401 | // add them, effectively expanding heads into multipart |
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402 | // objects. This method only works on objects not inserted |
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403 | // anywhere. |
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404 | MTH void expand_tail (); |
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405 | |
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406 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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407 | |
366 | // insert object at same map position as 'where' |
408 | // insert object at same map position as 'where' |
367 | // handles both inventory and map "positions" |
409 | // handles both inventory and map "positions" |
368 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
410 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
369 | |
411 | |
370 | MTH void activate (); |
412 | MTH void activate (); |
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373 | MTH void deactivate_recursive (); |
415 | MTH void deactivate_recursive (); |
374 | |
416 | |
375 | // set the givne flag on all objects in the inventory recursively |
417 | // set the givne flag on all objects in the inventory recursively |
376 | MTH void set_flag_inv (int flag, int value = 1); |
418 | MTH void set_flag_inv (int flag, int value = 1); |
377 | |
419 | |
378 | void enter_exit (object *exit);//PERL |
420 | void enter_exit (object *exit);//Perl |
379 | MTH void enter_map (maptile *newmap, int x, int y); |
421 | MTH void enter_map (maptile *newmap, int x, int y); |
380 | |
422 | |
381 | // returns the mapspace this object is in |
423 | // returns the mapspace this object is in |
382 | mapspace &ms () const; |
424 | mapspace &ms () const; |
383 | |
425 | |
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482 | { |
524 | { |
483 | archetype (); |
525 | archetype (); |
484 | ~archetype (); |
526 | ~archetype (); |
485 | void gather_callbacks (AV *&callbacks, event_type event) const; |
527 | void gather_callbacks (AV *&callbacks, event_type event) const; |
486 | |
528 | |
487 | static bool load (object_thawer &f); |
529 | static archetype *read (object_thawer &f); |
488 | static archetype *get (const char *name); // find or create |
530 | static archetype *get (const char *name); // find or create |
489 | static archetype *find (const char *name); |
531 | static archetype *find (const char *name); |
490 | |
532 | |
491 | void hash_add (); // add to hashtable |
533 | void hash_add (); // add to hashtable |
492 | void hash_del (); // remove from hashtable |
534 | void hash_del (); // remove from hashtable |
493 | |
535 | |
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495 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
537 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
496 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
538 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
497 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
539 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
498 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
540 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
499 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
541 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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542 | bool ACC (RW, linked); // linked into list of heads |
500 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
543 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
501 | * in comparison to the head. |
544 | * in comparison to the head. |
502 | */ |
545 | */ |
503 | }; |
546 | }; |
504 | |
547 | |
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543 | #define INS_ON_TOP 0x0008 |
586 | #define INS_ON_TOP 0x0008 |
544 | #define INS_BELOW_ORIGINATOR 0x0010 |
587 | #define INS_BELOW_ORIGINATOR 0x0010 |
545 | #define INS_MAP_LOAD 0x0020 |
588 | #define INS_MAP_LOAD 0x0020 |
546 | |
589 | |
547 | #define ARCH_SINGULARITY "singularity" |
590 | #define ARCH_SINGULARITY "singularity" |
548 | #define ARCH_SINGULARITY_LEN 11 |
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549 | #define ARCH_DETECT_MAGIC "detect_magic" |
591 | #define ARCH_DETECT_MAGIC "detect_magic" |
550 | #define ARCH_DEPLETION "depletion" |
592 | #define ARCH_DEPLETION "depletion" |
551 | #define ARCH_SYMPTOM "symptom" |
593 | #define ARCH_SYMPTOM "symptom" |
552 | |
594 | |
553 | #endif |
595 | #endif |